Jump to content

Kanas Kanas

  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Kanas Kanas

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kanas Kanas


    //Save player CP _list = []; {player getVariable "BIS_WL_funds"]} forEach save_funds; profileNamespace setVariable ["save_funds",_list]; saveProfileNamespace; //Load player CP {_x params ["_funds"]; player setVariable ["BIS_WL_funds",_funds, TRUE]; } forEach (profileNamespace getVariable ["save_funds",[]]);
  2. Kanas Kanas


    The Blacklist (WLAIRequisitonBlacklist) function is for drives only. It would be good to use it on vehicles. UAV vehicles make problems with AI.
  3. Kanas Kanas


    Hi, when playing in LAN mode, after a certain time, some playable units will not be restored after death. Only a low (respawn Delay = 1;) setting is preceded by this problem.
  4. Kanas Kanas


    Maybe you can help set the sector size to negative values. [- 200]
  5. Kanas Kanas


    play more!
  6. Kanas Kanas


  7. Kanas Kanas


    Save progress?
  8. Kanas Kanas


    I'm sorry, I can not speak English. Example: AI team has two soldiers. If the co-commander (AI) dies and the other is alive, the commander teleports to the unit's position after respawnu. They'll both be there again, and that's a three problem. This code will remove the subordinate soldier.
  9. Kanas Kanas


    Please consider using this code when respawn AI. It will be more realistic. WL: AI Core if ({alive _x} count units _this > 1 && !(_base in [BIS_WL_currentSector_WEST,BIS_WL_currentSector_EAST])) then { _this setPos position ((units _this) select 1),deleteVehicle ((units _this) select 1); }; or maybe ((units _this) select 1) setDamage 1; We will not be afraid to kill the first commander of the team. Thank you.