varrkan_ua
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Everything posted by varrkan_ua
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Had the same issue with Zeus. Try to die on a Commander slot. That works for me. After that Zeus works.
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actually that's not mine. It's from Apex Framework, if I remember right. so, thanks for idea to @fn_Quiksilver.
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@pSiKO is it possible to change player's marker color on the map for example into an orange, if a player is in unconscious state?
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Hm... Could it be done as a configurable behaviour? Or, at least, to make a check about is there someone near a wounded who can help (AI or a teammate).
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Sorry, could you please describe more this behaviour?
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Which file are you replacing exactly?
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@Skot Wolker show your rpt log. Not all, but only errors if they are present. If it will a very long - post it to pastebin.com
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His PBO not signed. How did you editing it? You should unpack it, edit, and pack it back with any PBO tool. Do not use any signing tools. In other way (the best way in your situation) - is to clone pSiKO's repo from GitHub, edit and pack it.
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Не маю ні найменшого розуміння про що ти...
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@pSiKO sorry, could you explain this logic in intro.sqf please? https://github.com/tbox1911/Liberation-RX/blob/master/core.liberation/scripts/client/ui/intro.sqf#L33-L35
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All as I said before - nothing critical https://github.com/Varrkan82/Liberation-RX.UA.PRIV/blob/master/core.liberation/scripts/client/ui/intro.sqf#L38 (you should be able to see my private repo)
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@pSiKO just checked the difference of yours and mine repositories - looks almost the same, except translations changes and some cosmetic changes... 😔
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Can you show me a commit in GitHub for this fix please? Maybe I missed it when merged your changes to my fork... I'm running the latest version now, as I suppose.
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Hi @pSiKO. My players reported me - they often can't join the game. They stuck on intro and need to close the game to be able to join again. And this could repeat a few times before an attempt will be success. I've changed some resources and translated all the text and suppose it could be related. Could you point me - how it could be debugged? Here how it looks like: https://youtu.be/hiTX2ePbqKA
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This would be enough, i think. I understand. Do as you think is better, no any pushes to you. Thanks!
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@pSiKO is it possible to disable Ammo decrease for respawn?
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But you could prohibit selling things from free loadout...
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I mean not actually that. I'm about to disable payment for default loadout at all if player goes below some limit of Ammo or to change its cost to some symbolic price.
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@pSiKO hi. Could you please add some parameter to enable/disabled payments for default ammunition on respawn? Few fast deaths of a newbies and they spawns naked and without weapons... 🙃
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@pSiKO I saw you 've disabled an option to change a view distance by default? Is there any possible reason why this could be affected to impossibility to change view distance when I've enabled this parameter back? Or maybe you have any other ideas what could be the reason? Thanks. Fixed. PR https://github.com/tbox1911/Liberation-RX/pull/37
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@pSiKO as I understand - you are using your own ban-list in profile.vars.Arma3Profile? Why not to use a usual kick.txt & ban.txt located in Profile folder? This will allow me, as an Administrator, to unban players easy without access to a game it selves. Via RCon or an SSH access. An only reason to do not use it I see in necessary to use a BattlEye for this lists.
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Works fine! Some bugs I'm reporting directly to your GitHub. Thank you a lot! It is a pleasant to deal with you!
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@pSiKO or it could be this one
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@pSiKO How you about to add a module from EvorA mission from @Sgt. Dennenboom, If he allow, of course. I mean his SDB_DALE system, which allow to to dynamically change an aircrafts pylons.
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@pSiKO Feature request. Could a side missions have a little bigger delay between its appearance. As players could not to end them all in time and if them disappear - they will not appear until server restart.
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