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Raul Marrero

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Everything posted by Raul Marrero

  1. I attacked both FREMM and Roussen with both anti-ship and cruise missiles (just flying above) from both russian ships. I tested that before in the editor and worked perfectly. I'll try to record a video, but idk if my bad laptop will be able to do that :/
  2. But i mean that CIWS dont work properly, both guns and missiles dont defend the ship
  3. I've found that anti-missile systems are kinda bugged too in DS and smoke particle on missile launch aren't showing
  4. I've found that in dedicated server, FREMM's decoys (idk if other ships decoys have this problem) don't make enemy torpedoes to explode in contact, so, the torpedoe continues its course and locks again the frigate
  5. I didn't know version 1.0 was out, do you know if I can use it while my teammates are usingn older versions? :/
  6. I can't open the long TFAR radio in any NATO ship in my clan's dedicated server. When I try, I get a dialog saying 'Resource not found' or something similar
  7. Ok, I'll try tomorrow, thanks for your help anyway :)
  8. I was in the meko, and the russian was controlled by AI
  9. Damn, I wrote it wrong :( I mean, fire an anti-ship missile (from a russian ship for example) to the meko with the CIWS activated. Basically, let the auto defense do its job. If not, I'll try to make the video
  10. Thia is the problem I had in my tests. In my case, I tried with both Meko200 and the FREMM. To reproduce, just fire an anti missile ship to one of these ships with any kind of CIWS activated in an Eden test.
  11. I'm getting an error when I try to use the automatic CIWS and auto anti-missiles missiles system in the editor. I don't know what the error is but I don't see auto missiles launching.
  12. Thx, I'll try that later. And, how do anti-air systems work?
  13. OK, but I mean that i cant deattach the heli, and I can't move to the heli from the ship and vice-versa
  14. I have the same problem with helicopters. I've tried with the FREMM and vanilla littlebird. When I land, the option shows up when I turn off the engine, but when I secure de heli, I can't move into the ship via action menu and if I disembark, I bug with the ship and can't move nor do anything but enter the heli again. When I turn on the engine again, I can hear the motor turning on, but it doesn't move faster and I don't get the option in the action menu to un-secure
  15. Wow, I'll try later to resupply again
  16. FREMM, Barbaros, Hydra and, obviously, ressuply ship
  17. I have them like that | |, but, seeing what Timo said It is possible that the distance is calculated from the centre of the ship, and that makes you to have both ships too close?
  18. I can't find how to ressuply the ships, I've tried with the NATO ships and the NATO ressuply ship. I have them aprox. 5-10m close and it doesn't show any different option from any of the ships.
  19. It would be nice to have the original editable document, if not, I can make my way to make it as similar as possible.
  20. Aplion and Devastator_cm I want to ask both of you for permission to make a spanish translation of the weapon manual so, you, my clan and whoever that understand spanish can use it. Can I?
  21. True... That feature that may look simple to us, can be a pain to include. If devs haven't implemented it, i'm sure that there is a reason
  22. I have some doubts about the deployable boats. Are they just the ArmaIII basic assault boats/zodiacs or are they better? Why can't they be retrieved to the main ship?
  23. Wow, I can't wait for the update!! Everyone get on the hype train!!!
  24. So, HAFM and vanilla helicopter are the only ones that can land in ships, or are they the only ones that is SURE that can land on ships, and the other helis from mods are not supported and may or may not land? Idk if i've explained it clearly :/
  25. Will the embarked helicopters be included in the mod or will we have to download the HAFM Helicopters too? And will we be able to change the embarked heli in the editor?
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