Kanas Kanas
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Everything posted by Kanas Kanas
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How can i use my asset list on Warlords?
Kanas Kanas replied to JurassicG's topic in ARMA 3 - TROUBLESHOOTING
https://community.bistudio.com/wiki/Arma_3:_MP_Warlords -
sector control has problem with owner
Kanas Kanas replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It might help. params ["_sector" , "_side", "_oldSide"]; _scoreReward = ((_this select 0) getvariable ["ScoreReward",0]) call bis_fnc_parsenumber; [(_this select 1), _scoreReward] call BIS_fnc_respawnTickets; [(_this select 2), - (_scoreReward)] call BIS_fnc_respawnTickets; -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
https://steamcommunity.com/sharedfiles/filedetails/?id=2899185153&searchtext=Warlords+Save+%26+Load -
WARLORDS CP deduction/addition
Kanas Kanas replied to Kieran Hayns's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Adds 100 points to the player. player setVariable ["BIS_WL_funds", (player getVariable "BIS_WL_funds") + 100, TRUE]; -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
I'm sorry, this can't be fixed. You must play the same unit as before saving. Function is enabled in description.EXT (joinUnassigned = 0); , so that when entering the hall, the last unit is automatically selected. -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
I updated the mission at the steam workshop. Everything should work. -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
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[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
I fixed the LoadGame.sqf script. Repeated messages are deleted. -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
https://steamcommunity.com/sharedfiles/filedetails/?id=2556290485&searchtext= -
[SOLVED] Warlords mission SAVE/LOAD
Kanas Kanas replied to Bombardyn's topic in ARMA 3 - EDEN EDITOR
I'm going to do a vanilla mission at a steam workshop. You can then copy. -
//Save player CP _list = []; {player getVariable "BIS_WL_funds"]} forEach save_funds; profileNamespace setVariable ["save_funds",_list]; saveProfileNamespace; //Load player CP {_x params ["_funds"]; player setVariable ["BIS_WL_funds",_funds, TRUE]; } forEach (profileNamespace getVariable ["save_funds",[]]);
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The Blacklist (WLAIRequisitonBlacklist) function is for drives only. It would be good to use it on vehicles. UAV vehicles make problems with AI.
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Hi, when playing in LAN mode, after a certain time, some playable units will not be restored after death. Only a low (respawn Delay = 1;) setting is preceded by this problem.
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Maybe you can help set the sector size to negative values. [- 200]
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play more!
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Save progress?
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I'm sorry, I can not speak English. Example: AI team has two soldiers. If the co-commander (AI) dies and the other is alive, the commander teleports to the unit's position after respawnu. They'll both be there again, and that's a three problem. This code will remove the subordinate soldier.
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Please consider using this code when respawn AI. It will be more realistic. WL: AI Core if ({alive _x} count units _this > 1 && !(_base in [BIS_WL_currentSector_WEST,BIS_WL_currentSector_EAST])) then { _this setPos position ((units _this) select 1),deleteVehicle ((units _this) select 1); }; or maybe ((units _this) select 1) setDamage 1; We will not be afraid to kill the first commander of the team. Thank you.