Hopefully someone here can help answer this!
Essentially, I'm trying to do what it says in the title - I have a script that will place down random empty vehicles in set locations on mission start.
Once the vehicles have spawned, I would like to synchronize them to an editor placed module.
I can't seem to get it to work though...
I've tried :
MODULENAME synchronizeObjectsAdd [vehicle1];
as well as spawning the module through the script itself, to no avail.
Cheers for any help!