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Everything posted by MuRaZorWitchKING
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I did save a couple more times so it’s probably already gone, and I restarted since then lol oh well, testing is just as fun as regular scenario time. But in regular cases I play on Perma-death 😁
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When you're in the editor doing a test run that turns out to be a couple hours long and then when you're leaving you finally realize you were in the editor the whole time... So now your save is gone. Dammit. Oh well, what fun would Ravage be without a hard start point in a mission? Time to do it all over! 😉
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@Vald77r Increase your safe distance. That looks like it may be the problem.
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As Haleks has said go over your Zombie module and change the setting. Possibly try mine below? Look here: Hope this helps. And I get that it can be frustrating for a function to not work correctly (or seem so) but we all try our best to help fix issues. No need to get negative mate.
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The sound / sight coefficients are crazy! I set their sight pretty low, but I put their hearing at a decent value (can someone say spooky?) These damn zombies are now basically tracing my footsteps slowly trying to walk up behind me, almost as if they've caught my scent. And of course if you're an idiot and get too close they spot you... Damn. Absolutely LOVING this update. Second night in a row now up past 4 AM editing. 😅 It's okay though, the Lady friend understands so we're good!
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Steam Workshop Guide to Ravage
MuRaZorWitchKING posted a topic in BI Forum Ravage Club's Forum Topics
Ravage Guide This is a Small guide concerning how to Survive in Ravage. Made by Myself, Haleks, Gunter, EO, And Gill. Hope you all enjoy it! -
You may add it if you'd like to GEORGE 🙂
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looking into performance options for my looper scripts (any scripters are welcome to throw in advice) I looked into, and currently implemented the "canSuspend" Function to the scripts, is this a bad idea? I have it suspended to 1 minute if no damage is dealt, if damage is dealt the script will fire every 15 seconds (it's usual time) Currently trying to see the drawbacks of this function, and so far it's a pretty good system. Considering the altitude script will only inflict damage if the player is above sea level at a value of "680" and NOT wearing the "warm suit", or NOT in a vehicle, I see no need to run the script constantly every 15 seconds... Possibly suspend it every 5 minutes if no damage is dealt? It'll definitely release an added thread towards the CPU... Just curious mates! lemme know! 🙂 Edit: nevermind it seems 1 minute is possibly the max in order to not break immersion, I set it to 5 minutes for a test and the effects didn't take effect till way after... 😅 Still even a minute free from loops the CPU is getting some sort of break it's better then nothin!
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@Donnie_Plays If you need some more "Lingo" to add to your "Survival::" portion of the inventory feel free to give the Steam Guide of Ravage a look over. Myself, EO, Gunter, Haleks, Gill, And Kodabar all added one into steam. If you need any added text feel free to use it matey. Find it here: https://steamcommunity.com/profiles/76561198114439967/myworkshopfiles/?section=guides As for the New DLC. Holy crap, you guys weren't kidding when you said EVERY building is enter-able... This is nuts. Not to mention the Performance I'm getting, similar to Altis with minimum mods. I even plopped afew Ravage Modules down, just to add some zombies and such and still am not noticing any performance issues. I can see a couple new missions incoming. 👀
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AttachTo? Let it float around you till you got your gutting knife. 😂 And Haleks thanks for the quick update! I never hopped on last night, was so tired... After moving some furniture around in the house I passed out like an infant child... Will definitely run through everything today and probably mess around on GM for a bit. (Still gotta buy it) I guarantee after a couple of hours messing around, I’ll get into editing, end up staying up till around 5 AM. This damn game. Cheers Matey!
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All these pictures of Ravage... I’m dying on the inside. 😬 I still have 4 more hours of my 12 hour shift damnit! 😂
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@Donnie_Plays Thanks! I definitely will give a shout if I need assistance!
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Wow... This looks very good!! Mind If I browse through the files? (Learn off this) I’ve been wanting to make a custom loading screen for “The Burning Rain” for a long time now, I got a video to play in the background (live mission footage) but I’ve always wanted to put my logo within it. Thanks man! Congrats on the release!
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I can donate you some hardware if you ever need anything, got tons of SSD’s and such, I wouldn’t even mind pitching in for a “money pot” or something towards more hardware for your editing. Just let me know matey. 🙂 If you ever need anything just ask!
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What about goats and sheep? Chickens? Gotta have a balance in your diet. 😂
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@RZNUNKWN I would honestly look into just attaching images to the zones as we talked about awhile ago. (Pre-placed zones, have the images on their locations) Trust me, I’ve played over 1000 hrs (purely in Ravage) and mainly editing, I have used the pre-placed rad zone system for awhile now, (not the Dynamic setting with the module) players will not remember the locations of zones, depending on how much info or things you added to do are in your mission file. Even a simple “straight to the point” mission is very hard to remember EXACT locations of such things. I would give it a try mate. 👍
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I could see this, basically the same system I used within my “The Burning Rain” mission, only difference was mine aren’t Dynamic and contain images that have made the mission file pretty big... (240+ MB I believe) but it’s definitely doable. (Most likely a mix of Game logic, and EH’s) Players love the “loot map” addition too and this would basically be the same feature just marked.
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Damn.... One more day of Work and I can indulge in the new Ravage update and the new map! Looks pretty well done, I’m pretty excited for it! Looking forward to Waking up, getting a hot cup of black coffee in the morning with some Ravage... Going over some scripts, studying the forums more (functions, Operators, etc...) And that’s a damn good couple of days. (Eat, Sleep, Ravage, Repeat.) 😉 edit: And of course go see “End game” with the lady friend. 😎
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Of course someone added old sail ships... I didn’t believe it for a split second, but then I remembered this is Arma, even Star wars is just a click away. Looks like they put a good amount of work into it.
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Very good points, you can add this to the Steam Guide if you’d like matey, I completely spaced on the loot system. Whoops.
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I definitely think I’m going to look into making a mission with minimum add ons, my original releases are very low (now that I’ve gone over all the .sqm files) but I’m thinking of a new project, on a new map. With probably just Ravage, CBA, and of course the map I choose... But with the scenario ideas flowing I think you guys may enjoy my next project. Something completely new. After playing SIRENS and Myst you guys have gave me some serious ideas. Will of course keep you guys updated on the project! And thanks for the Update Haleks, I shall dive back in after my work week.
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Updated the Cold region script for you guys! Now has the option to classify what sort of "Warm suit" you want players to have on hand in order to enter "Cold elevations". This also can add a more atmospheric addition to any scenarios made by you good people, players can now be warned to find and keep in their inventories a "Warm suit" That you classify what is. Hope you all enjoy this little Script update! 🙂 MRZColdRegion.sqf: Feel free to edit to your liking, I set the "U_B_survival_uniform" just for testing, but it can easily be changed... Enjoy! This script is mainly for CHR REDUX, but can easily be converted to any map you'd like! I also edited and updated my Coldwaters script for you guys as well, you can now classify what uniforms players have to be wearing in order to not take damage from the cold seas or lakes within a mission. 🙂 MRZColdwater.sqf: You can change the "U_O_Wetsuit" to whatever outfit you'd like the player to be wearing for cold water protection! It is also recommended to change the "MRZ_effectsCheck = 5;" To a higher value as I used 5 to test the script. Happy editing! P.S. (Operators in scripts are hard) 😅
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Ehhh no worries. My dumbass died anyways, so used to Ravage that I saw a group (that I thought was friendly) they had bergen packs and everything so of course I thought they were traders... Ran up right behind the guy at the rear of this caravan thing and he didn’t spot me until I was right on him, soon as he yelled out I thought “Oh, shit... “ Shot him, but the rest dropped and formed a firing squad basically... The rest is history... 😂🤣 I’ll hold off on my little adventure till the update is out. No worries matey. I am very interested in this mission though, and am in no rush towards finishing it. I’m curious what else you have in store for us! 🤔🤔 😊😁
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Just got done with SIRENS, scared the absolute crap out of me once the fog just appeared like that, and those Boss zeds. Amazing work EO! I'm now playing Myst, and I cannot even begin to explain the atmosphere. It's horrifying, immaculate, and adventurous all in one go. I see by how much ammo I was given on mission start I'm gonna be using my weapons for sure... And with the eeriness of the map I'm sticking low, and quiet. (Not sure If I've ever been this much on edge playing a mission before) But I'm loving it so far!!
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Thanks Man! Will definitely come in handy