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cheimison

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About cheimison

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  1. Yeah, you know what? I am not going to go through another 20 minute unskippable truck driving scene because I want to try a different approach to a level or my retard squad gets themselves whacked 2 minutes into a firefight. If there was a way to quicksave after retarded driving/dialogue scenes, or to unlock all missions without typing a cheat code in EVERY SINGLE TIME you want to start a new mission, or if there was a way to auto-complete all the levels without getting court mashalled by blake (which is what happens if you use EndMission) I might actually skip through them and see if any where actually enjoyable, but as all three have been deliberately made impossible by the cunts at Bohemia seems possible I am just going to delete this fucking game, it's a tedium simulator and not actually even realistic.
  2. What I am having difficulty with is that if you play the game correctly it penalizes you, but also requires you to do nothing. I run around. I take potshots at enemies which are too far and scanty in number to be useful targets for an iron sights rifle. And then I complete the mission, having done nothing. And while I would love to do more of it myself (I am no Ding Chavez but I have been playing tactical shooters like the old Clancy and Delta Force 3 for a loooong time) except the squad just runs right in and rushes the enemy and gets shot to shit. If I was in command I absolutely would not do that, because it is not effective and does not allow me to actually properly seek out and engage targets. But as I have to stay with my squad if I want to actually succeed at the mission and proceed forward I end up running around, hiding behind rocks, and doing nothing. This game is not difficult as far as I can tell. Sure it's easy to get killed, but that's true of a lot of games I've played. Just don't get shot and don't get flanked. But so far there has been almost nothing for me, as a rifleman, to actually do. I feel like I'm a spectator. I basically know how I am playing is correct - stay close to allies, stay in cover, move quickly or stay hidden, don't shoot unless you have a good shot or are in a desperate position, etc. This is basically how any ArmA TPP guide will tell you to play. But apparently if you play correctly the game beats itself while you just run around behind bushes. It's hard to have any sense of tension when it seems like there is no reason for me to be there. I guess I could try to get more points, but I am not going to play deliberately incorrectly (take stupid risks like the AI) for muhPoints. Now I am sure there are lots of crack players out there who can regularly peg guys with an M16 at 400 yards. Well, in real life, you wouldn't be encouraged to try. Even if you could the ballistic energy would be garbage. If it's all you got and you HAVE to shoot the guy, ok, but IRL the thing to do is hit him with a better weapon for that (mortars, the DMR, air support) or maneuver yourself to flank or ambush him. That's what I would do. My squad leader prefers running around in circles, getting half his men shot up, etc. until half a magazine later someone in the squad tags the dude. If you take this game seriously the way it obviously wants you to take it the game basically has zero player involvement and goes nowhere. I am NOT going to break off from my squad, play Rambo, etc. That is dumb, and that is not how the game should be played. If that's the only way to get "action" in these levels, then I am just not going to play them. I found someone else's summary from 2003, and as far as I can tell it's still 100% accurate - except I do not have his problem of getting shot a lot. It happens, but mostly I make it through the mission unscathed with 3 full magazines. My other disagreement is that he thinks it's a simulation. It's not. The AI acts like it is playing Doom, only it sucks at it. If I was completely alone, had any clear objectives, I could probably do damn near as well. But since the squad is essential for getting anything done and even knowing what vague orders you're supposed to be executing you can't do that. The single player in this is both boring and incredibly easy as well as completely unrealistic. And the boredom and unrealism doesn't come from the guns or whatever, that can be forgiven, and are relatively OK. it's that the missions literally make no sense and require the player to do almost nothing, and penalize him if he tries to either behave rationally (by having him uninvoled) or act aggressively enough to make any difference at all (by killing him). Also, why in the flying fuck do I not start out with a handgun? The M9 is standard issue, not some secret reward for having done several combat operations, for God's sake. I literally have no idea what Bohemia was going for in the campaign.The one-off missions are better (sometimes), but they make even less sense and are basically just Battlefield or Call of Duty missions with harder to handle guns and lower health. This game would be fine if it actually was a sandbox, where you could actually do something interesting, instead it's a fake-sandbox with a narrow set of horribly worded objectives with no ability to gain more detail on what the Christ you're supposed to be doing and no need to actually do it yourself. There is no tension and no opportunity to just screw around. It looks like this game, as with ArmA 3, was made as a multiplayer game with SP tacked on as an afterthought. And multiplayer can blow me. The game wants to be a MilSim Sandbox, but at least in single player it fails at both on multiple levels. I have never before played a game that required so little input from the player and gave so little attention to giving the player ANYTHING AT ALL to do. At this point I'd rather be the goddamn squad medic, at least he has plenty of work with all my dumbass squadmates getting their asses blown off for running around in the open.
  3. So far my biggest problem is the AI not actually deciding to complete the mission, and since I am dependent on my squad to have any idea what to actually do and what priorities are (yes there are objectives and a map but they are very vague) that has resulted in a couple of missions never ending because the AI decided to run back to base instead of doing whatever it is we're supposed to be doing. The weird thing, so far at least, is that there is almost nothing for me to do. I drive a truck. I run around. I take potshots at enemies which are too far and scanty in number to be useful targets for an iron sights rifle. And then I complete the mission, having done nothing. And while I would love to do more of it myself (I am no Ding Chavez but I have been playing tactical shooters like the old Clancy and Delta Force 3 for a loooong time) except the squad just runs right in and rushes the enemy and gets shot to shit. If I was in command I absolutely would not do that, because it is not effective and does not allow me to actually properly seek out and engage targets. But as I have to stay with my squad if I want to actually succeed at the mission and proceed forward I end up running around, hiding behind rocks, and doing nothing. This game is not difficult as far as I can tell. Sure it's easy to get killed, but that's true of a lot of games I've played. Just don't get shot and don't get flanked. But so far there has been almost nothing for me, as a rifleman, to actually do. I feel like I'm a spectator. I basically know how I am playing is correct - stay close to allies, stay in cover, move quickly or stay hidden, don't shoot unless you have a good shot or are in a desperate position, etc. This is basically how any ArmA TPP guide will tell you to play. But apparently if you play correctly the game beats itself while you just run around behind bushes. It's hard to have any sense of tension when it seems like there is no reason for me to be there. I guess I could try to get more points, but I am not going to play deliberately incorrectly (take stupid risks like the AI) for muhPoints.
  4. I have absolutely zero interest in playing hours of this game only to lose the entire thing because Col. Blake decides he doesn't like how I play. What's especially retarded is that several times I got chewed out by this AI it was for following orders. He ordered me to engage targets which could not even be seen from where I was ordered to move. Make up your mind, computer. It reminds me of the retarded RoE in SWAT 4, where you can yell at a guy for ten minutes to drop his gun, mace him, etc. but if you shoot him even though he hasn't somehow you've done wrong and are penalized. In reality this would never occur, nor is it within military codes of conduct to discipline soldiers because their commanders give impossible and contradictory orders. 'Inability to carry out' is literally the best excuse there is in the Army. Not to mention most of these missions are retarded nonsense. Lone Wolf crap is absurd, this is less realistic than Duke Nukem, because at least Duke Nukem is a superhero and it makes sense for him to take on hordes by himself. What the Hell happened to the Army Air Corps or the Air Force in OpF? Almost every mission in this game could be accomplished in four seconds by an Avenger CAS, and in fact would be in the real world. "But that wouldn't be fun!" cry the normies. So make a mission that makes sense instead of one that would actually be solved easily by basic air support and mechanized troops? The US military is the most mechanized force on the planet. We do not use rifleman as spearheads to assaults, never have, not even in WW2. Artillery + air support is the king, your rifleman are mostly there to guard rear areas and kick down doors. More like police work than battlefield combat. Since Bohemia made it impossible to edit this out of the game as of Resistance I will simply not play the campaign. This game is tedious enough without this retarded feature. Shft + KP - Campaign it is.
  5. cheimison

    I Need a Training Mission

    And I don't mean the useless bootcamp missions where you can't do jack shit without it declaring you AWOL, where you can't leave the goddamn range without having your weapon stolen by teleportation. I mean a mission where I have access to a wide variety of firearms, civilians and targets which I can practice on under a no-pressure situation until I actually have the mechanics of the different guns down. I am not interested in playing the campaign game until I am actually good enough to competently use the equipment I will need to, I do not like replaying missions or losing because I have no idea how the equipment will behave. The campaign is already dumb enough with all this Private Lone Wolf crap without adding his apparent total lack of training on top of it. Also, I want a way to unlock all of the equipment for my personal use and the Armory, I am not interested in treating it like some kind of X-Box achievement, I paid for the game I want access to all the guns already.
  6. cheimison

    WARMOD release

    I did not build anything. This is vanilla campaign. I did nothing to WarMod or any other ArmA files. It also makes green lasers shoot from the enemy, And it makes most of the campaign missions unplayable because the enemy instantly sees you at your starting point and mobs your unsupported ass beyond any hope of success. Technical difficulties aside, this mod simply is not conceptually compatible with the actual campaign.
  7. cheimison

    WARMOD release

    I resolved my issue with the mission/map notepad, but now I am having this error. I tried to remove Warmod_loading and got another error instead. I don't know that this will work with SP.
  8. Resolved Somebody on the ArmA Discord explained to me that double-clicking brings it to the fore. Problem solved 😐 😐 😐 😐 Something I should have known from reading the manual! I am using WarMod, and everything is going great. However I have one problem: ever since I installed it the notepad in the corner of the map/mission briefing screen is much, much too small to read. It's completely illegible. This was not a problem before I installed the mod. I know WarMod has many UI features and that is probably what is causing it. However it has so many that it would be very tedious to figure out what is causing it. Perhaps the resizing was intended for much lower resolution PCs, but in any case it makes it impossible to read. I have done nothing to mess with ArmA other than install this mod, so I have to assume it would happen to anyone else who installed the mod, as well. Any suggestions? Screenshot of the Issue
  9. cheimison

    WARMOD release

    Haha, well some of the other features are cool, too, so I'll stick with it. I did have one problem (not sure if this is where to address it): the notepad that shows at the beginning of a mission over the map (that lists your objectives, etc.) is incredibly tiny and cannot be read. I believe this happened when I installed WarMod, so I am not sure if it's related directly or some sort of graphic setting that was changed.
  10. cheimison

    WARMOD release

    Just now starting ArmA as a player. Would download this solely for the 'vegetation blocks AI view' feature alone!
  11. cheimison

    OFP GotY v. CWA

    Cool, I am going to play through ArmA first anyway, but I was wondering what the differences were.
  12. cheimison

    OFP GotY v. CWA

    So I have the original Operation Flashpoint, one guy I know has the OFP GotY that GOG released years ago, and I also see that Steam is selling it as CWA. Presumably the GotY is the updated/expanded OpF, basically the same one I have, and I know CWA is basically a re-branding more than anything. But in terms of content is there any difference? I ask because looking at Steam the install for CWA is smaller than the OFP my buddy has. Is this just because GOG includes a bunch of desktop images, etc. or is there actually some in-game content that was in that old GotY that isn't included in CWA?
  13. UPDATE/RESOLVED: I figured out that the over-the-top blur was being created by Depth of Field. No way to disable it individually, so I had to turn all postprocessing effects to Low. Now that I can actually SEE my sights there is no problem. Can't understand why DoF is so extreme, and the way it works on the gunsights is simply not realistic. I have not been PC gaming very much the last few years, but have a long-time association with the usual tactical shooter titles. I recently got ARMA and went to the shooting range. I am having difficulty qualifying. Part of it is probably my lack of practice, part of it may be that my mouse setup is not as precise as it could be. But the biggest problem is that I can't see the damn sights on the M16 when I aim down them. They blend in totally with the background, which also means they obscure the target. I can't even tell whether or not I'm covering the target because the blurry, gray-brown sites are indistinguishable from the background. Combine that with the range of some of the shots and I can not actually aim it. I do better just using the reticule/non-zoom because at least I can see the white lines that make it up. Judging by just the initial mission I am going to have to immediately get a mod to make weapon sights more visible or I will not be able to enjoy playing this game. Maybe those crappy, invisible sights are 'realistic' in the sense that the army actually uses them, but I do not have poor vision or color problems and I simply cannot make them out unless they are directly over a contrasting color (the sky, for example). Never had that kind of trouble with a rifle in real life. The problem is not not being able to get it on target, it's being able to tell what the Hell I am actually aiming at and what is actually the sights or not.
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