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samir17864

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Everything posted by samir17864

  1. Hello Everyone In the last 20 days I was working on new mod, and I call it Arma 3 Trainer and Enhancer 2.0. I need your help to test this trainer before I publish it. My mind and heart are open to any criticism or suggestions. One thing I want you to know: I did not make this trainer to ruin the game, but I made it to help new players to enjoy playing Arma and understand the game before they rush to leave it. I understand that this trainer might have bad addictive effect on new players so they will not be able to play the game without using it. I know that, but as I said above, I made it just to help new player. This mode will work only in SINGLEPLAYER environment. It will not run in multiplayer environment. You can download the mod from the link below and install it locally and test it by yourself (I suggest test it with the official East Wind campaign) https://www.dropbox.com/scl/fi/ux8mblusjjjla9647duwv/Arma-3-Trainer-and-Enhancer-2.0.rar?rlkey=0sex15130s0lal4ta3hhek0gd&dl=0 In the next post, I will explain what this trainer and enhancer can do.
  2. Hello everyone, I want to ask about the UAV drone AV terminal: These altitude menu options, where I can find its source? is it a dialog or a display or what ?? I mean can it be found in CFG file, or in sqf file , or in hpp file ?? I tried to search P drive for something that leads me to where I can find the source of this menu. My goal is to make a mod that change these options to: 1- COPY GROUND (50 M) 2- VERY LOW PROFILE (100 M) 3- LOW PROFILE (250 M) 4- LOW COMBAT ALTITUDE (500 M) 5- MIDIUM COMBAT ALTITUDE (1000 M) 6- HIGH COMBAT ALTITUDE (1500 M) 7- VERY HIGH COMBAT ALTITUDE (2000 M) I know there are mod out there that let me set the drone altitude to these values, but I am talking about altering that specific AV terminal menu when the player right click on the arrow head and access the NAVIGATE MENU.
  3. samir17864

    UAV drone altitudes

    I found this in the CFG file: What I need is help to make a mod that alter these altitude options.
  4. I have this script to add Zeus ability to the player: _CuratorGroup = createGroup sideLogic; _Curator = _CuratorGroup createUnit ["ModuleCurator_F", position player,[],0.5,"NONE"]; _Curator setVariable ["Addons",3,true]; _Curator setVariable ["Owner","objNull"]; _Curator setVariable ["vehicleinit","_this setVariable ['Addons',3,true]; _this setVariable ['owner','objNull'];"]; unassignCurator _Curator; _Curator addCuratorEditableObjects [allMissionObjects "all",true ]; player assignCurator _Curator; It works well ... But I cannot access the attributes of the units when I double click. something like this: How I can enable access all attributes BY SCRIPT ??
  5. samir17864

    Zeus curator attributes

    Never mind guys, I solved it, like this: _Curator = group player createUnit ["ModuleCurator_F", position player,[],0.5,"NONE"]; _Curator synchronizeObjectsAdd [player]; _Curator setVariable ["Addons",3,true]; _Curator setVariable ["Owner","objNull"]; _Curator setVariable ["vehicleinit","_this setVariable ['Addons',3,true]; _this setVariable ['owner','objNull'];"]; unassignCurator _Curator; _Curator addCuratorEditableObjects [allMissionObjects "all",true ]; player assignCurator _Curator; adding the curator to the group of the player made the attributes show up.
  6. Hello everyone, Is there a way to execute a script (for example: hint "new weapon added";) when a new primary weapon (any weapon) is added to the unit (player) using the command addWeapon? https://community.bistudio.com/wiki/addWeapon something like this: when_weapon_added {do this};
  7. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part20: Q&A 1- Will this mod work for multiplayer missions ? NO. 2- Will this mod work for Apex Protocol campaign missions ? NO, because Apex Protocol missions are considered multiplayer even if you choose SOLO. 3- Is it possible to modify this mod to make it run in multiplayer missions ? Anyone can do that; it is just 2 lines of codes to be removed and it will work for multiplayer. But it is a cheating mod, no one will accept cheating in multiplayer environment. 4- Do I need CBA for this mod to work properly? Yes , for advanced optics addons , you need CBA. 5- Will this mod work for saved games ? Yes , if the save was done after installing the mod. For missions saved before installing the mod, it will not work properly. 6- What are the factions supported by this mod ? For now, the mod work well with the vanilla version of Arma ... I will need some time to make it support community created factions. 7- Will this mod affect the performance ? Definitely yes ... You can imagine how many calculations needed to be made every frame to make things run as intended by this mod ... However, I tested it with ALL campaign missions, and the game seems to run smoothly.
  8. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part19: Advanced Optics This mod will add 3 advanced optics to your equipment selection: - Advance LRPS. - Advance Night Stalker. - Advanced NVG. Each one of these will come with 6 different night vison modes.
  9. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part18: Artillery Strike ... CAS Same as paratroopers drop, these strikes can save you in hard times ... For artillery you need first to open the dialog and select the platform, then close the dialog, then point your weapon on the target and press Alt+DELETE , and that target will be erased from this world 😉 for CAS, use Ctrl+Delete.
  10. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part17: Virtual Arsenal ... Garage No need to talk a lot of about these, you will have access to the Arsenal and the Garage in all places in all times in all missions.
  11. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part16: Paratroopers Drop This is a crazy feature, I made it just for fun and laugh ... When you want to clear an area from enemies, and you find yourself desperate, send powerful squad of paratroopers on that area and they will clear it for you ... Point your weapon cursor on the desired area and press INSERT on the keyboard and see by yourself ... The paratroopers will not leave the area until it is really clear from all enemies, otherwise they will remain there (so you might need to interfere and help them somehow). You cannot send 2 squad of paratroopers at a time. If the markers is set to active, you will see a parachute icon on the spot where they will be dropped. See these picture:
  12. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part15: Flare This mod will give you the ability to illuminate an area at night. I was inspired by the work of other mod developers and included this feature in this mod ... My advice is to flare an area maximum twice at a time, because I noticed that a 3rd flare will have bad effect. See these 2 pictures:
  13. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part14: Environment No need to talk much about these. The player can try it and have a lot of fun.
  14. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part13: Player Cheats ... Squad Cheats Should I explain what are these? 😊 When you set squad member to be INVISIBLE, then they will be really invisible, no one can see them including the real player (only markers will help you to know where they are) ... But when the real player set himself to invisible, then he will be able to see himself (otherwise how he will be able to play?).
  15. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part12: Markers This is the top feature of this mod; in fact, I start making this mod all because of this feature. By default, the markers are off. And by default the distance is set to 1500 m ... When the player activates the markers, he will be able pin the location and see markers on most important object in the game: human or vehicles. Someone might say, this will ruin the whole game ... and that is correct! Guys, I know it is cheating. as I said before, I made this mode to help new players to understand the game and enjoy it when they first play it. This is why I made this mod work only in single player environment. Anyway, Marker range can change from 0 meters up to 9000 meters ... Player can choose what to show, human markers and/or vehicles markers. Colors of the markers is the same standard used by the game: Blue - For BLUEFOR Red - for OPFOR Green - For Independant Purple - For Civilians. For human it will show the names, for the vehicle it will show the type. The player color will be Yellow ... Why??? I set the real player color to be Yellow so that the player can distinguish himself from AI players. This is important when you fly a drone and use UAV camera to view the battle field. Markers will also show the mines even if you don't have mines detector. Take a lock on this picture:
  16. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part11: Player Teleport ... Squad Teleport ... Map teleport This mod contains powerful teleport feature: The player can teleport to where his weapon cursor is pointing by pressing HOME on the keyboard ... If the player was pointing his weapon on a building, then he will be teleported to the top of that building. Sometimes teleporting on top of some buildings will make the player become stuck and cannot move! Easy to solve, just teleport to another location. Squad members can be teleported to where the player is pointing his weapon, by pressing Alt+HOME ... However, Squad members will not be teleport on top of the buildings. I teleport myself (as player) to a position by pressing HOME, and then I point my weapon to the ground between legs and teleport the squad by pressing Alt+HOME. There is also map teleport. When the player opens the map and wanted to teleport to a specific location, easy, just move the map big crosshair to point on desired location and press HOME. I will also make a video on this feature.
  17. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part10: UAV drone problem fix We all know the problem of UAV drones in Arma ... Here is it: 1- The player is a UAV terminal operator, and he use it to control the UAV drone to auto take-off and go to a specific location, specific fly height, specific type of movement, and specific behavior. 2- The player then gives landing order to the UAV drone, and then the drone will land by itself using auto-pilot until it reaches full stop and turn the engine off ... So far so good. 3- The player to repeat the process and do step 1 (auto take-off again) ... and here comes the problem: the drone this time will not respond to any UAV terminal operator (the player) orders. Not anymore, this mod fixed this problem ... Now the UAV drone responds normally to the player even after it fully stops and turn off the engine ... However, I could not fix the problem for the MQ-12 Falcon helicopter drone. I still need time to find a solution for this helicopter UAV. I will make a video on this fix.
  18. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part9: Easy squad select This is another great feature in this mod, let me explain: It is easy to select they entire squad to give orders ... But we all know how much the player suffer in selecting individual squad members to give them different orders, right ?? pressing keys from F2 until F10 to select and then give order , and it will become even worst if there more than 11 members, pressing F11 and F12 will move the player from one page to another ... All this is headache ... right? Not anymore. With this mod all what the player needs to do is to hold Ctrl and point his cursor on the required squad member, and that member will be selected automatically. So no more F2 ... F12 ... I use this feature and it make my playing experience more enjoyable. You can try it yourself: Press and hold Ctrl and point your weapon cursor on the required squad member to select him automatically. I will make a video on this feature. There are many software in the market to make selection and orders possible by voice, I know about that ... but I include this feature with this mod for the players who cannot afford to pay for this type of software.
  19. Hi everyone, I am trying to use an event handler for MQ-12 Falcon drone helicopter to be triggered when it land (touchdown) ... It seems these 2 event handlers are not working with this UAV (LandedTouchDown , LandedStopped) .. I don't want to use isTouchingGround function. Is there a solution ??
  20. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part8: Auto Healing Process This is one of the most important features of this mod ... Let me explain: We all know that squad members will not heal themselves even when they are severely injured without waiting for the squad leader to order him to do so, also the paramedic or combat life saver will not do his job to heal wounded squad members without an order from the squad leader .. This is bad , really bad ... Why an injured soldier would wait for someone to tell him to treat himself if he has a first aid kit? And the same to be said for the combat life saver. This mod contains auto-healing process that keep repeating every 4 minutes ... The squad members will heal themselves whenever they are injured if they have first aid kit, if not then they will wait for the combat life saver to come close to them and heal them ... But what if there is no combat life saver in the squad??? Well, if there is a combat life save in the vicinity of the player location (300 meters) , then he (the combat life saver) will run all the way to reach the wounded squad member and heal him (even if he is not member of the squad) ... All this happen without waiting any orders from the player. So, the player will not bother anymore about this side of the battle ... In fact, if the player himself is injured and has no first aid kit nor medi-kit, then the combat life saver will heal him without waiting for any orders and all this happen during the fight. But remember that this process is running every 4 minutes ... If I made it run less than that, it would look so silly. You have no idea how much efforts I put in coding such process. It works great. I should make a video about this. Please give me some time to upload a video about this.
  21. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part7: About the Squad list: it helps the player to be aware about his squad whether he is the leader or not ... This display will auto hide when the player opens the map, virtual arsenal, the garage, and Zeus interface, and will show again when the player close any of these ... If any squad member health is less than 75 then it will turn to red.
  22. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part6:  About the My counter: I think this is very useful info: the count of player's kills and the time passed since the start of the mission ... This display will auto hide when the player opens the map, virtual arsenal, the garage, and Zeus interface, and will show again when the player close any of these.
  23. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part5: About the Grid: very useful info for the player ... This compas display will auto hide when the player virtual arsenal, the garage, and Zeus interface, and will show again when the player close any of these. But it will not hide when the player opens the map, I intentionally made it that way because it will give useful info especially when the player opens the map. However, if the player chooses to hide it, then it will remain hidden always.
  24. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part4: About the Compas. I was inspired by the work of other mod developers and made this useful compas ... This compas display will auto hide when the player opens the map, virtual arsenal, the garage, and Zeus interface, and will show again when the player close any of these.
  25. samir17864

    Arma 3 Trainer and Enhancer 2.0

    Part3: About Current task: If there is a current task it will show in this display, if not it will show None. This Current task display will auto hide when the player opens the map, virtual arsenal, the garage, and Zeus interface, and will show again when the player close any of these.
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