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Grayson_1999

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Everything posted by Grayson_1999

  1. I also got the same error while putting those code in the initLocalPlayer.sqf. Does anyone have any idea?
  2. Our friend is also running on a rented server. I will try removing those two mods this week and see how the mission runs. We are playing on a custom mission which is made by myself with the combination of existing scripts from armaholic such as the 'eos', 'ATM_airdrop' etc. A month ago, we also tried running a Zeus mission on an empty map with only a few existing assets from CUP, it still crashed for no reason. I have dropped the .pbo below in case you want to have a look on that. Our current mission: https://drive.google.com/open?id=17YwDz3JJmFrW9k6CWzCtgl5y6VVq40uR (Capable of running on all the modlists) The Zeus mission: https://drive.google.com/open?id=1H9QvbZzbWAxd3VJBq3VrtnJE-XW39O2B (Only can run with the Standard Modlist)
  3. So we have been experiencing a weird issue on our Arma 3 dedicated server for half a year. Every time when we have a mission with 6 or more players attendance, they will receive the "No Message Received" error and get disconnected after an hour of gaming in the server. The strangest thing is that sometimes we will have one exceptional player remain in the server, while those out there would not be able to reconnect or find the server on server browser. Even trying to connect through stream friends is no use. Looking at the server connection, the bandwidth usage will drop to 0 Mbps even there's still active player inside. In the ranking site our server listed on, it will also show it as offline. After 5 or 10 minutes the server will resolve itself, but it may repeat the same process after 5 minutes of gaming. We used to run 58 mods on a private dedicated server, now we are running it on a rented server. However, the issue seems to stick with us along the way. I recently talked to the hosting company, they said all the connection was normal on their end. We also tried reducing the number of mods to 31, but it is still the same. Did anyone encounter a similar issue before? Please help us I am happy to chat on discord or any platforms to send more details and rpt files.
  4. Hi. Our server is running on three sets of modlist, I will put them below. Most of the missions we play are either made from RHS, CUP or Amra3 default assets. The players can select anything from the arsenal for the operations. Due to the situation, I have borrowed a modlist from an ally of us who has no problem in running it, but the situation still occurs. We are now running a 17 mods simplified modlist which only have RHS and other essentials. No matter what our effort, the outcome is the same. Standard Modlist: https://drive.google.com/open?id=1_6mPJIyzAoxpqQWSEzTENnrwHKOz8Z30 Ally's Modlist: https://drive.google.com/open?id=17A7tDuDGCXEONn23PsQJib8G2QUx3jMW A Simplified Modlist for testing: https://drive.google.com/open?id=11HuR-aiSNx1-D2Uo3pIM2pqadJGr-utc rpt. from yesterday operation (from server start to the point where it crashed with few minutes extra): https://pastebin.com/NN9XHNHD yesterday server console: https://pastebin.com/5XwDsPDc
  5. I am hosting with Streamline Server. As far as I read from other customers on their forum, I don't see any of them has experienced anti-DDoS related issue.
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