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25 ExcellentAbout chrisbaker1981
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I cant seem to disable the sound of rain on the vehicles and roofs of buildings etc, It disables the sounds of the rain and wind etc, but still hear the rain drop sound on the vehicles
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CBA Joint Rails?
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dont worry, i dont think its worth the effort honestly 🙂 those who play the mission must just use CBA then... not the end of the world. -
CBA Joint Rails?
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Harzach, thats kind of what i found in my goolge search but i cant seem to remove it as a requirement, even if i manually delete it from the mission file it appears again as soon as i edit the mission with cba on. No there are no other required mods, i only added in CBA whilst creating the mission cause i like the CBA intel documents. I also use eden advanced which requires CBA but no required mods to play the mission... As far as i know CBA shouldn't be a requirement for playing the mission, only for editing if i use some of the other eden editor mods.. -
chrisbaker1981 started following Deactivate Night Vision on Viper Helmet, CBA Joint Rails?, Custom Composition and and 1 other
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My missions required addons shows CBA joint rails as a requirement. Does anyone know what this is? Im trying to remove it from the requirements so people who play the mission are not forced to use CBA mod..
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Nevermind, i found the answer here This is a feature that will be released in the next update.. Great cant wati
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How do create a composition in the Eden editor and then load it up in a public Zeus server? It would be great if you can create a mission before hand in the eden editor and then load it in the zeus server, to avoid the long wait in setting up a mission. I know there is a way i just dont know how to do it and cant find anything on Google about it.. Note - loading on a public server not a private, its easy on a private server, but for the life of me i cant figure out how to load up a pre made mission in the public official zeus servers..
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Trigger B Fire Condition after Trigger A fires
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great thanks that works, @Play3rthanks as well, im just such a noob it had to be spelled out to me 🙂 -
Trigger B Fire Condition after Trigger A fires
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so like thhis? (triggerActivated trig1) and !player in thislist; That gives an error in expression 😞 -
Trigger B Fire Condition after Trigger A fires
chrisbaker1981 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I Want a trigger to fire when player is not present, but only after another trigger has fired. I have this for when a player is present (triggerActivated trig1) and player in thislist; (this works for player present and after trig1 has fired) but cant for the life of me figure out how to change this to make it player not in thislist 🙂 Ive messed around with "West", "NOT PRESTENT" etc but not writing it out correctly clearly 🙂 -
Deactivate Night Vision on Viper Helmet
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok works thanks everyone... Im sure i could try and combine into one trigger but anyhow.. 1 trigger with player action ["nvGogglesOff", player]; and the other with MGIs code which locks the key function to reactivate the night vision Thanks All -
Deactivate Night Vision on Viper Helmet
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is interesting, is this basically locking the action key to put night vision on? I was wondering if that was possible lol i was thinking of a command to deactivate the n on your keyboard with a trigger... Problem is, the player will likely have nightvision on when the trigger is activated, so this script will lock the night vision on 🙂 oh wait a minute, i can have a seperate trigger for nightvision off, which i had working, and then this trigger to lock the key so you cant press it again... yes im gonna try that and let you know -
Deactivate Night Vision on Viper Helmet
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This doesnt work as a copy paste, you probably didnt intend it to be 🙂 sorry i have no idea what im doing 🙂 -
Deactivate Night Vision on Viper Helmet
chrisbaker1981 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone know how to deactivate thermals and night vision for the special ops viper helmet on a player. H_HelmetO_ViperSP_ghex_F is its name. Ive looked through the wiki but can only find deactivate thermals and night vision for vehicles. I have found a way of turning night vision off with a trigger but then the player can just turn it back on again, wonder if its possible to make the trigger more final so the player cant just turn it back on again? With a trigger I want to force the player who at this point will be wearing the special purpose viper hemlet, to not use night vision or thermals... Basically deactivate the features but still be able to wear the helmet for the armour and look... -
Combat Mode Switch Item
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats a good idea thanks, ill try that, although i wont have a need in this scenario but this can be really usefull adapted to any item being switched by combat mode changing... Can do a lot with that. ON a side note, i should start a new thread but anyhow, do you know how to deactivate thermals and night vision for the special ops viper helmet on a player. H_HelmetO_ViperSP_ghex_F is its name. Ive looked through the wiki but can only find deactivate thermals and night vision for vehicles. I have found a way of turning night vision off with a trigger but then the player can just turn it back on again. I want to force the player who at this point will be wearing the special purpose viper hemlet, to not use night vision or thermals... Basically deactivate the features but still be able to wear the helmet for the armour and look... -
Combat Mode Switch Item
chrisbaker1981 replied to chrisbaker1981's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks I'll try fiddle around with that as well tomorrow..