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KmdrFarsight

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Everything posted by KmdrFarsight

  1. Highlight them all, right click, save as custom composition
  2. KmdrFarsight

    Community Texture Templates.

    Here's an XCF template for the ILBE radios made by Raspu. I included a config and some rough textures so you can see how it works. Not great not terrible. https://drive.google.com/file/d/1qBHNYlcwMtcVXow1HzfHgy3kvAPDzrba/view
  3. KmdrFarsight

    F.A.R.T.

    Project dropped due to lack of interest from myself. Can this thread be locked or deleted.
  4. KmdrFarsight

    F.A.R.T.

    Farsights Attempt at ReTextures or F.A.R.T. is just a small project I started a while ago and had no motivation to finish because of how small it was. Well rather than seeing it go to waste I figured I'd make it public and be done with it. Only consists of the 3 outfits shown which are mixed camo patterns. Feedback is appreciated and feel free to make suggestions, I won't guarantee I'll make them all but maybe. Feel free to use it but don't claim it as your own or edit it in such a way as to claim it as your own, that's just bad and you should feel bad. https://steamcommunity.com/sharedfiles/filedetails/?id=1821275670
  5. KmdrFarsight

    F.A.R.T.

    Updated the textures (again) Added some Boonies in matching colors, and a helmet and vest in flat OD for now.
  6. KmdrFarsight

    F.A.R.T.

    I’m going to do some matching vests and kit bags for this, one of each camo pattern and maybe a plain green and tan variant too so people can mix and match as they see fit.
  7. KmdrFarsight

    F.A.R.T.

    3 New uniforms as mentioned above
  8. KmdrFarsight

    F.A.R.T.

    Should have 3 more out today, mixed AOR 1+2, Multicam and MC Tropic and generic Grey and Tan
  9. KmdrFarsight

    F.A.R.T.

    Well now, ain't that something good to know 😎🤘
  10. KmdrFarsight

    F.A.R.T.

    Does it use the same texture for that?
  11. I'm trying to implement a "No Fire Zone" script into a mission I'm working on and it doesn't seem to work. I found it on BI forums and it looked simple enough to use, name the marker, set the size of the zone, boom. Looked easy enough, but for some reason it isn't working. /* GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek) DESCRIPTION: Stops players from throwing grenades in safety zones. INSTALLATION: Move grenadeStop.sqf to your mission's folder. Then add the following line to your init.sqf file (create one if necessary): execVM "grenadeStop.sqf"; CONFIGURATION: Edit the #defines below. */ #define SAFETY_ZONES [["respawn_west", 75]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Placing / Throwing items and firing at base is STRICTLY PROHIBITED!" #define MORTAR_MESSAGE "No point you putting that up, we're fresh out of ammo for those things." #define AA_MESSAGE "All AA missiles are disabled!" if (isServer) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; if (_this select 5 == "RPG32_AA_F") then { deleteVehicle (_this select 6); titleText [AA_MESSAGE, "PLAIN", 3]; }; }]; player addEventHandler ["WeaponAssembled", { deleteVehicle _this select 1; titleText [MORTAR_MESSAGE, "PLAIN", 3]; }]; That's what I'm using. If I missed something or there are better ways I'm all ears.
  12. Hello all I have my mind set on re-texturing some vanilla assets to create a mod to compliment the group I'm in and it's play style. I've never touched this before so It's going to be a completely new learning curve. My questions are 1. Where do I start. 2. What programs are recommended. 3. Do I need any knowledge in code, I have none 4. Anything else I should know. Thanks for reading this,I'm looking forward to making a start so any help is greatly appreciated.
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