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CertainDeath7

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  1. Does someone know of a mod that removes the pixxelated stripes from turret optics? If there is none, is there a easy way to get rid of that? if you dont know what i am talking about, you can see in this picture
  2. CertainDeath7

    Ryzen 7 2700X performance?

    I went from an overclocked fx 8320 to overclocked i3 8350k when coffee lake came out. Tripled my FPS from 15-30 fps in TvT Multiplayer to 45-90 fps. FX Series is Pure Trash for Arma, very bad single core performance, slow DDR3 Ryzen is fine, way better then FX Series. Its not best. If you wanna get best Arma experience, get Intel, or wait for Zen3. An i3 or i5 8xxx or 9xxx will have 20-30% more Singlecore Performance then any current Ryzen, which results in 20-30% more fps. And you can overclock intel much better. 4,8-5,2 Ghz is what you can achieve with gen 8 and 9 intels and a somewhat decent cooler. Ryzen stops at 4,2ghz. Rumors say, that Zen3 will have comparable SC Performance.
  3. CertainDeath7

    Free Wekend. A Pamphlet.

    Pls. never do free weekends anymore. Arma PvP was always exiting, cheating was very very rarely seen. On free weekend there were dozens of cheaters... i suspect a lot of them were script kiddis to try out new cheats and sell them. A considerable time has past since last free weekend. cheating still happens on day to day basis since then. So as a player, wo bought all the dlc, and will buy every dlc you through at me, and every arma that will come out in future. i insist. Pls pls pls never a free weekend again. except, if its only for singleplayer missions.
  4. CertainDeath7

    Weapon tests

    Thanks for the answer oukej. On this i also want to point out, that the cheetah, even if it has a slammer chassis, and is much much less mobile then its csat counterpart, has about the same vulnerability to AT weapons. as a pvp player i feel it could need a buff on the armour side. at this moment, tigris is just better, because of high mobility, with no tradeoff.
  5. CertainDeath7

    Weapon tests

    A Hmg can shoot out people of AA Tanks, and even disable the gun, is that intended? Also it happens very regularly, that the cheetah engine is disabled, after hitting a little stone while driving. really annoying on hardcore servers, where you often cant even see this little rocks as driver.
  6. bought i3 8350k with 25€ aircooler in 2017. OC to 4,8 Ghz... i get about the same framerate as users with overclocked 8700k^^ :P single core performance matters. 3 more cores help a liiiitle bit. 2 extra cores and 8 exra threads are 0 performance impact for arma. so if you dont have a lot of money, but your main goal is good arma fps, then go with a z390 or z370 board with an 8350k, and learn to overclock. its about the same price as a ryzen cpu, but a good amount of more fps. and you can upgrade later. what matters mostly is clock speed (and effectiveness), ring speed (north bridge seems to have a greater performance impact in arma, then in many other games), ram speed, disc speed. 20+ cores and threads do nothing for you. or wait for ryzen 3 in about half a year. maybe they will get competitive in SC performance too.
  7. CertainDeath7

    Arma3 Videos

  8. CertainDeath7

    Warlords

    maybe base income that increases over time... actually, if the enemy has captured all your fob, you are pretty much done, primarly because the enemy can afford everything, and you as looser can basically not afford to replace any losses. So at a point in the game the enemy is going to just steamroll with the better economy, and this is the point where it gets boring for both sides.
  9. CertainDeath7

    Warlords

    Feedback from Playtest: - Great Lack of Earplugs. It was f.e. not possible to understand anything what a mate said in TS while driving BTR-K - Group Menue/Squad System would be appreciated. Hard to find your handfull mates, if there are a dozen or more other markers in the same city. - my ai refused to fill an armoured vehicle, only one entered. - would be much appreciated, if i could lock my vehicle, or kick players out. bought a quilin at start for my guys, but i ended with 2 other OPT-C Members and some randoms in the car. - You can abuse Gear. I buy my stuff from arsenal (1000cr) give someone my stuff, and buy last gear and new ammo. Not done that, just thought its viable, actually did not check, what the price of ammo is. - I would like to get my last loadout filled, inclusive the ammo, mines, explosive, rockets etc, if i want to... of course for more then 50cr. i did not get the need to rearm my stuff, so i cant tell how usable the rearm is with existing features. - Big Mission: Way too much stuff around. Way too many flags. For bigger missions, it could be possible to attack 2 targets (32 players) or maybe 3 (64 players)? - The more players are there, the less AI should be spawnable for performance reasons. 32x8 or 64x8 is madness (? THIS IS WAAARLOOORDS!!!), from a gameplay and performance aspect, especially with one target each. I feel it should be possible to set possible AI Deployment in an Easy Accessible Server Setting, even down to 0-1, if you wish to play full pvp. I personally never play against ai, 99% of my 1500hours gameplay are pure PvP. humans are way better challenge. and i feel 64 players or even more would be viable with less ai. i personally would not play a gamemode centered about interaction with stupid and tidious to controll ai allies and enemies. - 3rd person... is kind a necessary, when you have an AI driver... cause you cant fix your turret position to hull, so its very hard to drive from first person as gunner or commander. But still... me personally i dont like 3rd person servers... it rewards camping behind objects and slows down the pace of a game. So if there would be an option to lock turret to hull, it would be apreciated to add possibility for hardcore settings. - thermals: we have banned them from our TvT for reasons... i dont tell you you have to... i would just have wished, that i could equip a ghillie or viper stealth uniform to stealth myself better... i mean people can equip evng and viper helmet... you can even use thermals in 3rd person, which is kind a ridicolous. when i play infantry, i am the sneaky flanker guy... cant do that when everybody runs around with thermals, and spots from behind cover. so either remove at least viper helmet and evng or add thermal coating uniforms. - vehicles: the dlc jets eat performance like the fat guy in monthy phytons meaning of life. And if there is a good csat pilot, the shikra wont loose. When i saw that we have it, i was pretty sure, that we are going to win the game. it is superior to every other aircraft. the amount of vehicles felt a bit ridicolous too. I prefere quality over quantity, especially with an engine like arma3... While i write, i realise, that maybe all of this is wanted. the gamemode wants to feel like a big war over an island. and it has done this job pretty good. so maybe some of my thoughts are not really needed. I did not went into faction and armed service branch balancing, cause there are a lot of issues in the game, and it would be a long discussion. Furthermore i still want to remind about the engine. near all pvp players which play somewhat decent care for framerate, and wont play this much. For me personally framerates under 60 are really really bad. Good is 120+. 40 would be the lowest acceptable for combined arms missions. It went down to 22-26 today. (i3 8350k OC 4,8ghz; 16gb ddr4 3ghz; gtx1060; 4,5km object and terrain). So there just has to be some tweaks to the mission to make it perform better. Less AI, more expensive vehicles (the attack chopper is to cheap btw, its hard to counter it with something else then jets, when pilot knows what he is doing) idk that artillery is out is a good thing. not only performance wise, also gameplay is better. same goes for mortars. performance impact might be less, but you can stealth it much much better. and from experience i can tell that a good organized mortar with infantry that works with the mortar guy can be a big big pain in the ass for the enemy in pvp. In our last campaign the enemy mortar made the most kills amongst our team, and we had to nerf it, cause it robbs the fun out of the PvP. Also for me personally i did not expect AI in the mission, when i signed up. I did not know the mission, i thought it would be pure PvP. I think, when i would have known about that earlier, i would not even have shown up. But luckily i did. edit: ah, and can someone make the ai shut up? i dont need the driver to tell me every move button i press^^
  10. CertainDeath7

    Arma 3: Community wishes & ideas- DISCUSSION

    I feel like some love for dedicated PvP from the Studio would be great. There are some easy to implement possibilities, and some are much more work intensive. I just can give you what comes to my mind: Take the most popular game for (casual) combined warfare. Battlefield. you have a server browser, all game modes are in reach of a few clicks. In Arma new players have no clue what is out there, which gamemodes exists, what is still played and alive, and what is a half rotten fish on the beach. EUTW - for example - one of the jewels of hardcore pvp is in danger of dying from slowly dwindling numbers. and i dont think that it is because of game mode is not good. most of the people just dont know that its there. Just a possibility: add a tab for arma game modes in the main menue. official and unofficial. ask for standards. if a gamemode meets certain standards, it will be allowed to represent itself there with introduction, video and tutorial. Hell yeah thats some work. but you from bohemia are not the guys, which have to deliver the content there. you just have to check from time to time if the mode still meets the standards. You could also feature coop missions from different from time to time. When i open BF4 Battlelog, first i see is top story of the week. If i scroll down, i can see what my ingame friends were doing recently, and to the left i can see online players and search for every player out there. It should also be possible to reach to the Forum from Launcher and Start Menue. Also in Launcher there are no filters for gamemodes, full servers, empty servers etc pp. And maybe, only maybe, you even would want to cooperate with some of the modders, and offer aid in times of need... For my community f.e. everthing stands and falls with the coders. when our coders are active, we can push innovations, balances, bugfixes and everything into the mode. if they have private issues or something, then there is no progress. Our coder is active, and when one went inactive, we always found replacement, but for example AAW - a very promising game mode was a dead fetus delivery. not enough playtesters, not enough spare time to polish it up. EUTW Coders are inactive for a while now, with no replace. Player numbers are dwindling. For Mode Developers its a pain in the ass to get people to find you. A bit of kickstart help for promising projects maybe? Could also be done via a better launcher and game interface. I feel, if you people from bohemia, decide, that you want to stall a arma 4 on a timely modern engine (and hopefully with some of the feature of VBS like the underground stuff and ingame terrain modelling, which would make guerilla vs modern army much more viable), but want to keep a healthy sized playerbase apart from the small mil-sim nieshe, and not community contributing 80hours casual singleplayers, you gonna have to deliver something better then the new game mode + new PDW. There has to be an effort, which is felt in the still active communities, something which reaches the remaining playerbase as well as new players and closes the ranks. Arma is still the best Military Sandbox out there, has decent and convincing gunplay, decent netcode, a broad variety of possibilities in all directions. From game standards, its the best FPS out there, if you can look beside the awful framerates. But its not open to the average player... they may play the single player, are overwhelmed by ominous names in the server browser list, which they have no clue what is what, and what mods and mod versions are needed for what. Also a connection from menue to workshop would be desireable. if i click on a servers, it requires mods, i click and it gets downloaded. if i have the mods, but not launched the right ones, click on the server, arma says: restart. it restarts and you join. usability and openness. same for mod managment. should be easy, with options for more advanced staff, f.e. having 3 different tfar versions on the disc without them conflicting. Its already there... just make it better... the browser in the launcher lacks important features, to be usable. but also does the ingame server browser. Just soem thoughts. Take it or leave it.
  11. CertainDeath7

    Is combined arms PvP possible?

    It is possible, german OPT Community plays it since BF2, OFP, Arma2, Arma3. We make relatively fast paced events with respawn, budget and logistics and everything every ~10 days, bundled together in campaigns of about half an year each. we have fixed Teams (Armies), so there can be development of teamplay, there is Strategy and Training from both sides for every Event, and a lot around. We are no clan, but a community, also clanmembers or clans can participate. At moment OPT is only viable to join if you speak german, or if you are willing to work with google translator in our forum, and want to deal with a mission in german. But we plan to internationalise the Event in 2019. For all german speakers and all others, you can join our forum anytime at https://opt4.net/dashboard If you want to join an army, leave a short Hello Post in the dedicated thread. (First obstacle for non german speakers^^ we gonna fix that) all we want is that members, which join an army press the buttons in calendar, if you come to events, or maybe, or not, so that the Leaders have an easier time for planning the tactics for the next event. Then there is a russian community Tushino or something like that... its the same there, if you dont understand russian, you gonna have a hard time. I dont know about other similar Team vs Team Communities.
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