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Everything posted by Matthew Aiken
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Oh most certainly life in vigor would be better without the hunter killer terminators coming at you like T-1000ās armoured to the hilt packing all the best guns. š that said until such a new mode comes out my only remaining challenge is to kill people to fix my kpe which is still 800 kills behind my encounters played. But I have already achieved my 10,000+ crown goal, 100k food and 100mill material challenges. So killing is all I can do. Gonna watch this space anyway Iāve seen Q&A stuff going around and I suspect discussions are taking place on future content so letās see what offerings were given š
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Just as I was about to reply we see this š very encouraging I was about to say weāve been getting some good interactivity and feedback as of late. Especially loved how fast they responded to my own request for a st Patrickās outfit! If we ever do get a hunger games style mode maybe some themed apocalypse game show style outfits?!? š„° already have a nice arrow quiver backpack imagine that with a āloot or shootā T-shirt or patchwork trousers, animal skin boots etc just a few random ideas šāāļø
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This may be boring for some but maybe if this could be tied into private lobbies maybe. Donāt see it happening myself whereās the viability for it? Reality is we need to think on the development side of things and how tenable suggestions are. Not saying map exploration wouldnāt be fun if we had something else aside from fighting we could do but we already explore the map anyway in encounters itās part of the vigor experience. If we were to have private lobbies there would need to be other social content in there to āgameāifyā it, wouldnāt you agree?
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In theory this would be nice but again not sure if this would require a major overhaul to achieve for in all honesty a feature of little return. Future features need more replay-ability though perhaps there is something to be said about the shooting range. Like for example scarecrows with and without armor plates, maybe a health bar? Damage numbers to quantify distance and bullet drop off. Basically like apex legends shooting range. š
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Yes as it happens I believe it maybe be realistically feasible to integrate the current āshoutoutā mode with the encounter formula. Either a zero loadout or a standard common weapon loadout with lootable weapon crates scattered around the map. In place of a standard airdrop this could be swapped with a crate for this new mode for place holder purposes a āshootoutā crate. Not quite battle royale but call it rumble or something? š¤·āāļø Fair start for all with the only advantages going to those brave enough to loot points of interest with said power weapons and Consumables. I have details in mind but Iām aware the is already at length but itās a basic premise at least.
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Iām just gonna tack this idea in here as well as it ties in to readying up. The bunker under the food planters where we can see our displayed guns. Be nice if we could use this space to select consumables and weapons or unequip them respectively. At current the bunker only gets used to collect scrap or listen to tapes in effect, I think this space could be used more effectively without having to build more onto the shelter map. Thoughts?
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Amen to this! Since I got my turtle beaches I can hear footsteps from a mile away with directional input (sounds from right or left etc) unless you have a good headset or very good surround sound youāll likely miss out an early advantage.
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Consumables wheel bug ?
Matthew Aiken replied to Kjetil Helland Hansen's topic in Suggestions & Feedback
Iāve raised this issue before and itās very frustrating when it happens. Luckily when I had this issue I was at Least able to exit (at Walking speed) a second time it randomly fixed itself after looting something. A third time looting didnāt fix this issue. Itās hit and miss and needs investigating for sure. I would say any time this happens immediately seek an exit. In a pinch if you have the weapon wheel bug you can and do switch weapons even if thereās no animation showing and can shoot. Iāve had times where I swapped out a weapon from m16 to an hbar I still had the m16 icon but an invisible gun with no sounds firing rounds into the ground, couldnāt reload or swap but I have it on stream. Issue might be when looting guns? Have you noticed you can now loot guns with ammo in the magazine? Just a thought -
Sadly the is topic has already been raised in the past, the devs have stated they have no intentions for Market of any kind in the future. Nice idea but not one that will ever be added. Games been out a while too and many are maxed so this is a moot feature that only a few would need to use anyway. In terms of suggestions we need more cosmetics, weapons, gameplay features like ya me modes etc, something that will last š
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Yeah itās a fair point dismantling is only good for materials to make more stuff. I recently completed a 100mill material challenge and now have ironally just kills challenge to do to repair my kpe damage from all those years of looting. Be nice if they added more to the endgame. Even a nice quality of life option to navigate weapons in the stash more easily. I find the bunker under the shelter to be mostly functionless aside from the cassette player. Be nice to click on weapons you want to set into your loadout (or put back) much like back 4 bloods gear up system. Would improve things a bit and save some scrolling. another interesting point though instead of waiting for more interesting things to happen on the forums why not create something? š Iāve been toying with the idea of a community style event winner of said event bagging some crowns or one of the premium packs currently on sale in the store. Details arenāt all there yet but what would your thoughts be on something like that?
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Sadly the problem is the sheer length between battle passes 90+ days is a piece of cake, hell one of my friends doesnāt even own the pass, plays less than me doesnāt have the exp boosts and doesnāt make full use of exp weekends and is still almost done with the pass with just under 60 days left itās a doddle. So those who are already done have nothing to do but hunt and kill. More levels needed in a battle pass, more to do in general.
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Yes and no haha š no moderators left alive but a good handful of elite veterans who still keep the community alive yes. I know not many people comment on some threads much but people are still here š
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Suggestion: Matchmaking based on KPE
Matthew Aiken replied to BeakedAxe's topic in Suggestions & Feedback
I like to think I keep the community going healthy and strong š thank you. Amusingly many of the ideas that have gone up on this forum site have been inplemented with a little time shows weāre being listened to when we create constructive feedback thatās reasonable and well discussed so it does help indeed. -
Suggestion: Matchmaking based on KPE
Matthew Aiken replied to BeakedAxe's topic in Suggestions & Feedback
I consider myself in the number of the looters. Iām currently about 800 something kills begging my encounters played and drastically repairing that damage. First few years of playing the game I looted and left without fighting much. I know Iām just as skilled as someone with a 5000 kill badge just doesnāt show (yet) in my stats. I imagine anyone with low kpe can have amazing games as well. Thus I just donāt see viability in a kpe guided search criteria, too niche and would split the player base too much. In a larger game like cod or apex maybe? But I feel here it would radically increase wait times for a lobby. Be nice to see a mode like hunger games styling where everyone starts with nothing and has an equal start. Find weapons much like shootout but less plentiful ammo make it more tactical you know? Stops people coming in with portables and bugles and focuses on risk reward looting for weapons before you can even fight -
Suggestion: Matchmaking based on KPE
Matthew Aiken replied to BeakedAxe's topic in Suggestions & Feedback
Trust me wonāt work, youāll either A: get grinders making ā smurfā accounts with crap kpe just to mess with people or youāll get people who are good at the game but low kpe due to looting. -
Odd subject matter in terms of the start of an encounter for most maps I know most of the spawns as a veteran player so I either push that or intercept the probably pathway someone might take from that spawn and I usually catch people out if weāre talking exact locations and their hiding not 100% sure.
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First off the whole walking through walls thing is actually a spectator issue rather than a cheat I notice sometimes when playing duos that certain loot containers vanish from my perspective and animations donāt play but do for the still alive players. As for anything else I canāt comment on but hopefully not cheating with aimbot I hope!
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Noticed an issue with looting some players guns in which gun swap animations are not playing despite weapons actually changing and consumables during this bug also cannot be used. Think Iāve seen this bug before can someone look into this?
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I think it would be really cool if we could get a DAB emote. Also Iām thinking each season should bring an extra themed emote like a Viking emote, military salute just to quote a few themes š cosmetics I wanna see more puns and memes, I really liked the āno bunny likes youā jacket and would love more like that! One idea a jacket with a bbq grill (spit roast that rotates) with the slogan burn it or turn it š I know vigor likes that slogan, be a funny nod to that damn egg timer haha
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Everyone gotta start somewhere, people gotta understand that. šš we were once all noobs looting and avoiding combat.
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Nerfed H-BarT and whiners ruined the game.
Matthew Aiken replied to krohavoc's topic in Suggestions & Feedback
Thank you very much for translating your text makes it easier to read plus itās the forum rules very much appreciated āŗļø But yes Iām in agreement that all the drastic weapon changes are cumbersome, I would say I appreciate the shotgun change most as they sorely needed balancing. I didnāt agree with the other weapon changes but these are as always a work in progress. As for crafting plans like armor and portables you can buy those with crowns on occasion when the appear in rotation in the store but soon enough all the battle passes weāve had perilously will be available. That means anyone joining later on can see what they like the look of most and focus towards that, I think it will balance out eventually not to worry! š -
Nerfed H-BarT and whiners ruined the game.
Matthew Aiken replied to krohavoc's topic in Suggestions & Feedback
Correct me if Iām wrong but shouldnāt all responses be translated to English? Donāt mean to sound rude or anything just canāt understand drench so I canāt respond to your reply Frenchflair. As for the bugle it had actually been nerfed too. Only reason people still use it is because itās still better post nerf than the now admittedly underpowered hbar. If anything I see more l85s and svus in service than bugles. Also seeing a rise in shotgun use like the remmy and the la chaive. Honestly i donāt find for one that the bugles are all that bad these days. I do agree with an easing of consumable restrictions in some places like portable detectors. I think they should get raised to at least 4 maybe 5. -
Private match up have been suggested before believe it or not š problem is Iām not sure from BI perspective it would be cost effective on server resources maybe if it was a smaller shootout style map up to 6 players? Or even 4? But honestly much as Iād like this, it may just cause more stress. One can hope for cool features like this but time will tell (first gimme that gold lmg! š)
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Guitars/musical instruments
Matthew Aiken replied to Jamesbelurkin's topic in Suggestions & Feedback
Hi buddy I think you have the wrong forum page here this is the vigor community thread š now that said the idea of music in encounters would be a fun idea! But yeah wrong place haha š -
Likewise with my luck at headshots a luck of the Irish green outfit set would go down real swell!