GimbleFIN_
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Everything posted by GimbleFIN_
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Time to Bring this up again, while it's constantly being discussed in Reddit and Facebook. The annoying thing regarding this issue, that it could be SO easily fixed. Or if not totally fixed at least it could be made significantly less bad by just disabling cycle of players while in Spectator mode in Solo play. This being like this I often choose to just play Lone Wolf, while appearently "a proper" Solo mode is too much to ask from Development Team? Is it really? Seems like I can't Ping Developer here, so I just report this post and hope that someone from the Devs would see this and finally give us some reasonable answer: Do they have any intentions whatsoever to address this annoying issue. It goes without saying that of course clearly allowing, or should I say even promoting cheating like this will make people leave, and they go find something else to play, that is fair play. Like for example PUBG, that obviosly is not having this issue, and there is A GOOD reason for that.
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Team players in solo matches.
GimbleFIN_ replied to Everton Luiz Garcez da Luz's topic in Suggestions & Feedback
This is a big issue and been discussed earlier, one big part why I have now dropped playing Vigor while most of the time I palyed Solo. Have got impression dev team doesn't care. Can just hope they will at some point, there is a reason why this has been implemented in different way in PUBG for example. And the issue even wouldn't be so critical there as it is here. Current implementation can totally destroy fun and fairness in Vigor. -
Subject says it all. Number of my friends seem to already dropped the game. While it seems impossible to complete this season, grind is just too much. Only way to recover is to throw like double XP every weekend or so maybe. I play too much, but not sure if even I can make it. If it stays like this probably will be my last season. Been around since Xbox Preview Day 1 so it's kinda difficult to say goodbye, but not ok with Grind like this 😞 Edit: Correction, not even Double XP weekends help enough. Would have to be double XP enabled for longer period of time, so that players would actually have hope and try to deal with this season in reasonable playtime.
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There is nothing to argue, while this is the fact. The grind is just too awful and not going to repeat the arguments while they can be found on my previous posts. No matter how many time you reply and tell obvious things that most of us already know isn't going to change anything. Only development team can make the change, or should I say also not be implementing changes that they have done. Especially Fking with Shelter parameters should've obviously be a NOGO! They still decided to piss off their small but dedicated playerbase and did that. Long time ago came here from PUBG and I've had so much so much good times with Vigor, but I've had enough and now it's time to "go back home"
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Yes, Honestly it's very bad for person having also other life than gaming. It used to be ok when it was 50 LVL, now it's unachievable withing reasonable gaming time. You would need to forget all other games and play solely Vigor, that's not ok assumption. Also Legacy season progression is total joke, it now takes like half a yer or something to complete one LOL. One thing also that pisses me off is that it's unpredictable how much you still have to go while for whatever reason amount of XP needed for each level is changing. You really can't "schedule" your gaming, not possible to make a plan how you going to get there. Like I mentioned started playing PUBG again, there also you need to play significant hours to complete Battle Pass. But it's nowhere near as bad as Vigor, and all levels are equal so you always have an idea that how much you have to still go. I dunno what happened to my favorite game, seems like they want people to pay money to complete Battle Pass or something. But in my case exactly opposite is going to happen, sometimes when I feel developer has done good progress I might buy something to just support them. But now after all this crap not going to happen. Sounds bad, I have no clue while have not played anymore this season. Just noticed that Shelter was F'd up. Never went to even single encounter after found out that Battle Pass is crap also this season 😞
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Wtf you changed Rat traps too to have less capacity. 😲 Oh no! You shouldn't have done that, there are people that have payed actual money to get their shelter to a certain level. And now you start nerfing it and make it even more painful to get resources being forced to log in constantly!? Wow...I'm speechless. Okay the "75 LVL battle Pass from Hell" and ruining Legacy Battle Pass progression were the main issues. But I assumed, like probably everyone else too that Shelter is "untouchable" for obvious reasons. This now sealed it: I'm uninstalling Vigor right now. Nerfed Rat trap :(
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So, 75 it is again. I was hoping to hop back into Vigor this Season, from PUBG that I have been enjoying recently. Btw. PUBG is in VERY good shape now with current gen console, AND it has reasonable Battle Pass unlike here. But apparently not going to be option to switch back, like subject says goodbye Vigor 😞 Will miss you!
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Worst cheater babys can get creative, pathetic actually. Also another problem is Duo joining Solos and after one dies he tells where and what rest of the players are doing. One Dumb ass even had a Twitch stream playing like this!! He was then offended when I told him in the chat to grow some balls, stop this immediately and play proper Duo. Not sure, maybe free spectating in Solo should be just disabled totally? While there is SO MUCH cons about it, and I really don't see much Pros? I barely never stay and spectate others after I die. I just prefer to pick up another game immediately. If not totally disable spectating in solo to deal with all these different types of cheatings, then maybe it would already help a lot if it was like in PUBG. That you could only spectate the player who eliminated you and can't cycle. It would at least partly solve this. It's important that it's always fair game. It's very bad when players feel cheated, they will leave and pick some other game to play. I agree! All forms of "spectate cheating" has to go away, the sooner the better!
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That has happened to me also once. Instead of waiting all day I just quit the game and restarted. Then it worked fine, no biggy. Video is good, you clearly just missed. Get over it.
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I haven't been noticing anything special about hit registration lately. It would help a lot if you grap a clip about what you have experienced, so other ppl would have a clue what you are talking about?
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They are not obsolete, they are ment to be planted somewhere and when someone with full health triggers you finnish the job by shooting or whatever before they heal. Planting 3 bombs somewhere and then leave to other side of map or whatever is very cheap tactic, they definitely are not designed for that. That is not fun, well people see and feel things differently but I wouldn't feel any "good feeling of achievement" after performing such a chicken kill. To me this sound like a good change. Booby traps should be dealt with too, so that you can only put one at one place.
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Ability to take Jake's Peckers LP and take it to the shooting range :D
GimbleFIN_ replied to GimbleFIN_'s topic in Suggestions & Feedback
Finally! Greetings to the team: Thank you for implementing this, no more Jake's Peckers 🙂 -
Ability to take Jake's Peckers LP and take it to the shooting range :D
GimbleFIN_ posted a topic in Suggestions & Feedback
Subject says it all. Please give us somehow a change to remove LPs we don't want to hear from playlist. It's kind of a okay song yes, but it's just ruining the atmosphere and "Feng Sui" in Shelter. Not sure how other feel, but for me it doesn't fit there at all. Thanks, please consider. -
UX improvement - Shoulder aim as default after weapon switch
GimbleFIN_ replied to GimbleFIN_'s topic in Suggestions & Feedback
After nearly 1500 Encounters this is still an issue for me and many other players. Just died_again after used sniper and then switched weapon, assault rifle was on ADS mode and it was a hassle jadajadaja...so annoying. This should be changed that shoulder aim is default after weapon switch. I talk about game almost everyday with other players in chat, I still haven't met one who thinks current implementation is good. Please consider to get this on par with other games. It's would be also one small step to make game easier to approach and learn for new players. -
UX improvement - Shoulder aim as default after weapon switch
GimbleFIN_ posted a topic in Suggestions & Feedback
Current implementation is different than other games and that seems to be kind of a big problem in game like this. I have died countless of times after I've been ADS with primary, then after enemy is closer I switch to secondary CQB weapon and guess what? When I intend to shoot enemy that is now very close my brain and muscle memory thinks weapon is on shoulder aim mode like in other games...after a hassle it's all over never got a change to even switch view before I'm dead. 😞 So, I would propose that either change this as it is on other games as default, or make an additional option so that user can choose preference on this. How about it? I don't think it would be very big implementation effort, but would help some of us massively to have better experience fighting. -
I've noticed few bugs, but forgot to grab video of them. Will do that later. Bugs are pretty obvious, so maybe most of them known already. But here is a one for starters that I have video of: In case you didn't know UI is now bugged when donating food. Not big deal, but can be little confusing especially for new players. Check video below. https://gameclips.io/GimbleFIN/54aa02cc-e6d0-4ea9-a8ac-f4ce96999083
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Maybe one of the the worst UI-Bug in current implementation is that sometimes you can't interact with item like Drop here in this example. This bug is also reproducible if you shoot someone on top of the locked container and then try to interact with lock on top of container...you can't, while similar than in below video interaction is force-locked on victims body. I'm not sure if this can also repro near safe or other items, but devs & Testers please check it out while fixing and verifying this. Check out the video from link below. So far confirmed where repro is Drop and top of locked container. Grenade was blown near Drop before this occurred, I also was looting earlier on Drop but had to cancel while that dead guy was camping it and started shooting. Not sure if me looting it earlier or grenade had something to do with this? On the locked container scenario probably the dead guy had touched lock before I shot him. https://gamerdvr.com/gamer/gimblefin/video/149329509
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Hopefully you already have done "hard reset reboot on a console" ? If not do that first. To perform a hard restart, hold the power button for 10 seconds while the system is on. The system will turn off. When you hit the button again, it will start and display the green start-up screen. All your data is preserved, but cache is cleared and some settings are reverted and log-in or game start issues are resolved. If that didn't sort it out, then try to delete save game data and give it another go.
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Subject says it all. What is it? I've been around while I have no clue? Now crowns? In Dev. stream you guys talked about how to introduce new players better? ...how about some bundle with crowns so that's easier for new players to hop in! Honestly I have now clue what this is? I redeemed it' but I didn't notice anything anywhere. What is it? Some description would be nice, but I guess it's not crowns, so new players will suffer also on Christmas time right?
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I recently started using Dolby Atmos for Headphones codec instead of DTS X while playing. I also have adjusted EQ with Dolby App and have custom preset enabled. Now it appears that sometimes after game being put to background and then later resuming game can cause audio bug where: 1) No Audio at all OR 2) There is Audio, but it's totally messed up. For example sound effects like someone opening locked container is normal, but steps can be barely be heard on max volume. My friend did the same switch recently and Bug has occurred also on him couple of times already. We both have played hundreds of hours of Vigor and neither had never this problem before. So I'm sure this is Dolby Atmos for Headphones related issue.
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Audio-BUG with Dolby Atmos for Headphones
GimbleFIN_ replied to GimbleFIN_'s topic in Suggestions & Feedback
Hi, I was thinking about that too, but didn't see necessary while outcome was so obvious. Forgot to mention that recovery was "Hard restart" on a console. However, recently after I posted here there was an update on "Dolby Access" App. After that update we haven't seen this bug anymore. So for know it seems there was on issue on their codec and it has now been sorted out. *knock on the wood* So everything is good now, if I ever see it again I grab the clip. -
And how Bohemia will deal with them? So after hundreds of games I have to say this community is awesome! But nothing is perfect there are always few rotten egg even here 😞 So not sure about how exactly the user agreement says? But I could assume that in game you can invest also real money cheating (playing Solo as Duo) isn't ok and could lead to timed or permanent ban from game? This kind behavior destroy the experience and there definitely should be a way to report rotten eggs. Either in game, or via some report page? At least on Xbox/PS it's very simple and easy to grap video about the situation where you can clearly see what happened where people are playing together in Solo. Sharing video with anyone is super-easy. Maybe in addition to video proof devs could check the logs about the situation in question before banning user. There also might be automatic AI-controlled tools to determine this kind of behavior in game, hope this kind of stuff is in thoughts that could be very effective. Those who want to play "Lone wolf" I'm glad there is a change to do that. But those who try to learn the game as new players, it's very difficult even without these cheaters. Solo should be strictly and always Solo if that is what user choose to play.
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Switching between current & previous weapon should always work with Y-button
GimbleFIN_ posted a topic in Suggestions & Feedback
So, it says on the control scheme screen that Y-button is weapon switch. But it's not, I kind of understand that to start with it's not always working because game can't know which weapon you want to switch to? But if there are only two weapons in loadout it's obvious and this should work to start with without need to select anything. If you have more than two weapons and have weapon 1 in hand and you weapon 2 with LB then after that Y-button should switch between the 1 and 2 until you select something else with RB and so on...also if you use consumable then Y doesn't work again. Not sure if this was always broken like this while I was away for 3 years, or is this a fresh bug? Anyway, this is a small hanging apple that should be definitely be fixed. It improves experience a lot while you don't have to mess with the RB selection menu in middle of gun fight to switch weapon. -
Switching between current & previous weapon should always work with Y-button
GimbleFIN_ replied to GimbleFIN_'s topic in Suggestions & Feedback
You guys implemented this 😮 Nice, keep up the good work! -
I'm not sure what's up with this. After you pick up weapon from map or from dead, you need to reload it twice. If you only reload once, next time you open the door or pick up anything from ground you will reload simultaneously again. (Bug?) It's kind of annoying and also can be a big problem if you start reloading without intention when enemy is close, especially if you have LMG. Reload should mean always reload, including one in chamber.