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W. Diaz

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Everything posted by W. Diaz

  1. Over the last few months when we go in game any images we put on billboards or on screens show up black, until you walk right on top of it. Is it possible to make it to where the image just pops up automatically when you load into the file rather than when you run up to every sign to make it viewable?
  2. Hello, I run a Arma 3 server and for the last few weeks we have been getting this error: This error repeats for every player connected in the server, some days it does the error some days it does not. We are using TADST, I have screenshotted our "performance" settings, aswell as the internet speeds. https://gyazo.com/bf053fbc746f919a27b921d40fb9983b < settings https://gyazo.com/0c7f6720c95839e2d740a117fe48f229 < speedtest
  3. W. Diaz

    NETSERVER error

    I have got those settings setup, Thanks much! I'll test them out tomorrow during our unit event and we'll see how it goes! Thanks much again!
  4. W. Diaz

    NETSERVER error

    Sorry for the delayed reply, generally we have between 15-24 players connected. We noticed a lot of our desync issues in general resolved with min bandwidth to pull, What number should I change maxmsgsend to?
  5. NSWDG Blue Squadron The Goons Are Out Event Cycle: Friday Night @ 2000 Eastern [/b] Field Training Exercise (This event is about 1 hour of a training event/class and another hour drilling in a combat-like scenario) Saturday Night @ 2000 Eastern [/b] Mission (This event is a full on mission, during our training cycle it is focusing on topics that need review, while our campaign cycle is new missions with a backstory) Who are we looking for? We’re looking for mature, teamwork-oriented players who are willing to learn, additionally, we are looking for people who can attend the majority of our events. Enlistment Rates & Training: Special Warfare Operator (SO) - 5301 UDT/SEAL Candidate Basic Underwater Demolitions (BUD/s) SEAL Qualification Training (SQT) Green Team Explosive Ordnance Disposal (EOD) - 5333 EOD Technician Basic Combat Training (BCT) EOD School Intelligence Specialist (IS) - 3912 Expeditionary Warfare Intelligence Analyst Basic Combat Training (BCT) IS Advanced Individual Training (AIT) IS-3912 Course Naval Aviator - 8501 Student Naval Aviator Flight School Our Aviation Detachment is under AvTEG Pilots are first introduced to the team as rotary wing aviators, flying the MV-22 Osprey, and MH-60 Sea Hawk additionally, with AvTEG using aircraft from multiple branches the MH-6/AH-6 Littlebird, CH-47 Chinook, and AH-64 Airframes are also used. For fixed-wing aviators, we have the F/18 and A-10 airframe available for use. Enlistment Requirements: 17 years of age (exceptions may occur) A working microphone and headset Teamspeak 3 Client Arma 3 (DLC not required, but suggested) Friday and Saturday attendance at 1700 PST/2000 EST Recent Screenshots: To learn more about NSWDG Blue Squadron, check out the links below: Website Discord ts.bluesquadron.us
  6. Squad name: NSWDG Blue Squadron Timezone/location : US Eastern, FTX Fridays at 2000 EST, Missions Saturdays at 2000 EST Gamemode preference (eg coop or pvp): Coop/Zeus Contact email: https://discord.gg/TANX9Sv \\ ts.bluesquadron.us Website address: https://www.bluesquadron.us/ Short description: Blue Squadron is a DEVGRU Unit focused on being Serious, we have high activity standards and want the best for our troop. Language: English
  7. Hi all, I am working in Eden trying to make the object shown below change from its default texture to a grey color (at least the roof part of it) Any ideas on how I could achieve this? https://imgur.com/a/xTnxXNv I've tried putting in this setObjectTexture [0,"texture\texture.jpg"]; and set global texture but neither work.
  8. Hi there, I am working on a Multi-Player Mission, and I would like to change where it says "alpha 1-1, Alpha 1-2" (the "headings") to a different set of text, such as the team's actual name (Viper Team) I have tried to double click on the "tab" in the left menu in the editor, however changing that does not seem to change it in the multiplayer position selection Any help would be great.
  9. This worked perfectly thanks so much!!
  10. @wogz187 It would be the gas Station. I would like to place a texture ontop/ around the roof of it. I should have specified that 🤦‍♂️ Any suggestions on Modeling programs?
  11. Hi there, I am Captain Diaz with the 82nd Airborne Milsim - We are looking for a MAP Developer to assist us in making a rifle qualification range using something like Moss Targets (or something of that nature) for our Rifle Qualifications. If you are knowledgeable in this area, Please reply below with some guidance or find me on Discord. Wyatt#6134 https://discord.gg/nRHPQ3n
  12. ( This might be the wrong place to post this, I did not see any Technical Support forums so I assumed this would be the best place. ) For the last few hours, myself and some guys have been working on our server, upon us completing the map and uploading we get some kind of error we don't know what it is, we're looking for help because we're kinda stumped - no, very stumped) We are using TADST to run our server, on a Windows 10 RDP - 90gb ram with 2 dual core - It should be running server, but Win 10 has a less advanced firewall. Here is the screenshot of the error: Any help will be greatly appreciated! Thanks!
  13. Yeah it seems to be the mission file, we could load an Altis one with the same mods on it - its just on this Malden 2035 that the errors are throwing back on. Is there anyway we can get this Malden file to work? or is it kinda just broke?
  14. Hi there, I am trying to setup my units training map (im a new map dev) I am trying to have it where if there is no actual player for the position then the AI does not spawn if that makes sense. For example 1-1-A - AI 1 - AI 2 - AI 3 There is a player in AI 1, which would show and be playable by a real person but there is no real person playing AI's 2 and 3, how do I make 2 and 3 not spawn. I would like it where we can still have AI spawn to play as OPFOR or for Civilian AI's if we decide to do a training event using AI's Thanks!
  15. Squad name:- United States Marine Corps ArmA - USMCA3 Timezone/location : USA Eastern Gamemode preference (eg coop or pvp): CoOp Zeus Contact email: WDiaz@usmc-arma.us Website address: https://www.usmc-arma.us Short description: Founded in July 2018, the USMCA3 unit has over 40 members, Ops Sunday, Wednesday and Saturday at 7:30 EST Language: Fluent in English!
  16. What is the United States Marine Corps ArmA 3 MilSim unit? The USMCA3 Unit is a newly recruiting MilSim. The USMC started recruitment in the start of July 2018, with nearly two months under our belt, we have achieved nearly 40 members, with roughly 25-30 active. We use a variety of different mods to enhance ArmA 3 to its fullest potential. The USMC ArmA 3 MilSim unit is dedicated to providing you, the player, a realistic in-game environment without the yes sir, no sir vibe. Below we have outlined more info regarding our unit. Current Open MOS Positions What can you Expect from the USMC ArmA 3 MilSim unit? Here at the USMCA3 you can expect a serious (in-game) and laid back (out of the game) community. The USMC strives for all members to be felt welcomed, and apart of the team. Outside of ArmA community members gather together and play a variety of games such as HOI4, ATS, ETS2, FS17, Rust and more. USMC Weekly Schedule Sunday - Operation @ 7:45 EST (Launch at 8 EST) Monday - Off Day / Refer to Calander for more Tuesday - Off Day / Refer to Calander for more Wednesday - Operation @ 7:45 EST (Launch at 8 EST) Thursday - Off Day / Refer to Calander for more Friday - Off Day / Refer to Calander for more Saturday - Operation @ 7:45 EST (Launch at 8 EST) Interested? Below find some more our about our Unit. Join Our TeamSpeak 3 Server with Questions (Ts3.usmc-arma.us) Visit our Website https://www.usmc-arma.us View our Steam Community Profile View our Public Unit Roster
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