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Baguetto

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Everything posted by Baguetto

  1. I've been getting into re-texturing recently. i have noticed that the re-textured units have low resolution. i'm putting the blame on the conversion from jpg to paa using TexView2. i was wondering if there was any way to have the final paa file have higher quality. Thanks! EDIT: i converted the gimp file into TGA instead. But now Texview 2 and image2paa wont work. they both fail to convert
  2. I have tried to make an re-texture of the AAF CH49, everything except the top of the mohawk is getting textured. The top only has the default AAF skin, and there are 3 texture files. I was wondering if anyone had a fix for this. Thanks!
  3. I have been working on getting a model to act as a prop in Arma3. I have done the modelling but i'm now having issues with the actual mod aspect. I followed a guide on how to do just that, i followed everything including making the .cpp and hpp folders. I suspect i may have messed up with the config but i'm unsure. Hours of searching the internet have yielded any results. as you can tell this is my very first attempt at doing something like this in Arma and so far it has been really difficult due to my lack of knowledge in this subject. it may be because i left some of the original code in but i don't know what it should be. And if possible could you link me to any helpful guides on this? The guide i used was The config.cpp #include "basicdefines_A3.hpp" #include "config_macros_glass.hpp" #include "cfgPatches.hpp" class CfgVehicles { class House; class House_F: House { class DestructionEffects; }; class Ruins_F; class Mailbox: House_F { scope = 2; displayName = "SCP-106"; model = SCP106/106p3d.p3d; // filepath vehicleClass = Structures; // Object in the in-game editor mapSize = 20.27; cost = 40000; class DestructionEffects: DestructionEffects { }; class HitPoints { }; class Damage { }; class UserActions { }; }; };
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