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About cheimison

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  1. cheimison

    I Need a Training Mission

    And I don't mean the useless bootcamp missions where you can't do jack shit without it declaring you AWOL, where you can't leave the goddamn range without having your weapon stolen by teleportation. I mean a mission where I have access to a wide variety of firearms, civilians and targets which I can practice on under a no-pressure situation until I actually have the mechanics of the different guns down. I am not interested in playing the campaign game until I am actually good enough to competently use the equipment I will need to, I do not like replaying missions or losing because I have no idea how the equipment will behave. The campaign is already dumb enough with all this Private Lone Wolf crap without adding his apparent total lack of training on top of it. Also, I want a way to unlock all of the equipment for my personal use and the Armory, I am not interested in treating it like some kind of X-Box achievement, I paid for the game I want access to all the guns already.
  2. cheimison

    WARMOD release

    I did not build anything. This is vanilla campaign. I did nothing to WarMod or any other ArmA files. It also makes green lasers shoot from the enemy, And it makes most of the campaign missions unplayable because the enemy instantly sees you at your starting point and mobs your unsupported ass beyond any hope of success. Technical difficulties aside, this mod simply is not conceptually compatible with the actual campaign.
  3. cheimison

    WARMOD release

    I resolved my issue with the mission/map notepad, but now I am having this error. I tried to remove Warmod_loading and got another error instead. I don't know that this will work with SP.
  4. Resolved Somebody on the ArmA Discord explained to me that double-clicking brings it to the fore. Problem solved 😐 😐 😐 😐 Something I should have known from reading the manual! I am using WarMod, and everything is going great. However I have one problem: ever since I installed it the notepad in the corner of the map/mission briefing screen is much, much too small to read. It's completely illegible. This was not a problem before I installed the mod. I know WarMod has many UI features and that is probably what is causing it. However it has so many that it would be very tedious to figure out what is causing it. Perhaps the resizing was intended for much lower resolution PCs, but in any case it makes it impossible to read. I have done nothing to mess with ArmA other than install this mod, so I have to assume it would happen to anyone else who installed the mod, as well. Any suggestions? Screenshot of the Issue
  5. cheimison

    WARMOD release

    Haha, well some of the other features are cool, too, so I'll stick with it. I did have one problem (not sure if this is where to address it): the notepad that shows at the beginning of a mission over the map (that lists your objectives, etc.) is incredibly tiny and cannot be read. I believe this happened when I installed WarMod, so I am not sure if it's related directly or some sort of graphic setting that was changed.
  6. cheimison

    WARMOD release

    Just now starting ArmA as a player. Would download this solely for the 'vegetation blocks AI view' feature alone!
  7. cheimison

    OFP GotY v. CWA

    Cool, I am going to play through ArmA first anyway, but I was wondering what the differences were.
  8. cheimison

    OFP GotY v. CWA

    So I have the original Operation Flashpoint, one guy I know has the OFP GotY that GOG released years ago, and I also see that Steam is selling it as CWA. Presumably the GotY is the updated/expanded OpF, basically the same one I have, and I know CWA is basically a re-branding more than anything. But in terms of content is there any difference? I ask because looking at Steam the install for CWA is smaller than the OFP my buddy has. Is this just because GOG includes a bunch of desktop images, etc. or is there actually some in-game content that was in that old GotY that isn't included in CWA?
  9. UPDATE/RESOLVED: I figured out that the over-the-top blur was being created by Depth of Field. No way to disable it individually, so I had to turn all postprocessing effects to Low. Now that I can actually SEE my sights there is no problem. Can't understand why DoF is so extreme, and the way it works on the gunsights is simply not realistic. I have not been PC gaming very much the last few years, but have a long-time association with the usual tactical shooter titles. I recently got ARMA and went to the shooting range. I am having difficulty qualifying. Part of it is probably my lack of practice, part of it may be that my mouse setup is not as precise as it could be. But the biggest problem is that I can't see the damn sights on the M16 when I aim down them. They blend in totally with the background, which also means they obscure the target. I can't even tell whether or not I'm covering the target because the blurry, gray-brown sites are indistinguishable from the background. Combine that with the range of some of the shots and I can not actually aim it. I do better just using the reticule/non-zoom because at least I can see the white lines that make it up. Judging by just the initial mission I am going to have to immediately get a mod to make weapon sights more visible or I will not be able to enjoy playing this game. Maybe those crappy, invisible sights are 'realistic' in the sense that the army actually uses them, but I do not have poor vision or color problems and I simply cannot make them out unless they are directly over a contrasting color (the sky, for example). Never had that kind of trouble with a rifle in real life. The problem is not not being able to get it on target, it's being able to tell what the Hell I am actually aiming at and what is actually the sights or not.