To be completely honest, I came here in extreme frustration.
That being said...
I have a mission that I'm working on. Its fairly straight forward.
Task 1 - meet with the scouts
Task 2 - kill the target
Task 3 - get out
I have the players start at a base. I have a trigger set up that promps them to get in the helicopter. The heli takes them to an outpost where the scouts are supposed to be. Upon arrival, the spawn moves to that area. Once the players get within 2m of the 1 remaining scout, they get a sitrep via a trigger which marks the target's last known location and completes the first task. Once the players arrive and kill said target another trigger shows them the evac point and completes the second task.
The evac is what I have a lot of trouble with. I hid the evac until the target is killed. It shows up after that. Once I get to the evac, I have a 5 second timer to end the mission but it doesn't end no matter how long I am there. It is suppose to start when any player is present.
Any help would be appreciated on how to get this to work properly. Nothing fancy, a simple ending will be fine.