

Amar Amrullah
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[RELEASE] Arma 3: Custom chat commands
Amar Amrullah replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@bumyplum thanks for the reply. i will try figure it out with your input -
[RELEASE] Arma 3: Custom chat commands
Amar Amrullah replied to ussrlongbow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i am trying to use this script but i want to try to get it to be a little more flexible in removing or adding respawn ticket. class commands { class t100 { code = [East, 100] call BIS_fnc_respawnTickets; }; }; this works fine but how can i change the number 100 in [East,100] to any number that i want. I am guessing i have to put some string in there but i have no idea how. eg. by entering t356 via in-game chat, it would add 356 ticket and by entering t1573, it would add 1573 ticket. i know i can make it a fixed number duplicating it and change the number but i would like to have the flexibility. -
RELEASE: Server-Client Framework (SCFramework)
Amar Amrullah replied to BDC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, thanks for the response @BDC -
RELEASE: Server-Client Framework (SCFramework)
Amar Amrullah replied to BDC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
im trying to use Devas's convoy script. So i want to disable HC from taking control on that convoy vehicles only. i suspect the convoy won't move because of HC taking over control of the AI vehicles. Someone stated that the issue was HC taking control over, so he blacklisted the convoy's vehicle from the HC by inserting a script in every convoy's vehicles. He was using AceX HC thou. The script used : this setVariable ["acex_headless_blacklist", true, true]; So i was wondering how do i do the same with SCFramework -
RELEASE: Server-Client Framework (SCFramework)
Amar Amrullah replied to BDC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is it possible to blacklist a few specific vehicled so that the script wont take over the vehicle control? -
Check multiple units killed to spawn marker
Amar Amrullah replied to Amar Amrullah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Check multiple units killed to spawn marker
Amar Amrullah posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi i would like to make a situation where once an HVT is killed, it will spawn a marker at its' position, but my problem is there is multiple HVT. so im trying to simplify the code so i dont have to do it for each HVTs Note: HVT is the variable name for the unit that i need the script to check. (HVT1,HVT2...HVT10) In every HVT's Init: //null = [ this ] execVM "HVTChecker.sqf"; In HVTChecker.sqf: _HVTs = _this select 0; if (!alive _HVTs) then { _marker = createMarker [format["%1_area",vehicleVarName _this], position _HVTs]; _marker setMarkerShape "ELLIPSE"; _marker setMarkerSize [10,10]; _marker setMarkerColor "ColorOrange"; sleep 300; deleteMarker _marker; }; So it doesnt spawn any marker, but it is not showing any error either. I have been searching around but found no solution. Can anyone help me please.