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Kanas Kanas

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Everything posted by Kanas Kanas

  1. Kanas Kanas

    How can i use my asset list on Warlords?

    https://community.bistudio.com/wiki/Arma_3:_MP_Warlords
  2. It might help. params ["_sector" , "_side", "_oldSide"]; _scoreReward = ((_this select 0) getvariable ["ScoreReward",0]) call bis_fnc_parsenumber; [(_this select 1), _scoreReward] call BIS_fnc_respawnTickets; [(_this select 2), - (_scoreReward)] call BIS_fnc_respawnTickets;
  3. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    https://steamcommunity.com/sharedfiles/filedetails/?id=2899185153&searchtext=Warlords+Save+%26+Load
  4. Kanas Kanas

    WARLORDS CP deduction/addition

    Adds 100 points to the player. player setVariable ["BIS_WL_funds", (player getVariable "BIS_WL_funds") + 100, TRUE];
  5. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    I'm sorry, this can't be fixed. You must play the same unit as before saving. Function is enabled in description.EXT (joinUnassigned = 0); , so that when entering the hall, the last unit is automatically selected.
  6. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    I updated the mission at the steam workshop. Everything should work.
  7. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    I fixed the LoadGame.sqf script. Repeated messages are deleted.
  8. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    https://steamcommunity.com/sharedfiles/filedetails/?id=2556290485&searchtext=
  9. Kanas Kanas

    [SOLVED] Warlords mission SAVE/LOAD

    I'm going to do a vanilla mission at a steam workshop. You can then copy.
  10. Kanas Kanas

    Warlords

    //Save player CP _list = []; {player getVariable "BIS_WL_funds"]} forEach save_funds; profileNamespace setVariable ["save_funds",_list]; saveProfileNamespace; //Load player CP {_x params ["_funds"]; player setVariable ["BIS_WL_funds",_funds, TRUE]; } forEach (profileNamespace getVariable ["save_funds",[]]);
  11. Kanas Kanas

    Warlords

    The Blacklist (WLAIRequisitonBlacklist) function is for drives only. It would be good to use it on vehicles. UAV vehicles make problems with AI.
  12. Kanas Kanas

    Warlords

    Hi, when playing in LAN mode, after a certain time, some playable units will not be restored after death. Only a low (respawn Delay = 1;) setting is preceded by this problem.
  13. Kanas Kanas

    Warlords

    Maybe you can help set the sector size to negative values. [- 200]
  14. Kanas Kanas

    Warlords

    play more!
  15. Kanas Kanas

    Warlords

    .......
  16. Kanas Kanas

    Warlords

    Save progress?
  17. Kanas Kanas

    Warlords

    I'm sorry, I can not speak English. Example: AI team has two soldiers. If the co-commander (AI) dies and the other is alive, the commander teleports to the unit's position after respawnu. They'll both be there again, and that's a three problem. This code will remove the subordinate soldier.
  18. Kanas Kanas

    Warlords

    Please consider using this code when respawn AI. It will be more realistic. WL: AI Core if ({alive _x} count units _this > 1 && !(_base in [BIS_WL_currentSector_WEST,BIS_WL_currentSector_EAST])) then { _this setPos position ((units _this) select 1),deleteVehicle ((units _this) select 1); }; or maybe ((units _this) select 1) setDamage 1; We will not be afraid to kill the first commander of the team. Thank you.
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