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Cockheaven

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Posts posted by Cockheaven


  1. Update; I've gotten a working script that is performing well and I'm happy with how it functions, however I would like to have each AI that is spawned stay in its place, being able to aim and change stance is preferred. Any help is appreciated my code is below

     

    Spoiler

    _myunitarray = ["C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Man_Polo_1_F","C_Man_Casual_1_F","C_Man_Shorts_1_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F"];
    _myunit = selectRandom _myunitarray;
    _mygroup1 = [getmarkerpos "ShAi1_1", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;

    _myunit = selectRandom _myunitarray;
    _mygroup2 = [getmarkerpos "ShAi1_2", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup3 = [getmarkerpos "ShAi1_3", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup4 = [getmarkerpos "ShAi1_4", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup5 = [getmarkerpos "ShAi1_5", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup6 = [getmarkerpos "ShAi1_6", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup7 = [getmarkerpos "ShAi1_7", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup8 = [getmarkerpos "ShAi1_8", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup9 = [getmarkerpos "ShAi1_9", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup10 = [getmarkerpos "ShAi1_10", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup11 = [getmarkerpos "ShAi1_11", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup12 = [getmarkerpos "ShAi1_12", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup13 = [getmarkerpos "ShAi1_13", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup14 = [getmarkerpos "ShAi1_14", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup15 = [getmarkerpos "ShAi1_15", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup16 = [getmarkerpos "ShAi1_16", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup17 = [getmarkerpos "ShAi1_17", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup18 = [getmarkerpos "ShAi1_18", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup19 = [getmarkerpos "ShAi1_19", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup20 = [getmarkerpos "ShAi1_20", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup21 = [getmarkerpos "ShAi1_21", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup22 = [getmarkerpos "ShAi1_22", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup23 = [getmarkerpos "ShAi1_23", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup24 = [getmarkerpos "ShAi1_24", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup25 = [getmarkerpos "ShAi1_25", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup26 = [getmarkerpos "ShAi1_26", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup27 = [getmarkerpos "ShAi1_27", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup28 = [getmarkerpos "ShAi1_28", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup29 = [getmarkerpos "ShAi1_29", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup30 = [getmarkerpos "ShAi1_30", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup31 = [getmarkerpos "ShAi1_31", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup32 = [getmarkerpos "ShAi1_32", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup33 = [getmarkerpos "ShAi1_33", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup34 = [getmarkerpos "ShAi1_34", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup35 = [getmarkerpos "ShAi1_35", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;


    _myunit = selectRandom _myunitarray;
    _mygroup36 = [getmarkerpos "ShAi1_36", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup;

     

    • Like 1

  2. Hi guys, I've been poking around here and redit for a few days trying to find snips of code I can combine and use to revive/respawn/replace some ai in a mp scenario. 

     

    What I have: I have a training course with 25 OPFOR AI, and 11 Civ Ai. 36 position markers oriented in the direction I want the unit to face.  

     

    What I need: I want to have the OPFOR (all the same exact unit) respawn at random position markers as well as civi to respawn at random position markers. I want to the units to retain the code I have in the init field in eden. The civies can be random or all the same unit not a big deal to me. 

     

    Any help is greatly appreciated! 

     

    Edit:

     

    I'm kind of brute forcing it at this point and I know I'm doing it wrong...… here's the code I'm working with. I need a way to select one of the positions at random, use it to spawn an ai unit then exclude that used position from the next spawn sequence.

    Spoiler

    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup1 = [getmarkerpos _spawnpos, EAST, ["C_Scientist_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup2 = [getmarkerpos _spawnpos, EAST, ["C_man_utilityworker_01_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup3 = [getmarkerpos _spawnpos, EAST, ["C_Journalist_01_war_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup4 = [getmarkerpos _spawnpos, EAST, ["C_Man_p_beggar_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup5 = [getmarkerpos _spawnpos, EAST, ["C_Scientist_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup6 = [getmarkerpos _spawnpos, EAST, ["C_man_utilityworker_01_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup7 = [getmarkerpos _spawnpos, EAST, ["C_Journalist_01_war_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup8 = [getmarkerpos _spawnpos, EAST, ["C_Man_p_beggar_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup9 = [getmarkerpos _spawnpos, EAST, ["C_Man_Polo_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup10 = [getmarkerpos _spawnpos, EAST, ["C_Man_Casual_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup11 = [getmarkerpos _spawnpos, EAST, ["C_Man_Shorts_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup12 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup13 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup14 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup15 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup16 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup17 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup18 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup19 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup20 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup21 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup22 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup23 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup24 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup25 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup26 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup27 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup28 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup29 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup30 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup31 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup32 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup33 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup34 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup35 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.
    _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names
    _spawnpos = selectRandom _spawnposarray; //select a random spawnposition
    _mygroup36 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position.

     

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