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.NoName.

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About .NoName.

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  1. I played a bit around with this one: http://www.armaholic.com/page.php?id=24088 Shows me the errors I told you...
  2. There is an invisible space sign which cause the errors!? So if I have "/*" causing an error, I put the cursor on first position, hit "del" then the error is gone.
  3. I didn't delete user/username/.p2 before,SORRY!!! So some old stuff was still used before I guess. I correctet this, now I have many errors: Recognition error on '¿' Recognition error on '?' Recognition error on '»' ALL are recognition errors. And it seems they are all in the first line and are all caused by comments. ( by "/*" or "//" )
  4. Hi Had problems with eclipse, now eclipse works again. Installed the new SQDev Version, got a lot of errors still. While updating the keywords I got a "java.net.SocketTimeoutException: Connection timed out" error. Updating went on but eclipse still shows me a lot of errors after it. Don't know if I wanna try on, syntax highlighting for Notepad++ is fine for me, I guess. Errors are only of 4 types: Invalid closing character "]" ( also with "}" ) mismatched input ' ' expecting <EOF> mismatched input 'ï' expecting <EOF> Did the updating again, got out-of-memory error. This time the progress in % wasn't shown on the bottom of eclipse, the time before it did!?!
  5. Hello I missed the medi equipment spawning when AI revives. I inserted " [_healer, _injured] call AIS_Effects_fnc_medEquip; " in the fn_ReviveAI.sqf. This works and I hope it gives no side effects. :-) Would it be possible to implement randomly calls for help while the AI is laying around injured? I know this from the btc_quickRevive system. Played around a bit but couldn't get it work like it does in btc revive system. In AIS if a unit goes down, she calls for help once, is it possible that she does this call again from time to time while it is injured? Thanks for your work, script is great so far!!! :-)
  6. Error is not only with setSkill. I will wait... :-) See you!
  7. Ok,thank you!!! What I did just right now: "Updating Keywords...". (BIKI-API: https://community.bistudio.com/wikidata/api.php Main page name: Category:Scripting_Commands_Arma_3) Took a very long time and then gave me a Out-of-memory error (16GB :-) ). I closed and deletet the project, did the updating with an empty navigator again. Same error occured... I will check back here next week. Happy easter! :-)
  8. _unit setSkill ["spotTime",0.65]; is a stupid example!!! :-) spotTime of the unit should be set to 0.65, right? So _unit setSkill spotTime; makes no sense... Confusion.... :-) I don't have to open all the files in eclipse so the variables are globaly known??? They all are in the navigator so eclipse should have knowledge of all of them.
  9. Thanks for the quick response! :-) As far as I see, ALL errors are type-conflicts. original code: _unit setSkill ["spotTime",0.65]; gives: Expected type "Number" but got "Array"! (the stuff in the brackets is identified as an array,isn't it.) I change to: _unit setSkill spotTime; (that's the syntax "setSkill" awaits, so no error but semantik is changed now...) original code: if(r3_currentDayState == "day" OR r3_currentDayState == "") then { ... }; gives: Expected type "Boolean" but got "String"! I change to: if( (r3_currentDayState == "day") OR (r3_currentDayState == "") ) then { ... }; //gives me no error no more! Eclipse awaits another language??? Anything wrong with the settings? But I imported the project as a SQDev project! Macro usage has nothing to with it, I guess. There are soooo many errors but ALWAYS type-conflicts!
  10. Hello! I startet editing missions not long ago, only changed other players mission to learn what's going on so far... I think R34P3Rs framework seems to be really cool, so I tried to understand how it works and how I can implement it in other missions. As I thought about doing this in eclipse and found your plugin I was very happy, thanks for your work!!! :-) But my Problem is: Eclipse shows me 100000 syntax errors! The framework works in the game, so why is that? I can "correct" the errors by changing the syntax of the code a bit in a way I know from other languages but that can't be the point?!?! What am I missing here? (Everything installed properly, set the paths, imported the unPBOed file and so on... R34P3Rs Framework causes errors together with ALiVE so I thought about eclipse for better checking/understanding.) Greetings an keep going!
  11. Hello Not sure if I'm right here but I'm new here and searched a while, couldn't find what I wanted to know. I want to get my whole team being able to call in CAS by a trigger. Means, if any member in my team (or only the teamleader, that's not important!), fires a trigger, then EVERY (that's important!) teammember should be able to call in CAS. It works for only one player but I can't get it work for each one in my team. I tried: "p1 synchronizeObjectsAdd [cas]; p2 synchronizeObjectsAdd [cas]; p3 synchronizeObjectsAdd [cas];" where p1..p3 are the players, cas is the support module. Only p1 will be able to call in cas. I also tried to make a specific trigger for each player as a workaround, also I tried 1 trigger for p1 for artillery, another trigger for p2 for heli-transport and so on, didn't work. (Tried this in many different ways!) Seems to me, like the support module can only be activated once, could this be??? (I can fire all these specific triggers with the specified player but only one of them, so each one for itself works, but only ONE! If I fired one, no other will work after that!) I read here and there that there is a bug in eden with triggered cas for several players, maybe this is just the problem??? I'm pretty new to editing, so be nice! ;-) Thank you!!!!
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