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Everything posted by Bukain
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Here I'm again Pinaz! for another complain of cuz (kinda suggestion i think), just please don't mad at me:). Along the way after pointing out the fuel tank placement on your EF Typhoon(thanks for the consideration btw, now i can't wait for the next EF Typhoon update:D), may i also inform you one particular external error on your Panavia Tornado please?
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Will you let me attach the fuel tank on the second pylon from the fuselage? Yes, i mean where the green arrows are pointing at. The jet on the left is pookie's (right placement of fuel tank) and the right is yours. Pylon points where the orange arrows are pointing are reserve for big Air-to-ground munition the like of paveway and cruise missile Will you let me place the fuel tank there please. Please pinaz. Or is there any difficulty I'm not aware of in scripting/config/texture things (i don't know any of them)? If so, please do let me know bud. At least i can make my mind then. Thanks
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yah, nearly all the mods after 1.96 -
Is jbad still maintaining? Thanks Also will there be terrain as stated during initial release back then?
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FFAA Mod (Spanish Army Mod) - Release Thread
Bukain replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there rivers in Lythium in the future? I'm seeing certain places/valley where the places seem suitable for water/river. For example the big dry river which cross the map in the middle, dividing the North and South side, each side with respective City. That river show signs of mug and dirty, so the water color should be brown, like the one we see in Sugar Lake terrain. The brown following/or not water in that currently dry river would be damn cool to be Arma 3 map!!:D We still have to see map with major river like that in Arma 3(Lavonia river bit small). The teasers on upcoming contents are looking great! Thanks for the work done ffaa team. -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
do you see the face right there!? Your f-2 is haunted! -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm... maybe my memory is tricking me then xD Thanks for clearing up mate. Keep up the great work! 👍 -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Firewill, i have a question thats nagging me for so long; Have you ever make a mod on ea-6 prowler in the past? I don't know... :/, i have always feel like i once come across a prowler mod on Armaholic. It has been over a year already now, so i might be wrong though. Feels like only saw once or twice, then the mod just gone. Did you make one/or use to developed one in the past? -
United States Air Force Mod (2019)
Bukain replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, they're indeed big in real life, but also in-game too. Please bring a naked soldier ( with underwear) right next to the global hawk or reaper or any machine or object you see smaller in mind, and see how it's feel. I use the same procedure whenever i found mod's contents seem smaller VS real-life. In usaf mod case imho, the team done a great job at scaling these things. I myself once also felt in-game bombs(gbu-12) and missiles (aim-9, aim-9 are longer than you and me in reallife) are kinda small to be realistic, but after checking it out again testing by comparing with in-game human being, nope, in fact they're not that small. Found out in game aim9 are indeed longer than in game human in length, and the guidance kit alone on paveway is as long as the dude!, like in reallife! 😉 Oh careful in choosing your dress for your scale model soldier though, cuz some uniforms like rhs cyre g3 will make your dude look bigger(rhs team make it right as it is a registered tactic of most nato ground forces these days, they have been mimicking the self defense tactic of cats for decades already). I also sense some of the pictures on Google images are force perceptive. Not saying they're 1-1 with real-life scale though, just wanna point out they're in fact not that difference in size. Maybe small in game, but not much. Yes I'm talking about Global Hawk here 🙂 Also as video game as the Arma 3 is, not everything in game is sync in size with their respective real life counterpart, including objects in the environment, surrounding to particular aircraft, drone, runway, road, car and alike. Sometime the sense of looking at some scene in game will make you feel particular object bit smaller, in this case, the drone global hawk. When you spend so much time in 3D Eden editor, things become seemingly smaller and smaller with time pass by. Things can become out of shape and size. "Human length comparing technique"_ in Eden editor turn off vertical mode and surface snapping, and turn the dude to lying position by rotating him in the head. That way you can easily compare the length of things with the dude's height/length. Oh don't forget to also feel/put yourself in place of ingame character (soldier, marine, whatever the dude might be), that way you can feel how the dude might feeling and see how the dude might seeing. Thanks me later xD Just found out there are weapon models under props category_ Human vs *not so small*diameter bomb F-35 fuel tank Thanks for these models guys. They are awesome! Now i can do my human length comparing technique more efficiently! 😄 -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh i would definitely recommend you to sub the site Globalsecurity.org if you love military thinge. There's Miliaryfactory too, which also has good amount of infos, but not that of specific on particular subject like in GS. Both are good though, have s* loads of informations on them. You should definitely check out if you haven't:) -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LeBrun is right, it depends on which aircraft you're focusing on. Also what kind of air launch munition too. If you're generally looking for overall armaments of what Brits use in that timeframe, I'd suggest you to check out on the conflicts British have involved in those days. That with the munitions LeBrun had mentioned, becuz those are almost all the weapons what Brits usually used during that time. I'll add ADEN cannon and SNEB rocket in the list, as jet's sidearm. About the conflicts; as of my knowledge there was this Falkland war where you have prominent air combat here and there. Mostly have to do with Brits defensive counter attack against Argentine jets(bae sea harrier vs Argentine jets; a4, mirage, dagger (mostly armed with A-G, to sink Brits assault ships, use aim-9)). In Falkland war we saw the most usage of the weapons Le mentioned, like AS12, agm-45, aim-9, etc. And there's the Gulf war, Bosnian war, and the bombing of Iraq (1989)(though Brits only run ~15% out of~600 sorties in Iraq. But we saw the legendary tornado in action!). There's bombing of Yugoslavia too. I'd start with Google image of all these conflicts, then go to specific site for reference:) What, are you doing tornado?;) -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So rhs 57-N-231(89) is not armour piercing bullet, right?- 16577 replies
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United States Air Force Mod (2019)
Bukain replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He already said the link will be up soon, so be patient bud. Or go the steam route which i wouldn't as it eat my mobile data so much loll -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is 57-N-231(89) suppose to be the improved steel cored regular Russian PS bullet which started manufacturing around 1989, or is it suppose to be the 7N23 armour piercing variant which developed around the same time?- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow Blutze, huge thanks! To be honest i asked the above question over here just to making sure rhs has different ammo value on it's own(without any mod) before going on ACE3 thread and ask about if ace take consideration on rhs ammo variants or not(i went to asked on ace thread anyway before getting this answer) . Now you answer both:D. I'll check all those things you mentioned in the tomorrow morning. Oh about that scar sound issue, i can't find the culprit, couldn't still reproduce it properly:(. Me and friends are currently playing with jsrs, going really well.- 16577 replies
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United States Air Force Mod (2019)
Bukain replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow! Congrats for the release! But please, can you give us an alternative link (armaholic or gdrive)? We all have been waiting this for so long. -
Community Upgrade Project - CUP Terrains
Bukain replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be update again in a week or so? I've read enough of steam workshop comments and found out that many people have been complaining about how server can't load, cant play this and cant play that map, and such. That said, i don't want to double triple download this big of a file again and again in a week becuz of patching(thx for the works you guys have doing). We have no wifi here you know, applied to me and my friends at this shithole of a country. I have to download and update all my mod and core game update with my mobile data here(main reason we still sticking with armadillo for mods, except some mods that does't upload elsewhere). So can you guys plz give me tiny advice on should i download it now or wait until the patch/s that may come in next couple of day? Thank you for all the hard works you guys have been into, much appreciate all of it. Love the new contents with CUP weapons! I'm not complaining anything(there's nothing to complain about community contributions), just happen to be born in wifi scarce part of the planet, and having issue you guys might hard to believe even exist lool -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Bukain replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does ace ballistic take consideration for rhs ammo variants? Especially in case with 5.45×39, it show no differences among 7n6, 7n10, 7n22, in their ballistic stats(bullet weight, bc, etc) when i check it up in ace arsenal. Are there any pro and con in using specific ammo type when using rhs ammo with ace? Or should i only use bullets that bundled with ace3 to take effect of ace advanced ballistics? Thanks -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any pro and con in using specific rhs ammo type over one another? Especially the Soviet ones like 5.45×39; do they have effects in gameplay point of view (accu, damage, bc, etc)? If so, by how much/are they significant? Thanks- 16577 replies
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yay!!!!! The grey one!!!! Thank you very much Firewill, your contributions are integral part of our Arma 3 gameplay! Don't forget you're making your fellow human beings around the world happy with your works, SonicJohn said it all! Take care 👍 -
The last update is sick, keep it up guys! Huge thanks for all the community team members! One thing; g3a3 need it's scope. I mean the scope they usually put on it, Hensoldt they call it? I forget the name though but i think you guys know what i mean right? That tiny scope. Also the big one too! They have couple of them. Oh the gun looks like Niarms ones, you got him it? Then you guys can see the exact scope I'm talking about over there. Niarms has it all.
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you like the agm-158 jassm? Whata great innovation of a munition! USAF have thousands of them in it's inventory, both normal and extended range. Do you like it? Do you have plan on it? Also do you have plan on mk81 and it's laser guided variant the gbu-58? -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, not the specific features like targeting system and gps guidance. Yes, CUP, sabre, all of them. I think Joint Assault makes all community plane mods that use of vanilla weapon integration become accessible to your munitions, becuz i aware that those planes with their own system features and weapons stay the way it is, for example RHS jets (mig29, su-25, etc). Whatever the case I'm more than happy to have this 😆 i can still use your munitions on them except gps guided like JDAM(it understandably shot me with error), pls don't change this 😁 -
The fuel tank should be at the second pylon count from the fuselage, not at the inner most one which is suppose to reserve for big air-to-ground weapons like gbu and storm shadows/SCALP. There's only one false to be honest, that is the fuel tank placement. Sorry i said like there's something wrong with pylon placements in previous comment becuz it is not, you have the same pylons points like on pookie's one which are right on with real-life eurofighter:) really really sorry for my mistake. So about the fuel tank, I mentioned that specific point on your armaholic eurofighter download page, in the comment section. I mentioned the same thing with fuel tank pylon point and also about the targeting pod placement on the tornado. Please go check out if you have spare time:). And about a reference, should check this site out. It has all thing typhoon-https://www.eurofighter.com/the-aircraft Oh and thank you for considering my suggestion:) Please do compare with pookie's jet with this in-game and you'll see what I'm referring to. Pookie please tell where exactly is your fuel tanks sticking out from the jet to Pinaz ,Thx
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the Joint Assault update the one that's responsible for making the Firewill weapons available all across the board, even in aircrafts of other mods (like CUP, and pookie's for example)? I just aware of that this morning. I thought the update was only supposed for vanilla ones but now things get more exciting! Is it true that the last update make it happens?