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ottaviodp

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Everything posted by ottaviodp

  1. ottaviodp

    Combat Den

    Yes, I understand your suggestion now. I had considered something like this in the past, but was never satisfied with it. I think the main problem is that the missions assume these resources are normalize to be roughly equivalent for each faction. For example, none of the missions are design for stealth, therefore, the Arsenal and Loadouts for each faction do not contain ghillie suits and silencers. In this case, it would work as long as these items where blacklisted. However, it's possible for new assets to arrive which violate this assumption, e.g., a new silencer with different name, etc. Not a big deal, just a different problem. In the case of Groups/Squads it get's a little more tricky because the missions make assumptions about what an "Assault Squad" is based on the types of units and weapons in this group. The current config normalizes these groups across all the factions so that are roughly equivalent. The is done to maintain some level of balance. Another issue is some factions don't have the group type the mission calls for, so they have to be explicitly added. One idea that might work to achieve what you're proposing for the Groups resource is to come up with a different metric for group size and capability. Rather than declaring that a "Squad" is guarding the hostage, the missions could declare some generic group rating, perhaps a "Level-3" group. Rather than define what "Level-3" is for each faction, a script could scan and establish that at runtime. Maybe "Level-3" for USMC it is a Fire Team, where as for Isis it's a technical. This would be nice in that it would be less config per faction, it would have the potential of making groups more dynamic, and could pick up new assets automatically. Do you have any factions in mind that you would like to port?
  2. ottaviodp

    Combat Den

    It's pretty simple. You just need to create the staging area by hand or a pre-made composition. Then place a view objects with a specific variable name, e.g., the arsenal, flag pole, etc. Give me a few days and I'll create a section on the Wiki for doing this. There are a couple places that need some cleanup with respect to this process. Having it all on the Wiki I think would be best. The config has evolved over time and is by no means perfect :-). I'm not sure what you are describing, could you give some examples? I'm always in favor of simplifying this stuff. Thanks.
  3. ottaviodp

    Combat Den

    Update v4.5.0 Added Livonia terrain. Added Livonia Defense Force as playable faction. Added AAF as playable faction. Added RHS ChDkz as playable faction. Added CUP CHDkz as playable faction. Fixed hostage rescue mission in SP by making hostage switchable unit (#38). Fixed CSAT transport helicopter issue on Takistan. In short, it no longer just explodes. Fixed AT loadout and arsenal missile ammo for NATO and CSAT factions. Updated cargo helicopters for various factions. Now all factions use native helicopters that match their side. This required to use a smaller sling cargo for the chemical extraction mission.
  4. ottaviodp

    Combat Den

    I wasn't able to reproduce this on Altis with NATO and CSAT. Are you seeing this consistently? What terrain and enemy faction are you seeing this with?
  5. ottaviodp

    Combat Den

    Thanks for the heads up. I'll look into it.
  6. ottaviodp

    Combat Den

    Update v4.4.1a Added Lythium terrain.
  7. ottaviodp

    Combat Den

    Update v4.4.0 Added Weferlingen Winter terrain Added enemy mortar fire for some mission events. Added intel hold actions for some enemy units. Finding this can reveal enemy positions and assets. Added additional enemy spawn point for convoy defend mission. Fix Altis COP composition. Reduced distance between LZ and objectives for missions.
  8. ottaviodp

    Combat Den

    Update v4.3.0 Added GM support Weferlingen Summer terrain West Germany faction East Germany faction Denmark faction Added fullmoon support. This forces a fullmoon during nighttime missions for factions that do not have NVG assets. Replaced Naval FOB with land base COP. This was done to add flexibility for factions without helicopter assets (GM cough). Fixed CSAT arsenal box with correct opfor version. Convoy Defend mission Fixed enemy spawn loop. Fixed convoy vehicles so they are locked.
  9. ottaviodp

    Combat Den

    I opened an issue and I'll look into it. In the mean time, you should be able to reassign a loadout to any unit that gets in this state from the Loadout Menu at the ammo box. Thanks for the update regarding the helo and leader slot selection.
  10. ottaviodp

    Combat Den

    I wasn't able to reproduce this issue on my server and it's likely an issue with RHS. One work-a-round I can think of is start the mission once players are at least near the helicopter, rather than wait until they have boarded. At least it would prevent players from getting stuck.
  11. ottaviodp

    Combat Den

    Update v4.2.1 Potential fix for player getting stuck in staging area ship (#32). This issue was not reproduced but this release will likely resolve it. Next feature release (#30) the ship is being replaced which will ultimately resolve this issue. Fixed issue where player is unable to become group leader when selecting the leader slot in MP (#33).
  12. ottaviodp

    Combat Den

    @Arfour, I opened the following issues on GitHub to track these. I expect the boat glitch to be resolved in the next release because it is being replaced with a land base staging area and the position placement is more forgiving. I need to take a closer look at the other issues, but will try to at least have a work-a-round for them by next release. Thank you for reporting these. Boat Glitch (#32) Role Selection (#33) Can't Enter RHS Helicopter (#34)
  13. ottaviodp

    Combat Den

    Update v4.2.0 Improve composition generation. This change adds more dynamic compositions including roadblocks depending on the terrain. Fix task text by removing ACE specific material that is no longer relevant. Replace the RHS USMC M14 grenades with demo charges for the default EOD loadout in non-ACE environments. Without advanced throwing, it's too cumbersome to place M14 grenades.
  14. ottaviodp

    Combat Den

    The role selection UI is comprised of several scripts and config files. Unfortunately, I don't have the time at the moment to refactor these files into a standalone package. However, it should be possible to just copy these files into a mission. Depending on your level of scripting, you could then tailor them to you're liking. If you're still interested, I can post how to do this. Just let me know.
  15. ottaviodp

    Combat Den

    Update v4.1.0 ACE is now optional, no longer a requirement.
  16. ottaviodp

    Combat Den

    Update v4.0.0 Added support for playable Opfor factions. Blufor factions can serve as enemy factions.
  17. ottaviodp

    Combat Den

    Update v3.9.0 Add Zeus support Improve AO generation Improve AO enemy patrols Various bug fixes. See GitHub release page for more details.
  18. ottaviodp

    Combat Den

    As of the latest update, the UI is now gone, replaced by CBA Settings.
  19. ottaviodp

    Combat Den

    Update v3.8.0 Add support for 3CB BAF units. Add support for CBA Settings. Lobby parameters and the SP option UI are now replaced by CBA Settings. Add support for Sahrani terrain Update the default loadouts for various factions.
  20. ottaviodp

    Combat Den

    Update v3.7.0 Add support for CUP USMC, BAF, and Bundeswehr as playable units. Add support for Community Factions Project. This adds various enemy units. Fix helo crash bug. Fix "no room for hosage in helo" bug Update RHS default loadouts
  21. ottaviodp

    Combat Den

    Update v3.6.0 Add optional support for CUP Weapons to the Virtual Arsenal. Fix config file errors.
  22. ottaviodp

    Combat Den

    Update v3.5.0 Added Bystrica terrain Added ChDKZ and Novorossiya to CUP wooded terrains Improve task descriptions
  23. ottaviodp

    Combat Den

    Update v3.4.0 Fix Destroy Ordnance task placement during EOD mission. Increase chance of enemy contact during LZ extractions.
  24. ottaviodp

    Combat Den

    Update v3.3.0 Added EOD mission Added EOD loadout Fixed Takistan RHS desert camo bug.
  25. ottaviodp

    Combat Den

    Update v3.2.0 Added difficulty setting. Refactored defend mission.
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