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Casio91Fin

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Everything posted by Casio91Fin

  1. My coop idea is how players would get fire support for their missions. If there are more than 3 players in a player group then group leader could get a fire support command. (Radio commands 1. artillery, 2. air support, 3.missile attack and something else ) Is it possible to do?
  2. @pierremgi I'm going to test today - Works well. I tested with artificial intelligence and it works flawlessly.
  3. Hi. How should the Defense module be done correctly so that it works properly? I’ve watched videos and read, but I can’t get it to work. And somewhere I’ve read that it doesn’t work anymore is this claim true? If anyone could make it work and tell me how to make it work.
  4. Really good work. Is it possible for the earth to be a map and not the soil material?
  5. i think is best option: I don’t want infantry to swim in the ocean, but for some reason some spawn in the ocean. (better explained)
  6. Can you fix few thing and add? 1. Enemies do not spawn in the water, applies to all inf, light veh, heavy veh, static weapon. 2. light vehicles would also have infantry. (80% chance that there is an infantry ride)
  7. Casio91Fin

    Names of different cities

    😎 Works like a dream
  8. Hey Question? how to make these three work so that there is no need to swap places with each other. _TownName = text nearestLocation [_Mission_Pos, "NameVillage"]; <<-------/NameCity / NameCityCapital / NameVillage [west, [localize "STR_CAS_Mission_Name_4", "Suomi Painaa Tehtävät"], [format [localize "STR_CAS_Mission_Text_4", _TownName], localize "STR_CAS_Mission_Name_4", ""], _Mission_Pos, true, 1, true, "danger", true] call BIS_fnc_taskCreate; [localize "STR_CAS_Mission_Name_4", "ASSIGNED", true] spawn BIS_fnc_taskSetState; SP_Mission_Pos_Residential =
  9. Casio91Fin

    Names of different cities

    now did not give an error, but also no name
  10. Casio91Fin

    Names of different cities

    _TownName = text (nearestLocations [_MissionPos, ["NameCity", "NameCityCapital", "NameVillage"], 200] #0); = "Any"? mission text ------------- (00007FF7B08441D0) ------------------- - -- - - - -- -
  11. Casio91Fin

    Names of different cities

    I do not get to work, even though I am very close to its success
  12. Casio91Fin

    Names of different cities

    Thanks for this, but it only gives me the coordinates. No village or city names. _TownName = nearestLocations [_Mission_Pos, ["NameCity", "NameCityCapital", "NameVillage"], 200]; //had to delete "text" when an error message was received why? mission text ......... ..... ..... ...... ([location namecity at 9188, 15948] = Agios Dionysios ) ..................
  13. Hey. When I tried to try this arma 3 I got the message "Error when loading the scenario!" can you fix this? demo mission
  14. How to add the prize if a player kills 10 AIs and the player gets one respawn ticket. I already have this kind of floor plan initServer.sqf: addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if ((_killed isKindOf "Man") and (!isPlayer _killed)) then { [_killer, 100] call HALs_money_fnc_addFunds; removeAllWeapons _killed; removeAllItems _killed; removeAllAssignedItems _killed; deleteVehicle (nearestObject [_killed, "WeaponHolderSimulated"]); }; }];
  15. Casio91Fin

    Add a prize

    @gc8 Thank you. It works really well. initServer.sqf: addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; _killer setVariable ["numKilled", (_killer getVariable ["numKilled",0]) + 1 ]; if( (_killer getVariable ["numKilled",0]) >= 10 ) then { [_killer, 200] call HALs_money_fnc_addFunds; [_killer, +1] call BIS_fnc_respawnTickets; _killer setVariable ["numKilled", 0]; // Reset }; if ((_killed isKindOf "Man") and (!isPlayer _killed)) then { [_killer, 50] call HALs_money_fnc_addFunds; removeAllWeapons _killed; removeAllItems _killed; removeAllAssignedItems _killed; deleteVehicle (nearestObject [_killed, "WeaponHolderSimulated"]); }; }];
  16. Casio91Fin

    [RELEASE] HALs Store v1.5

    Hey. @HallyG Is it possible to create a vehicle trader as well? And how about getting the items to the nearest box in the same way as to the nearest car? When an item is created in a box or vehicle. Could it also be that he who bought the object sees only what he has bought. And not the friend who might take a friend’s gun.
  17. hello. this look nice, but i dont get this working even i go step to step. Could you make a demo version? And can you make an addition to this? + after waves game comes to end. you do a good job. 👍
  18. hey. I needed help with this. i need to add these to the script, but somehow it is difficult. + an interruption in file download if the player goes far away from the laptop. + a random chance that the download failed during the download. laptop.sqf _Progress = 0; hacked = false; _unit = _this select 0; _unit removeAction 0; while {_Progress < 100} do { _Progress = _Progress + 1; hintSilent format ["Downloading... %1", _Progress]; if (_Progress >= 100) then { hacked = true; _Progress = 100; hint "Download is Complete!"; }; sleep 2.5; };
  19. Casio91Fin

    laptop tasks

    I try, but a few problems came up. 1. it stops downloading but no message.🙁
  20. Casio91Fin

    laptop tasks

    thank you @beno_83au helping.
  21. Hello how do I get 1st person view, so that the command can not be skipped. trigger: Condition: this && (vehicle player in thisList) On Activation: while {true} do {vehicle player switchCamera "INTERNAL"}; titleText ["You are\nIN\n1stPV Area!", "PLAIN DOWN", 3]; On Deactivation: titleText ["You are\nOUT\n1stPV Area!", "PLAIN DOWN", 3];
  22. Hey. Does anyone know how to get the AI to fire at different fire speeds? "Auto"/"burst"/"Single"?
  23. Casio91Fin

    AI firemode?

    @pierremgi i think currenWeaponMode what looking for, but how use it?
  24. Casio91Fin

    More players, More enemies

    Luotko vihollisen scriptinä?
  25. Enemies would have to hack object for that mission to succeed. Defenders would be able to stop the hacking. And the enemies would have to hack the object again How to make this idea work? Object = Data terminal Enemy side = Opfor / IND Defenders side = Blufor it would also be nice if the terminal also had its own animations. If there is already a script for one. so link or text
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