Cee-a90119224ca82d14
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callExtention return' not hinting.
Cee-a90119224ca82d14 replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! From looking forward from your reply, I found this: https://community.bistudio.com/wiki/Arma_3:_Remote_Execution under "Use Case Example". "The problem is that hint only has local effect. This means that only the machine where hint is executed will display our "You have 5 minutes left!" message." So as a conclusion, seriously speaking, the server's machine itself is hinting. -
callExtention return' not hinting.
Cee-a90119224ca82d14 replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'd presume this working in singleplayer because ones' machine takes on both realms. Could you suggest how i could 'hint' my client? I'm not exactly familuar with how to communite to clients from the server. and vise versa. I appreciate your help, thank you. -
Cee-a90119224ca82d14 started following Protecting Pbo, callExtention return' not hinting., extDB3 query help! and and 1 other
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callExtention return' not hinting.
Cee-a90119224ca82d14 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Before I get started I would like to just clerify that I've only got back into sqf after a few years. Doing a SQL query using extDB. _queryResult = "extDB3" callExtension "0:OurExampleSQLProtocol:SELECT * From `test`"; // _queryResult returns a string array from callExtention. "[1, [foo, bar]]" sleep 3; diag_log "MYSQL QUERY RESULT!"; // diag_log _queryResult; // This successfully prints inside the .rpt. hintSilent _queryResult; // This doesn't hint. If this is relevant, i'm executing inside of init.sqf. I'll appreciate any help, thank you kindly. -
extDB3 query help!
Cee-a90119224ca82d14 replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After trying for a few days now, I'm still sadly unable to get this to work. It seems I'm just getting empty strings returned. -
I've been trying for a few days now and I've had no success with getting this to work. What I'm trying to do is query a database and return the followings in the statement below. I am successfully connected and extDB3 is loaded. extDB3 Logs: [09:46:59:731388 +00:00] [Thread 6876] extDB3: SQL: Initialized: Add Quotes around TEXT Datatypes mode: 1 [09:46:59:731727 +00:00] [Thread 6876] extDB3: SQL: Initialized: NULL = "" Code: _dbcheck = "extDB3" callExtension "9:ADD_DATABASE:Database"; _protocolCheck = "extDB3" callExtension "9:ADD_DATABASE_PROTOCOL:Database:SQL:OurExampleSQLProtocol:TEXT"; _queryResult = "extDB3" callExtension "0:OurExampleSQLProtocol:SELECT * From persons"; hint _queryResult; // hints out "", NULL Help will be greatly apprciated!
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New to Arma3 envirorment, help will be appreciated.
Cee-a90119224ca82d14 replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much! -
New to Arma3 envirorment, help will be appreciated.
Cee-a90119224ca82d14 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all! My name is Cee, and I've decided to move myself for awhile to the Arma3 just for the time being and I'm excited to get to know others around the community. I have been programming for about 7 years now, and I'm looking iif anyone could give me some advice on how to get started. I'd really appreciate any feedback and any questions you all can answer. Question 1: When making a mission, how far are you allowed to go within modification, before you have to start marking things as mods, in other words, at what point are clients required to manually install mods. Are great example of this would be the AltisLife framework, this doesn't require mods, but if i decided to make my own roleplay framework, how would I know when things 'need to be manually installed for clients to join'. Question 2: If i make my own mission, will it show on the gamemode list in multiplayer? ( Just like KOTH, Roleplay, etc... ) Question 3: Why doesn't arma3 support auto-workshop downloading for clients, when joining server? Question 4: Relative to Q1, but, if i whipped up lets say, a slot machine model and imported it, why would clients have to manually download this to join? Why not automatically download? Thanks for your precious time reading/answering my questions. Your feedback and answers will be greatly appreciated! Thanks again. -
Protecting Pbo
Cee-a90119224ca82d14 replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why won't they make one? 😮 -
Hello everyone I'm curious to ask if anyone could point me into the direction of how I can encrypt my pbo mission. Now just to clerify, I'm not against anyone who's new or willing to learn programming at all. I'm aginst those fair few who go out their ways to steal content and make it their own. Is there anything i can do to protect my work? Your help will be greatly appreciated, thanks!