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Hellmaker2a

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Everything posted by Hellmaker2a

  1. Hellmaker2a

    Darker sat image

    ok, i will read previous posts before asking a question... Thanks !
  2. Hellmaker2a

    Darker sat image

    Hi all I would like to apologize in the first place, if this question has already been asked, but after many researches I have not found an answer that can help me. The question is as follows: I can't figure out how I can get a rendering such as the one in the image below (blur and darker effect) my own satellite image is brighter and sharper in comparison. I tried to decrease the brightness (I use GIMP) without success, the image on the ground was very ugly, I tried to change the parameters: terrainBlendMaxDarkenCoef terrainBlendMaxBrightenCoef Mapdrawingbrightnessedit No more success... someone could help me either I do not understand or I had to forget something... Do I just have to place a dark mask over it? A other sat image (Altis in this case) : https://i.imgur.com/CrgLf8C.jpg My own : https://i.imgur.com/hWEBy3X.jpg Thanks in advance.
  3. Hellmaker2a

    Darker sat image

    Hi, That exactly what i'm looking for, i suppose the discord is https://discord.gg/arma ? or something other ? thanks !
  4. Hellmaker2a

    Terrain Processor Crash Closing

    Still bugged in Stable (Crash when i click on "Add Task button" or load à project .tpp file) And a strange behavior in Dev Build... when i want import .lbt file on TB trees are present but not in Buldozer and not in-game...
  5. Hellmaker2a

    Terrain Processor Crash Closing

    I have switch on Developpement build (problem is solved !)
  6. Hellmaker2a

    Terrain Processor Crash Closing

    This bug is fixed? I have crashs too :( - I have reinstall all VC++ redist (2010, 2012, 2015 and 2017) no effects... 2018-12-05 18:50:16,993 [INFO]: Logger initialized 2018-12-05 18:50:17,013 [INFO]: ===================================================================== 2018-12-05 18:50:17,015 [INFO]: Arma 3 Tools Launcher 2018-12-05 18:50:17,018 [INFO]: == C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe == 2018-12-05 18:50:17,019 [INFO]: Build: Public 2018-12-05 18:50:17,020 [INFO]: Version: 1.010.0.6344 2018-12-05 18:50:17,021 [INFO]: ProductName: Arma 3 Tools Launcher 2018-12-05 18:50:17,022 [INFO]: ===================================================================== 2018-12-05 18:50:17,025 [INFO]: Privileges: IsProcessElevated=False IsRunAsAdmin=False 2018-12-05 18:50:17,027 [INFO]: Loaded assemblies: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 Arma3Tools, Version=1.10.0.6344, Culture=neutral, PublicKeyToken=null v4.0.30319 Void Main(System.String[]) Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Runtime.Remoting, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 common, Version=0.71.32.5446, Culture=neutral, PublicKeyToken=06bca799acc68d82 v4.0.30319 log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a v4.0.30319 LibCommon, Version=1.1.105.6343, Culture=neutral, PublicKeyToken=null v4.0.30319 NativeMethods, Version=1.36.53.6341, Culture=neutral, PublicKeyToken=null v4.0.30319 2018-12-05 18:50:17,028 [INFO]: System info: System/Current dir: C:\SteamLibrary\steamapps\common\Arma 3 Tools System/Command line: "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe" /parent=steam System/OS Version: Microsoft Windows NT 10.0.17134.0 System/OS 64bit: True System/Process 64bit: False System/Personal dir: C:\Users\david\Documents System/Local App Data dir: C:\Users\david\AppData\Local 2018-12-05 18:50:17,029 [INFO]: ===================================================================== 2018-12-05 18:50:17,165 [INFO]: Begin of diagnostic 2018-12-05 18:50:17,167 [INFO]: Check license 2018-12-05 18:50:17,231 [INFO]: Check dependencies 2018-12-05 18:50:17,233 [INFO]: VisualCRuntime2010_X86: True 2018-12-05 18:50:17,234 [INFO]: VisualCRuntime2012_X86: True 2018-12-05 18:50:17,235 [INFO]: Check system.drawing 2018-12-05 18:50:17,236 [INFO]: Check P drive 2018-12-05 18:50:17,237 [INFO]: Check files 2018-12-05 18:50:17,241 [INFO]: Check registry 2018-12-05 18:50:17,243 [INFO]: Validatation 2018-12-05 18:50:17,243 [INFO]: End of diagnostic 2018-12-05 18:50:17,244 [INFO]: Initializing Arma3Tools... 2018-12-05 18:50:17,797 [INFO]: Function exist(application As String = bipte) As Boolean 2018-12-05 18:50:17,800 [INFO]: Function exist(application As String = mikero) As Boolean 2018-12-05 18:50:17,801 [INFO]: Function exist(application As String = bipte) As Boolean 2018-12-05 18:50:17,802 [INFO]: Function exist(application As String = mikero) As Boolean 2018-12-05 18:50:17,803 [INFO]: settings file checked 2018-12-05 18:50:17,811 [INFO]: ==================================================== 2018-12-05 18:50:17,814 [INFO]: Parent: Arma3Tools 2018-12-05 18:50:17,815 [INFO]: BEGIN Main_Load 2018-12-05 18:50:17,818 [INFO]: checkInstallation 2018-12-05 18:50:17,819 [INFO]: checkInstallation/Registry 2018-12-05 18:50:17,820 [INFO]: END Main_Load 2018-12-05 18:50:17,834 [INFO]: Parameter: /parent=steam [PASSED] 2018-12-05 18:50:25,677 [INFO]: FileName adjusted - workdrive.exe 2018-12-05 18:50:25,680 [INFO]: filePath validated 2018-12-05 18:50:25,681 [INFO]: process ready to be started 2018-12-05 18:50:25,709 [INFO]: Unable to retrieve all process info: La référence d'objet n'est pas définie à une instance d'un objet. 2018-12-05 18:50:25,711 [INFO]: à System.Diagnostics.ProcessModule.ToString() à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments) 2018-12-05 18:50:25,712 [INFO]: Process started: workdrive.exe 2018-12-05 18:50:28,355 [INFO]: proceed [Application="TerrainProcessor" type=7 Arguments="" path="TerrainProcessor"] 2018-12-05 18:50:28,368 [INFO]: FileName adjusted - TerrainProcessor.exe 2018-12-05 18:50:28,369 [INFO]: filePath validated 2018-12-05 18:50:28,370 [INFO]: process ready to be started 2018-12-05 18:50:29,613 [INFO]: Unable to retrieve all process info: Accès refusé 2018-12-05 18:50:29,616 [INFO]: à System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) à System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) à System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId) à System.Diagnostics.Process.get_MainModule() à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments) 2018-12-05 18:50:29,617 [INFO]: Process started: TerrainProcessor.exe 2018-12-05 18:50:29,618 [INFO]: /proceed 2018-12-05 18:50:40,990 [INFO]: proceed [Application="Logs" type=2 Arguments="" path=""] 2018-12-05 18:50:41,002 [INFO]: sCommand="explorer "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Logs"" 2018-12-05 18:50:41,020 [INFO]: /proceed
  7. Hellmaker2a

    Question about real satellite image

    Thank you for the information, I suspected a little. Anyway I think I'm going to spend a lot of time tweaking the satellite image and soil clutter (Gimp is my friend). Currently on my map which is 10km x 10km (continental type) I have already placed almost all my roads and vegetation (remains the lakes, buildings, decorations...). The path will still be very long... it's good I'm not hurry :) Best Regards !
  8. Hello I am currently working on a map project, everything is not going too bad, I was able to find all the information by searching all over the net. Despite everything I have a question to which I have no precise answer: "What type of treatment had the satellite image 1 compared to the 2? " -Is this the zoom that is different? -Is it a treatment (Photoshop, Gimp...)? And which one? Because in my case the trees on the ground are clearly too visible. I have try with adding noise and gaussian blur but i'm not happy of this result. Image 1 Image 2 Thanks in advance !
  9. Hellmaker2a

    Question about real satellite image

    After somes tries with Noise and Blur effects only on trees areas, i have this : Seems to be good :) @rossoe : The first image is from Altis :)
  10. Hello, I post this message after many search, and after lot of tries to resolve my problem myself, after 3 days i'm again in trouble. Problem : I have only 3 textures on my layer.cfg but i can't show all textures, only 2 textures are showing in game or in Buldozer... i think a grid problem, or a number of texture by cell problem, but i'm not good enough for solve this problem at this time. In this case : - gdt_beach texture are in RGB Red in my MASK and she is in game - h2a_drygrass texture are in the rest of the map and h2a_weed are not showed Technical Infos : Logs : ===================================================================== == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" Exe timestamp: 2017/11/15 18:34:49 Current time: 2018/05/13 14:06:15 Type: Public Version: 140800 ===================================================================== Application initialization finished. Layer 'default' successfully loaded. Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid. Warning: surface mask tile "M_000_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_002_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_000_lco.png" - found 41 materials (4 allowed) Warning: surface mask tile "M_006_000_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_007_000_lco.png" - found 34 materials (4 allowed) Warning: surface mask tile "M_008_000_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_000_lco.png" - found 69 materials (4 allowed) Warning: surface mask tile "M_010_000_lco.png" - found 139 materials (4 allowed) Warning: surface mask tile "M_011_000_lco.png" - found 98 materials (4 allowed) Warning: surface mask tile "M_012_000_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_001_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_001_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_001_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_001_lco.png" - found 141 materials (4 allowed) Warning: surface mask tile "M_012_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_002_lco.png" - found 43 materials (4 allowed) Warning: surface mask tile "M_005_002_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_002_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_002_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_002_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_009_002_lco.png" - found 192 materials (4 allowed) Warning: surface mask tile "M_010_002_lco.png" - found 137 materials (4 allowed) Warning: surface mask tile "M_011_002_lco.png" - found 130 materials (4 allowed) Warning: surface mask tile "M_012_002_lco.png" - found 41 materials (4 allowed) Warning: surface mask tile "M_000_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_003_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_003_lco.png" - found 203 materials (4 allowed) Warning: surface mask tile "M_011_003_lco.png" - found 194 materials (4 allowed) Warning: surface mask tile "M_012_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_005_lco.png" - found 37 materials (4 allowed) Warning: surface mask tile "M_003_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_005_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_005_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_006_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_004_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_006_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_007_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_001_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_007_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_007_lco.png" - found 62 materials (4 allowed) Warning: surface mask tile "M_006_007_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_007_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_000_008_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_008_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_004_008_lco.png" - found 125 materials (4 allowed) Warning: surface mask tile "M_005_008_lco.png" - found 102 materials (4 allowed) Warning: surface mask tile "M_008_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_009_lco.png" - found 46 materials (4 allowed) Warning: surface mask tile "M_004_009_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_009_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_010_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_009_lco.png" - found 9 materials (4 allowed) Warning: surface mask tile "M_000_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_010_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_010_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_011_lco.png" - found 42 materials (4 allowed) Warning: surface mask tile "M_001_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_011_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_000_012_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_012_lco.png" - found 43 materials (4 allowed) Warning: surface mask tile "M_002_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_004_012_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_012_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_006_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_007_012_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_008_012_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_010_012_lco.png" - found 48 materials (4 allowed) Warning: surface mask tile "M_011_012_lco.png" - found 74 materials (4 allowed) Warning: surface mask tile "M_012_012_lco.png" - found 47 materials (4 allowed) Debugger info - (func: CV4WGridImporter::LoadV4wGrid(45)) [AssertNoDlg] MainThread=10840 istream.good() WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed. Map size: width = 1024, height = 1024 0 objects placed on map. Application deinitialization. Application deinitialization finished. File : layers.cfg class Layers { class h2a_drygrass { texture = "h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa"; material = "h2a\h2a_north_america_nightmare\data\h2a_drygrass.rvmat"; }; class h2a_weed { texture = "h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa"; material = "h2a\h2a_north_america_nightmare\data\h2a_weed.rvmat"; }; class gdt_beach { texture = "h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa"; material = "h2a\h2a_north_america_nightmare\data\gdt_beach.rvmat"; }; }; class Legend { picture = "h2a\h2a_north_america_nightmare\source\mapLegend.png"; class Colors { h2a_weed = = {{0,255,0}}; h2a_drygrass[] = {{255,0,0}}; gdt_beach[] = {{0,0,255}}; }; }; Img : data folder File : gdt_beach.rvmat ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\gdt_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; File : h2a_drygrass.rvmat ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; File : h2a_weed.rvmat ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\h2a_weed_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; File : config.cpp class CfgPatches { class h2a_north_america_nightmare { units[] = {}; weapons[] = {}; requiredVersion = 0.1; fileName = "h2a_north_america_nightmare.pbo"; author = "Hellmaker2a"; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"}; }; }; class CfgVehicles{}; class CfgWorlds { class DefaultWorld { class Weather { class Overcast; }; }; class CAWorld: DefaultWorld { class DayLightingBrightAlmost; class DayLightingRainy; class Lighting; class Weather: Weather { #include "config\LightingNew.hpp" #include "config\Overcast.hpp" }; }; class Altis: CAWorld { class Grid; class DefaultClutter; }; class h2a_north_america_nightmare: Altis { #include "config\Lighting.hpp" #include "config\DayLightingBrightAlmost.hpp" #include "config\DayLightingRainy.hpp" cutscenes[] = {}; description = "North-America Nightmare"; worldName = "h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp"; startTime = "06:00"; startDate = "21/08/2014"; startWeather = 0.2; startFog = 0.0; fogBeta0Min = 0.0; fogBeta0Max = 0.02; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {3072,3072,500}; seagullPos[] = {3072,30720,500}; longitude = 65; latitude = -34; elevationOffset = 0; envTexture = "A3\Data_f\env_land_ca.paa"; //midDetailTexture = "h2a_north_america_nightmare\data\av_middle_mco.paa"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; //pictureMap = "\h2a_north_america_nightmare\data\pictureMap_ca.paa"; //pictureShot = "\h2a_north_america_nightmare\data\ui_Schultz_ca.paa"; plateFormat = "A#$-####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; author = "Hellmaker2a"; newRoadsShape = "\h2a\h2a_north_america_nightmare\data\roads\roads.shp"; ilsPosition[] = {}; ilsDirection[] = {}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; loadingTexts[] = {North-America Nightmare by Hellmaker2a}; #include "config\OutsideTerrain.hpp" class SecondaryAirports{}; #include "config\Sea.hpp" #include "config\Underwater.hpp" #include "config\SeaWaterShaderPars.hpp" #include "config\Grid.hpp" #include "config\Clutter.hpp" class Ambient{}; class AmbientA3 { maxCost = 500; class Radius440_500 { areaSpawnRadius = 440.0; areaMaxRadius = 500.0; spawnCircleRadius = 30.0; spawnInterval = 4.7; #include "config\Species_440_500.hpp" }; class Radius40_60 { areaSpawnRadius = 50.0; areaMaxRadius = 83.0; spawnCircleRadius = 10.0; spawnInterval = 1.5; #include "config\Species_40_60.hpp" }; class Radius30_40 { areaSpawnRadius = 30.0; areaMaxRadius = 40.0; spawnCircleRadius = 3.0; spawnInterval = 3.75; #include "config\Species_30_40.hpp" }; class Radius15_20 { areaSpawnRadius = 15.0; areaMaxRadius = 20.0; spawnCircleRadius = 2.0; spawnInterval = 2.85; #include "config\Species_15_20.hpp" }; class Radius6_10 { areaSpawnRadius = 6.0; areaMaxRadius = 10.0; spawnCircleRadius = 1.0; spawnInterval = 0.1; #include "config\Species_06_10.hpp" }; }; class Names { #include "h2a_north_america_nightmare.hpp" }; }; }; class CfgWorldList { class h2a_north_america_nightmare{}; }; class CfgMissions { class Cutscenes{}; }; #include "config\CfgSurfaces.hpp" #include "config\CfgSurfaceCharacters.hpp" File config/CfgSurfaceCharacters.hpp class CfgSurfaceCharacters { class H2AWildGrassClutter { probability[] = {0.4,0.2,0.3,0.07,0.02,0.01}; names[] = {"GrassTall","AutumnFlowers","GrassBunch","GrassCrooked","WeedDead","WeedDeadSmall"}; }; }; File : config/CfgSurfaces.hpp class CfgSurfaces { class Default{}; class Water{}; class H2AWeed: Default //ok { files = "h2a_weed_*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; soundEnviron = "grass"; character = "H2AWildGrassClutter"; soundHit = "soft_ground"; }; }; File : config/Clutter.hpp class clutter { class GrassTall: DefaultClutter { model = "a3\plants_f\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class AutumnFlowers: DefaultClutter { model = "a3\plants_f\Clutter\c_Flower_Medium_White2.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class GrassBunch: DefaultClutter { model = "a3\plants_f\Clutter\c_Grass_Bunch_Small.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.2; scaleMax = 0.6; }; class GrassCrooked: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.4; scaleMax = 0.8; }; class WeedDead: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassDead_Tuft_Stony.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class WeedDeadSmall: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassLong_DryBunch.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 0.9; }; }; Any suggestion to solve this problem ? thanks in advance !
  11. Hellmaker2a

    Trouble with ground textures

    Ok, thanks for this help. - I have make a mask from scratch with Gimp2 - I have rename to h2a_beach_*.paa files and .rvmat - I have modified filename on .rvmat (h2a_beach_co.paa & h2a_beach_nopx.paa) - I have put texture layer to 48x48 - Maskcolorcheck dont throw any errors - Log seems correct ===================================================================== == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" Exe timestamp: 2017/11/15 18:34:49 Current time: 2018/05/13 19:02:46 Type: Public Version: 140800 ===================================================================== Application initialization finished. Layer 'default' successfully loaded. Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid. WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed. Map size: width = 1024, height = 1024 0 objects placed on map. Connecting to buldozer... Warning: Connection Established... Creating landscape... Texturing surface... Creating objects... Creating road network... Closing connection to buldozer... Buldozer was terminated - Buldozer no longer responding to messages. Connection automatically closed. And... problem is solved... many thanks to you !
  12. Hellmaker2a

    Trouble with ground textures

    I forgot to say i have try to use Pennyworth mask checker... all tiles are in error...
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