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ixn

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About ixn

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  1. Ok, it seems to work, will test it on dedicated later. Thx alot!
  2. Great! mind to update it on github? Amazing 🙂 Yeah like, wtf is our support doing maby we go have a look!
  3. Just tested the new version. I only tested with simple editor placed units, one or two got a move wp to initialisize the chaos. With the new version it behaves like this, and the units went back to the initial start position. Need test with spawend/respawend/dac units. Is it possible to change the settings inside the mission rather than with the userconifg? If an enemy did already call some support and the enemy and support get killed prior they can request another support unit, would it be possible to send some (if designated one is available) unit to the ao for a search after some time? Edit: When i use spawned ai then the problem with mapcorner occures.
  4. Thank you for this nice toy 😉 I remember using gl2 back in the ofp days. So far so good... What is going on with the units after they supported other units. GLX runs fine with a bunch of ai fighting each other, call support ect. locally and dedicated, vanilla a3. But after some time they start to make some big journeys to the bottom left map corner. Any guess? (not tested with v.1.0.09 yet)
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