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eldarius

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About eldarius

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  1. This is my execution line execVM "UC\GAIA_UC\unit_start.sqf"; i think, after test, this line of code (situate in unit_start.sqf) _MarkersOpfor = allMapMarkers select {(markerColor _x) isEqualTo "ColorOPFOR"}; she run only in global and don't work with "execvm" But replace execVM with what ?
  2. Hello @Schatten thank you for you'r answer, i think my question it's a bad formulation this method return the first element in the array who respect the condition, i need all markers who respect condition . My currently problem is for the execution of this line of code _MarkersOpfor = allMapMarkers select {(markerColor _x) isEqualTo "ColorOPFOR"}; i execute this with execVM and he not run... but if i execute in my console with global, he run how run it correctly ?
  3. ok i find the first error ^^ Grrr i like Ctrl-c + Ctrl-v Error in expression <lect {markerColor _x isEqualTo "Default"};> 10:46:48 Error position: <};> 10:46:48 Error Missing ; 10:46:48 File new_2.sqf..., line 1 you don't see like me in my visual code but an insecable space is between "Default" and "};"... just a last one question and i close this topic For run my code in the file "myCode" _MarkersOpfor = allMapMarkers select {(markerColor _x) isEqualTo "ColorOPFOR"}; I use execVM "myCode" allMapMarkers run ok, but not -> allMapMarkers select {(markerColor _x) isEqualTo "ColorOPFOR"}; When i test the console in game and i run this in global, no problem all run fine. How to run this code correctly ? Thanks
  4. So simple... Thanks you @pierremgi ! I think you'r code run but when i test this i have no result (return empty array) I try this -> allMapMarkers apply {markerColor _x} And result this ["Default","Default","Default","ColorWEST","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorBLUFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","ColorBLUFOR","ColorOPFOR","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","Default","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGrey","ColorGREEN","ColorGrey","ColorGreen","colorgreen","ColorKhaki","ColorKhaki","ColorKhaki","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorOPFOR","ColorRED","ColorRED","ColorYellow","ColorYellow","ColorEAST","ColorEAST"] Okay perfect, i have an marker color "ColorOPFOR , but if i want run you'r code allMapMarkers select {markerColor _x isEqualTo "ColorOPFOR" }; And allMapMarkers select {(markerColor _x) isEqualTo "ColorOPFOR" }; And allMapMarkers select {(markerColor _x) == "ColorOPFOR" }; Empty array... you have an idea ? Thanks you 😉 PS : I tried this private _a = allMapMarkers apply {markerColor _x}; _element = _a select 1; //return "Default" _element isEqualTo "Default"; //return True But this not run private _a = allMapMarkers apply {markerColor _x}; _a select {_x isEqualTo "Default"}; I think arma kidding me ...
  5. Hello everyone, I try to get all marker with the color opfor in my map, When i use the method AllMapMarkers and Apply for sort my array i obtain an array that contains <null> for markers that do not fit in the condition. how do i remove nulls from my array? I tried this -> private _MarkersOpfor = allMapMarkers apply {if(((getMarkerColor _x) == "ColorOPFOR")) then ({_x})}; {_MarkersOpfor = _MarkersOpfor - [objNull]} forEach _MarkersOpfor; Thanks for your help 😉
  6. eldarius

    ADV - ACE Splint

    Hello, thank you for your speed, Currently, when I put a splint on an AI everything goes well but when I put on player nothing happens, he continues to limp and my splint is removed from my bag Here are the server settings (Ace and adv) // ADV - ACE Splint force adv_aceSplint_enable = true; force adv_aceSplint_reopenChance_medic = 0; force adv_aceSplint_reopenChance_regular = 30; force adv_aceSplint_reopenTime = 600; force adv_aceSplint_reuseChance = 80; // ADV - ACE CPR force adv_aceCPR_addTime = 20; force adv_aceCPR_AED_stationType = "" "Land_Defibrillator_F" ""; force adv_aceCPR_chance_0 = 5; force adv_aceCPR_chance_1 = 15; force adv_aceCPR_chance_2 = 40; force adv_aceCPR_chance_aed = 85; force adv_aceCPR_enable = true; force adv_aceCPR_maxTime = 1200; force adv_aceCPR_useLocation_AED = 0; // ACE Médical force ace_medical_ai_enabledFor = 2; force ace_medical_AIDamageThreshold = 1; force ace_medical_allowLitterCreation = true; force ace_medical_allowUnconsciousAnimationOnTreatment = false; force ace_medical_amountOfReviveLives = -1; force ace_medical_bleedingCoefficient = 1; force ace_medical_blood_enabledFor = 2; force ace_medical_consumeItem_PAK = 0; force ace_medical_consumeItem_SurgicalKit = 0; force ace_medical_delayUnconCaptive = 3; force ace_medical_enableAdvancedWounds = false; force ace_medical_enableFor = 0; force ace_medical_enableOverdosing = true; force ace_medical_enableRevive = 0; force ace_medical_enableScreams = true; force ace_medical_enableUnconsciousnessAI = 1; force ace_medical_enableVehicleCrashes = true; force ace_medical_healHitPointAfterAdvBandage = false; force ace_medical_increaseTrainingInLocations = false; force ace_medical_keepLocalSettingsSynced = true; force ace_medical_level = 1; force ace_medical_litterCleanUpDelay = 0; force ace_medical_litterSimulationDetail = 3; force ace_medical_maxReviveTime = 120; force ace_medical_medicSetting = 1; force ace_medical_medicSetting_basicEpi = 1; force ace_medical_medicSetting_PAK = 1; force ace_medical_medicSetting_SurgicalKit = 1; force ace_medical_menu_allow = 1; force ace_medical_menu_maxRange = 3; ace_medical_menu_openAfterTreatment = true; ace_medical_menu_useMenu = 0; ace_medical_menuTypeStyle = 0; force ace_medical_moveUnitsFromGroupOnUnconscious = false; force ace_medical_painCoefficient = 1; ace_medical_painEffectType = 0; force ace_medical_painIsOnlySuppressed = true; force ace_medical_playerDamageThreshold = 1; force ace_medical_preventInstaDeath = false; force ace_medical_remoteControlledAI = true; force ace_medical_useCondition_PAK = 0; force ace_medical_useCondition_SurgicalKit = 0; force ace_medical_useLocation_basicEpi = 0; force ace_medical_useLocation_PAK = 3; force ace_medical_useLocation_SurgicalKit = 2;
  7. eldarius

    ADV - ACE Splint

    Hello everyone, I use ADV Medical on my server and currently I have a problem with splints and CPR. When I put splints on a soldier, they disappear from my bag but it does not rest on the patient's limb. And I can not properly use the CPR, when a patient's condition is stable but still in a coma, the CPR does not get out of this coma. I thank you in advance for your help: D
  8. Hello, I want to post a message in the chat. I use the "globalchat" method as well: "global playerChat _messageroll;" only the message is displayed only on the player who calls this command. I would like this to appear in multiplayer. I tried the following codes: [global playerChat _messageroll] call BIS_fnc_MP; _messageroll remoteExec ["globalChat"]; but no result, someone would have a solution to my problem.
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