Northlander
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Talked to my host now, they set it to 64bit instead of 32bit and they helped me get the .dll file into the folder. But are still facing the same error “Server must be running 64-bit”
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Have now changed my server host, because last one couldn't run custom launch parameters. But ran into an new issue with the new one. Upon joining game, black screen in shown with text "Initializing" and upper right corner "Server must be running 64-bit And to add: My host isn't letting me put the real_date_64.dll in the folder 4:23:48 "*****************************************************************************" 14:23:48 "************************* Server Config Starting ****************************" 14:23:48 "*****************************************************************************" 14:23:48 "***** Mission Start: [1970,1,1,1,0,0] * Product Version: [""Arma 3"",""Arma3"",182,144647,""Stable"",true,""Windows"",""x86""] * Mission Name: Apex_framework_108 * Server Name: Northern Gaming - GRID - EU1 * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****" 14:23:48 "*****************************************************************************" 14:23:48 "***** Difficulty Options ***** *****autoReport: 0 *****cameraShake: 1 *****commands: 0 *****deathMessages: 0 *****detectedMines: 0 *****enemyTags: 0 *****friendlyTags: 0 *****groupIndicators: 0 *****mapContent: 0 *****mapContentEnemy: 0 *****mapContentFriendly: 0 *****mapContentMines: 0 *****mapContentPing: 0 *****multipleSaves: 0 *****reducedDamage: 0 *****scoreTable: 0 *****squadRadar: 0 *****staminaBar: 0 *****stanceIndicator: 0 *****tacticalPing: 0 *****thirdPersonView: 0 *****visionAid: 0 *****vonID: 0 *****waypoints: 0 *****weaponCrosshair: 0 *****weaponInfo: 2 " 14:23:48 "*****************************************************************************" 14:23:48 "***** SETUP ERROR * Server must be x64 or Linux *" 14:23:48 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 14:23:48 Attempt to override final function - bis_fnc_storeparamsvalues_data 14:23:48 Attempt to override final function - qs_fnc_whitelist 14:23:48 Attempt to override final function - qs_missionconfig_commds 14:23:48 Attempt to override final function - qs_missionconfig_commurl 14:23:48 Attempt to override final function - qs_missionconfig_comma3u 14:23:48 Attempt to override final function - qs_missionconfig_ah 14:23:48 Attempt to override final function - qs_missionconfig_reduceddamage 14:23:48 Attempt to override final function - qs_missionconfig_cosmetics 14:23:48 Attempt to override final function - qs_missionconfig_monetizeurl 14:23:48 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:23:50 Mission id: d73036a38f73e5aeb3fe5ea0e4ff6e756679e97e 14:25:52 Unaccessible 14:25:52 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed 14:26:42 Unaccessible 14:26:42 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed "
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Northlander started following Apex Framework
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Getting this message upon loading into lobby: Script @Apex_cfg\whitelist.sqf not found. Any ideas on what the problem might be? Yes, the whitelist.sqf is inside the Apex_cfg folder.
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