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Medals
Everything posted by MuRaZorWitchKING
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Yes. Stealing does as well. I think Haleks tweaked it to a one time thing, so influence is a lot more important.
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Age restrictions upon joining a server mate...? Most people that play Arma arenāt kids man. š You'd be surprised at how many ālate teenedā kids Iāve played with, most of them can hold their own in a firefight. (Itās a shock) Iām just saying this should be open to all. (Obviously not my server. Itās YOUR Rules) but plenty of younger guys play the game and are quite good at it. Just a thought. Cheers!
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ASR is an AI mod that changes tons of things that has to do with AI. Try removing that, then retrying.
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Damn, I need to get back into editing now haha! Have taken a couple weeks off of working on my missions, but these new features look amazing Haleks, thanks for another great update! :)
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Just got a pop up from the Forums on mobile as a āfraudulent websiteā... THESE forums. Just a reminder to watch what you click. EDIT: Could have possibly been from the page file not being loaded fully, as Iām browsing at work, and have limited connection. Or maybe it caught a bad advertisement?
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This is why I only try to open links displayed by trusted others within the wiki, or people who have been here for quite some time. Can never be too hasty to click a link. š (edit: unless youāre referring to the Ravage Wikia, completely separate from the forums, which it seems you are šš) The main problem with the Wikia is that anyone can really edit it, so some clown can purposely link a virus within a seemingly harmless āmission linkā or something. Damn.
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In the DayZ standalone they have cannibalism, but maybe if we did make it use the gutting knife if would just take an extremely long time to cut them up, as for DayZ the counter is very long while doing so (you have to cut dead players out of vehicles in DayZ) chickens, Goats, and sheep are all very quick to be gutted which is pretty realistic. Yet with a human itād be a completely other side of āhumanityā youāre literally cutting up a human being, filleting your skin off, a ānormalā human being would vomit at the site. in other words we could add cannibalism but with some extreme consequences... You can get very sick just from the sight of seeing / doing this act. And of course you can get sick from eating a human because you just ate a human. Haha š I would think if throwing up was added it would have detrimental effects towards your thirst and hunger counters as well. Lots to play with guys, and lots to be tested as well, if Haleks added such a feature it would need to forego rigorous testing sessions. (Also I know weāre not trying to copy DayZ, these are just thoughts of course, there has to be some punishment to some sort of status, whether an ailment or whatever, or even timer like I was saying, or else EO is correct in saying players would just go around freely chopping up banditos.)
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I know for sure itās most definitely possible, but I have no idea on how to implement such a feature, would need a very long script, with some functions, and even some EHās. Once a rabbit entity is killed youād have to use the āKilledā Event handler to basically tell zombies that a rabbit died, then youād have to use āattach toā command to follow up... Honestly this one is out of my skill level, as I have no idea how to work animations! I figure asking Haleks, or even EO would be of more help mate! š The Event handlers list youāre looking for: /////////////////////////////////////// https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Cheers!
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I would go with weakening their spotting skill, and even maybe add in a larger fleeing coefficient, that way they may get scared or something. (Run rather than keep shooting) šš
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Make sure to enable dynamic simulation, that way youāre not rendering AI miles across the map from you. š
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Is that little shack your house? And what are you gonna do with those bodies? Are those your food source? I mean, you gotta do what you gotta do... Especially with no more tactical bacon... š„š„š„ šš
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Itās because of replies like this Haleks that I sometimes think youāre in fact Artificial Intelligence from another age in the future. You literally know most the coding like the back of your hand, and when people ask questions youāre like āOh no, do this. **Perfected code inserted here**ā Like what? šš š»
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Did you add uniforms to the arrays? Or did you say āNOā to all content? (Allow Arma 3 Content?: āNoā setting in equipment pool module) If you donāt allow too much then AI or zombies will have no clothes lol Mine still works flawlessly.
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The gear errors are a editor side errors only. (I get them too) but once you export the scenario to MP or SP thereās no errors, itās just the editor.
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Check into VCOM AI, he made some sort of ācheckerā that when AI is driving it loops every 5-10 seconds or so. But I believe it is a BETA setting as it isnāt fully functional yet. Maybe you can make something up from that? Or get ideas or something. Cheers mates!
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So I've been thinking of making vehicles within certain areas radioactive, since radiation bonds to all medals and basically anything it can get a hold of... Does anyone thing this would be a neat feature for my mission, or would it be too much? of course I'd make it a light amount but this is also for vehicles found within the deadliest part of the scenario Chernogorsk. Just an idea š
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Thatās pretty cool lol wish I knew how to texture bodies and what not, would love to make some creature that lurks in the woods at night in Chernarus that scares the absolute crap out of players. šš Something almost like āThe Rakeā would be absolutely terrifying. Custom sounds, make a mini mission to hunt it.
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Pop open my Ravage mission āThe Burning Rainā and use the scripts I use for mine, youāll also need a looping script for continuous music, I use Phronks music looper, also keep in mind youāll need to class all the sounds / music in your description.ext file. Cheers! EDIT: (You should find it somewhere in steamapps under Workshop, or even possibly your A3 missions, just extract the .pbo and go to town. š )
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You could Test out Georgeās āMission Spawnerā itās a random task spawning system I believe... Heād be the one to get into touch about it though cause he typed it up haha! Cheers!
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This could be doable with a very long, long script haha possibly have a script that will call a different function when picking up a Document folder or something.. Thatād be about the only way I see this working, though the problem with this is document folders are a Ravage item as well, so youād have to use something else possibly... Unless you would want tons of little side missions? Itād be quite a bit of code and out of my skill level, but someone else may be able to do it, @GEORGE FLOROS GR may be the one to ask, he may even have a system currently for this. š
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By Community, you mean family right? Hahaha āŗļøšš āThe Ravage Familyā Itās quite catchy. š
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I can confirm using both is currently stable, (even with a fully populated gear pool module, all gear is classed) Iāve been doing 3+ hour runs in my mission and nothing, getting 70+ FPS in some areas of CHR REDUX, so Iād say this is the most stable my mission has been, no crashing or game āinstant closingā either, so all is well! šāŗļø
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THIS. ^^^ I play-test my missions for hours, and hours before a release, or a patch, but then you have someone who comes in and hasnāt even been playing ten minutes telling me that the loot system is broken. CLASSIC. š
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I love it how most subscribers to my missions / Ravage complain about how the Dynamic loot system doesn't give "ANY" loot at all.... Even though I just yoinked an M16A2 out of a garbage pile at the Radio tower camp (aka Green Mountain) I even had two 5.56 mags on me, time to deck this baby out, where's a damn bandito camp when you need one VD?! š š It's time for some huntin' boys, got my Survival suit thanks to EO, so no worries on the pouring rain if I run into a thunderstorm, or even a micro burst... I'll stay nice and toasty! š”ļø
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What's the bug? If the items are being deleted that you're placing down then the Ravage module's are doing their jobs, if you have the "cleanup" option set to "yes" then all the items you have hand placed WILL be deleted... Simply put the cleanup function to "No" and it should resolve your issue... Though you should know that doing this WILL cause eventual build up over time of mission items and can lead to game crashes... This is why Halek's has the dynamic loot in the first place. If you're wanting custom loot, I recommend placing loot crates around the map (basically stashes) and then using "addItemCargo" you can manually add items you'd like to be within your crates Just by using their specific class names... (beans, bacon, rice, water, soda... etc...) If you need further assistance, or have further questions you know where we're all at! š