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About MercWarlord

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  1. MercWarlord

    Poor game updates may cause game to die 1.1

    I have to agree with Oldninja on the new player thing here, also the ammo and weapons spawns in the map now contain a serious amount of usable weapons/ammo. The rule is that every weapon kills. It just depends on how you use them. This also counts for the so called top tier weapons. I started the game with the tommy like most people do. Never really had the feeling of being in a huge disadvantage over higher tier weapons. The suomi remains one of the best weapons. The chance of getting those lucky hits when you spray like a blind fool are just slightly less. All the AK versions are still more usable then the crappy AUR. The Grease gun still beats the ADR on accuracy. So I'm pretty sure that when new players complain and leave the game simply isn't for them. They expect a BR game. Vigor simply isn't that. If anything, the update has made it easier for new players. Having to fight for the crate especially when people upgrade it is a good thing. New players should get to learn the game by trail and error. Not just bash in, upgrade the crate with all their newly aquired crowns and think people will give it away.
  2. MercWarlord

    The Truest King's List of Bugs 1.1

    Yeah this also bothers me, but they are not impossible to loot. When there are no enemies nearby go into prone inside the said bush, use ironsights and hold the loot button while aiming at it. This is a way to work around the big. But indeed it should be fixed.
  3. MercWarlord

    The photos are fun!

    Yes, it is like any container but hidden. It works like the safe but now it always contains a bunch of food. Have opened quite a few and weapons are pretty rare.
  4. MercWarlord

    New update, new problems.

    Guess I should start with the biggest gamebreaker I have encountered. Now that we have to go prone with the high firerate mg's other weapons tend to randomly change from first person aim down sight to the third person aim down sight. This would not be a problem if it would have been predictable. However it happens at random moments. Even when I was in a toe to toe firefight. This must be fixed right away. Maybe implement a preferred setting in the menu? It should still be able to be swapped on the go. The "forced prone" for mg's is a great idea buy but the best way to do it isn't actually forcing. Let people feel like they should, make the recoil wildly unpredictable in any stance exept when in prone. Mg's already have a huge disadvantage when fighting in and into small spaces. So it isn't really an improvement to a third person shooter. The not so pressing other issue is the weight addition. This had to be tweaked. Just carrying a mg reduces movement speed and stamina. It should be or speed, or the stamina reduction. If both are changed with weight it changes the game completely. Right now I stopped looting and just go for kills as the amount of loot also changed. This seems to stress out most of the players I have encountered. Lots of hatefull chats recieved. Also it removes the "snatch 'n run ya'll" strategy that made the end-game so much more fun. Don't het me wrong, being forced to fight to keep the crate is a great idea. But this makes it so rediculously easy to kill the carrier right in front of the exit and just walk away with the crate. (It has not happens to me for now, I did this to other players as I am focussed on just killing. Lots more hate recieved.) Other then these the bushes are fixed. The new map looks great. The addition of the secret stash is fun. Great to see the game is still being worked on. Keep up the great work. (I can't press enough that the ADS issue has to be fixed ASAP. It is a game-breaker. Enough to make me quit even.)
  5. MercWarlord

    From the Patch Notes...

    I manager to get several melee/knife kille. Most of these were made on the state campers.. signal detect on the right time. Set waypoint onto a treehugger, flank. Shoot in butt once then stab once.