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MuRaZorWitchKING

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Everything posted by MuRaZorWitchKING

  1. MuRaZorWitchKING

    Ravage

    Yes. Stealing does as well. I think Haleks tweaked it to a one time thing, so influence is a lot more important.
  2. MuRaZorWitchKING

    Ravage

    Age restrictions upon joining a server mate...? Most people that play Arma aren’t kids man. šŸ˜‚ You'd be surprised at how many ā€œlate teenedā€ kids I’ve played with, most of them can hold their own in a firefight. (It’s a shock) I’m just saying this should be open to all. (Obviously not my server. It’s YOUR Rules) but plenty of younger guys play the game and are quite good at it. Just a thought. Cheers!
  3. MuRaZorWitchKING

    Ravage

    ASR is an AI mod that changes tons of things that has to do with AI. Try removing that, then retrying.
  4. MuRaZorWitchKING

    Ravage

    Damn, I need to get back into editing now haha! Have taken a couple weeks off of working on my missions, but these new features look amazing Haleks, thanks for another great update! :)
  5. MuRaZorWitchKING

    Ravage

    Just got a pop up from the Forums on mobile as a ā€œfraudulent websiteā€... THESE forums. Just a reminder to watch what you click. EDIT: Could have possibly been from the page file not being loaded fully, as I’m browsing at work, and have limited connection. Or maybe it caught a bad advertisement?
  6. MuRaZorWitchKING

    Ravage

    This is why I only try to open links displayed by trusted others within the wiki, or people who have been here for quite some time. Can never be too hasty to click a link. šŸ˜‰ (edit: unless you’re referring to the Ravage Wikia, completely separate from the forums, which it seems you are šŸ˜‚šŸ˜‚) The main problem with the Wikia is that anyone can really edit it, so some clown can purposely link a virus within a seemingly harmless ā€œmission linkā€ or something. Damn.
  7. MuRaZorWitchKING

    Ravage

    In the DayZ standalone they have cannibalism, but maybe if we did make it use the gutting knife if would just take an extremely long time to cut them up, as for DayZ the counter is very long while doing so (you have to cut dead players out of vehicles in DayZ) chickens, Goats, and sheep are all very quick to be gutted which is pretty realistic. Yet with a human it’d be a completely other side of ā€œhumanityā€ you’re literally cutting up a human being, filleting your skin off, a ā€œnormalā€ human being would vomit at the site. in other words we could add cannibalism but with some extreme consequences... You can get very sick just from the sight of seeing / doing this act. And of course you can get sick from eating a human because you just ate a human. Haha šŸ˜‚ I would think if throwing up was added it would have detrimental effects towards your thirst and hunger counters as well. Lots to play with guys, and lots to be tested as well, if Haleks added such a feature it would need to forego rigorous testing sessions. (Also I know we’re not trying to copy DayZ, these are just thoughts of course, there has to be some punishment to some sort of status, whether an ailment or whatever, or even timer like I was saying, or else EO is correct in saying players would just go around freely chopping up banditos.)
  8. MuRaZorWitchKING

    Ravage

    I know for sure it’s most definitely possible, but I have no idea on how to implement such a feature, would need a very long script, with some functions, and even some EH’s. Once a rabbit entity is killed you’d have to use the ā€œKilledā€ Event handler to basically tell zombies that a rabbit died, then you’d have to use ā€œattach toā€ command to follow up... Honestly this one is out of my skill level, as I have no idea how to work animations! I figure asking Haleks, or even EO would be of more help mate! šŸ™‚ The Event handlers list you’re looking for: /////////////////////////////////////// https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Cheers!
  9. MuRaZorWitchKING

    Ravage

    I would go with weakening their spotting skill, and even maybe add in a larger fleeing coefficient, that way they may get scared or something. (Run rather than keep shooting) šŸ˜‚šŸ˜‚
  10. MuRaZorWitchKING

    Ravage

    Make sure to enable dynamic simulation, that way you’re not rendering AI miles across the map from you. šŸ˜‰
  11. MuRaZorWitchKING

    Ravage

    Is that little shack your house? And what are you gonna do with those bodies? Are those your food source? I mean, you gotta do what you gotta do... Especially with no more tactical bacon... šŸ„“šŸ„“šŸ„“ šŸ˜‚šŸ˜‚
  12. MuRaZorWitchKING

    Ravage

    It’s because of replies like this Haleks that I sometimes think you’re in fact Artificial Intelligence from another age in the future. You literally know most the coding like the back of your hand, and when people ask questions you’re like ā€œOh no, do this. **Perfected code inserted here**ā€ Like what? šŸ˜‚šŸ˜‚ šŸ’»
  13. MuRaZorWitchKING

    Ravage

    Did you add uniforms to the arrays? Or did you say ā€œNOā€ to all content? (Allow Arma 3 Content?: ā€œNoā€ setting in equipment pool module) If you don’t allow too much then AI or zombies will have no clothes lol Mine still works flawlessly.
  14. MuRaZorWitchKING

    Ravage

    The gear errors are a editor side errors only. (I get them too) but once you export the scenario to MP or SP there’s no errors, it’s just the editor.
  15. MuRaZorWitchKING

    Ravage

    Check into VCOM AI, he made some sort of ā€œcheckerā€ that when AI is driving it loops every 5-10 seconds or so. But I believe it is a BETA setting as it isn’t fully functional yet. Maybe you can make something up from that? Or get ideas or something. Cheers mates!
  16. MuRaZorWitchKING

    Ravage

    So I've been thinking of making vehicles within certain areas radioactive, since radiation bonds to all medals and basically anything it can get a hold of... Does anyone thing this would be a neat feature for my mission, or would it be too much? of course I'd make it a light amount but this is also for vehicles found within the deadliest part of the scenario Chernogorsk. Just an idea šŸ™‚
  17. MuRaZorWitchKING

    Ravage

    That’s pretty cool lol wish I knew how to texture bodies and what not, would love to make some creature that lurks in the woods at night in Chernarus that scares the absolute crap out of players. šŸ˜‚šŸ˜‚ Something almost like ā€The Rakeā€ would be absolutely terrifying. Custom sounds, make a mini mission to hunt it.
  18. MuRaZorWitchKING

    Ravage

    Pop open my Ravage mission ā€œThe Burning Rainā€ and use the scripts I use for mine, you’ll also need a looping script for continuous music, I use Phronks music looper, also keep in mind you’ll need to class all the sounds / music in your description.ext file. Cheers! EDIT: (You should find it somewhere in steamapps under Workshop, or even possibly your A3 missions, just extract the .pbo and go to town. šŸ™‚ )
  19. MuRaZorWitchKING

    Ravage

    You could Test out George’s ā€œMission Spawnerā€ it’s a random task spawning system I believe... He’d be the one to get into touch about it though cause he typed it up haha! Cheers!
  20. MuRaZorWitchKING

    Ravage

    This could be doable with a very long, long script haha possibly have a script that will call a different function when picking up a Document folder or something.. That’d be about the only way I see this working, though the problem with this is document folders are a Ravage item as well, so you’d have to use something else possibly... Unless you would want tons of little side missions? It’d be quite a bit of code and out of my skill level, but someone else may be able to do it, @GEORGE FLOROS GR may be the one to ask, he may even have a system currently for this. šŸ™‚
  21. MuRaZorWitchKING

    Ravage

    By Community, you mean family right? Hahaha ā˜ŗļøšŸ˜šŸ˜Š ā€œThe Ravage Familyā€ It’s quite catchy. šŸ˜‰
  22. MuRaZorWitchKING

    Ravage

    I can confirm using both is currently stable, (even with a fully populated gear pool module, all gear is classed) I’ve been doing 3+ hour runs in my mission and nothing, getting 70+ FPS in some areas of CHR REDUX, so I’d say this is the most stable my mission has been, no crashing or game ā€˜instant closing’ either, so all is well! šŸ˜Šā˜ŗļø
  23. MuRaZorWitchKING

    Ravage

    THIS. ^^^ I play-test my missions for hours, and hours before a release, or a patch, but then you have someone who comes in and hasn’t even been playing ten minutes telling me that the loot system is broken. CLASSIC. šŸ˜‚
  24. MuRaZorWitchKING

    Ravage

    I love it how most subscribers to my missions / Ravage complain about how the Dynamic loot system doesn't give "ANY" loot at all.... Even though I just yoinked an M16A2 out of a garbage pile at the Radio tower camp (aka Green Mountain) I even had two 5.56 mags on me, time to deck this baby out, where's a damn bandito camp when you need one VD?! šŸ˜‰ šŸ˜‚ It's time for some huntin' boys, got my Survival suit thanks to EO, so no worries on the pouring rain if I run into a thunderstorm, or even a micro burst... I'll stay nice and toasty! šŸŒ”ļø
  25. MuRaZorWitchKING

    Ravage

    What's the bug? If the items are being deleted that you're placing down then the Ravage module's are doing their jobs, if you have the "cleanup" option set to "yes" then all the items you have hand placed WILL be deleted... Simply put the cleanup function to "No" and it should resolve your issue... Though you should know that doing this WILL cause eventual build up over time of mission items and can lead to game crashes... This is why Halek's has the dynamic loot in the first place. If you're wanting custom loot, I recommend placing loot crates around the map (basically stashes) and then using "addItemCargo" you can manually add items you'd like to be within your crates Just by using their specific class names... (beans, bacon, rice, water, soda... etc...) If you need further assistance, or have further questions you know where we're all at! šŸ™‚
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