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ScytheOfLife

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Everything posted by ScytheOfLife

  1. Im trying to make a heli move to invisible helipad, land and have the squad get out including a player. The closest I have managed was landing and the player being made to get out while the rest just sit there. I know I could issue disembark command. I was more hoping that I could have them all get out automatically. I have been looking at posts, videos and nothing seems to work. What do I do?
  2. Thank you for the help with this. I have found another way you can also use say when trigger detects player etc man1 action["eject",plane1]; man2 action["eject",plane1]; man1 and plane1 are of course variables.
  3. I have got all the triggers within my mission working and have found a work around to this issue but it is rather messy as it ends up with lots of triggers with various countdown timers in order to make Task Completed notification show before showing the next task. I have been looking through forums, videos and Google to find a solution but I am having no luck so far. Why does task assigned show before task completed. I would have thought it would know that it should show task completed first. If someone could point me in the right direction regarding this issue it would be great. All these triggers and countdowns is getting very messy and confusing.
  4. I've been picking apart other people's missions using the PBO tool and it would appear that the way i originally figured out using triggers and timers is what other people use to stop assigned showing before completed. 6 seconds in min, med and max box work well.
  5. Is there a way to spawn in RHS and Cup units including waypoints?
  6. It doesn't it only takes the player out of the heli. The rest of the squad just stay inside the chopper.
  7. Hi guys I am very new to making Arma 3 missions but I am stuck and would like to learn how to create this part of my mission. I have set most of this up but am stuck on the last piece. I want the player to move to a specific location and call in supply drop and then when it falls and the player uses it I want it to complete that part of the mission. So far I have everything working apart from being able to set mission as success after using virtual arsenal. Ive looked online but can't seem to find any advice on how to trigger mission success when using arsenal. Any help would be amazing I look forward to hearing from you all. :)
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