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About Reynevan.

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  1. Reynevan.


    So I managed to fix it by replacing in pre_init.sqf line: [[], "\ravage\code\rvgLoot\loot_scan.sqf"] remoteExec ["execVM", 0, true]; with: if !(hasinterface) then { [[], "\ravage\code\rvgLoot\loot_scan.sqf"] remoteExec ["execVM", -2, true]; }; if (hasinterface) then { [[], "\ravage\code\rvgLoot\loot_scan.sqf"] remoteExec ["execVM", 0, true]; }; I'm no expert in scripting but as I understand it, now it executes function loot_scan.sqf on everyone if in SP or Hosted MP and on client-side if running dedicated server or headless client. I'm not sure it won't cause any more trouble but for now it's working.
  2. Reynevan.


    No problem. Thanks for the help anyway.
  3. Reynevan.


    So I did as you asked and after launching the mission on the server the server fps went down to 0. Also i didn't have any option to interact with npc.
  4. Reynevan.


    Everything is up to date. Arma and CBA are updated by steam. Ravage files were downloaded from link in the first post of this topic.
  5. Reynevan.


    Hello everyone. Recently I tried to setup a dedicated server on my laptop to play with my friend. The server includes mods including Ravage and every time I host it server fps goes down straigt to 0. I played a little with mission editor, and found out that every time i host a mission including Ravage loot system server fps is 0, without it everything works fine. Every other aspect of Ravage works just not the loot system. I wonder is it something the loot system or it just require really powerfull PC to host it? System specs: OS: Win10x64 Cpu: i7-4700MQ Ram: 16Gb 1600MHz Disk: Plextor PX-128M6Pro SSD Btw my friend tried to create dedicated server on his PC, which is far more superior than my laptop (unfortunatly I don't have specs right now) with the same results.