Jump to content

DeleoOne

Member
  • Content Count

    25
  • Joined

  • Last visited

  • Medals

Posts posted by DeleoOne


  1. I've created a soccer ball, and I'm having a pretty hard time trying to find a way to create a config that allows a player to interact with the ball so they can push it while walking, running or possibly shoot at it to push it around. I've seen some on Youtube take a gander at it, but it seems to be mostly scripting. I really want to stay away from it, and keep it as a config in the mod's folder as much as possible. Is there any suggestions, templates to work with or info i can use to make it possible? I will give credit to where credit is due for the help.

     

     

    unknown.png


  2. 19 hours ago, Grester said:

    First you need to create a normal map texture so that the game knows how to reflect the light on the object.

    Thanks for the help Grester! i actually made the normal, spec and bump maps for the textures! i guess its just how would i connect the normal to the rvmat? and I suppose when it comes down to how shiny or matte an object is, is determined in that line of code in the RVMATS. I see. Well then i guess the question then lies is will the RVMAT need to have the location of where the normal spec and bump would be? like "mod/addon/data/normal.paa"?and below it a "mod/addon/data/spec.paa? and so forth written inside the RVMAT config? and would that config be placed where the textures would be?


  3. Very Dedmen.  Thank you. In doing so also, If i were to create a model with a bigger height than arma man, but make the animations for it so it wouldnt use armas animations, would it be possible to do so? Im tired of having to fit everything into arma man and have it look the same as every other arma character. Any thoughts or ideas?( i plan to add my own weapons and animations for it as well along with the medkit stuff) i Wouldnt be using any preset stuff like weapons or vehicles from arma anyhow


  4. I'm having a bit of difficulty adding in the gloss effect to help create reflections on metal and visor in object builder. I also do have normal maps that I need to implement. Is there any simple methods and or videos on such topic? How would I go about the RVMAT for the models i have(its for a playermodel I plan on adding in as a mod). Any help with this and you will be credited for the help with every mod release. Thanks!


  5. So I've been trying to search all over to see if there is any step by step tutorial for adding a complete new uniform to Arma 3 including processes that prep blender models to object builder, then from adding final touches in object builder to creating configs and lastly transferring the complete work to be packed into a .pbo. Im open to all suggestions. It also doesn't have to be in one video(or a video for that matter), but its hard to even find anything on the subject of making complete new uniforms from scratch. (For those who help, you will be listed under credits for the addon im making)

×