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Everything posted by Gill93
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I would stick with VCOM but disable the Ability to steal Vehicles and make sure to add this code to any AI you don't want running VCOM such as traders (group this) setVariable ["Vcm_Disable",true];
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No sleep till Brooklyn my brother lol
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If you find that you cannot open your mission in editor after the update you will need to delete the Chernarus_building_objects classname under addons inside of your mission file I had to do the same thing lol
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maybe switch from advanced wounding system to Basic not sure have not played around with the medical stuff In awhile (: also I believe the clothing and or Armor that the ai or player is wearing will also have an effect on the zombie hit strength or damage taken.
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Right now I'm currently using a version of Ace that only has the medical stuff removed and it works great you may want to consider it or tweak the zombie attack strength located inside the zombie module . https://steamcommunity.com/sharedfiles/filedetails/?id=1220544202
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I messaged Haleks he should respond back soon with the solution (:
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Now that is epic 🙂
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lol I snagged the code myself threw some zombies in a cage and it works XD awesome (:
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Hey guys I was playing around with the new objects added from Contact and I noticed the decontamination Shower so I threw together a small Composition called The Decontamination Tent. I was wondering if it would actually be possible to make it functionable with some code I would like for it to have the ability to remove Radiation sickness from players. Not sure exactly how to post a picture directly so I added a link to it in the spoiler if you wanted to check it out.
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I believe he already has (:
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yep just add some classnames that include the attachments you desire to the array and you should be good to go. example - "CUP_srifle_LeeEnfield_optic_SB_11_4x20_PM"
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Compilation List of my GF Scripts - Mods
Gill93 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank You buddy (: gonna put this to work- 449 replies
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You need to go into the Loot Module and increase the chance to find loot- Civilian, Military, and industrial- loot order survival items, Weapons, Ammo, Clothing, Backpacks as far as the blood stains I'm not sure what to do about that. (:
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what mods are you using and or scripts?
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have them using quad bikes that would be cool (:
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Hey guys I was wondering if the Ravage Apex Mod was still required to disable light sources and or fuel stations on Tanoa ?
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you could always ask Robaxx lmao XD im dyin
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awesome man glad you got it working (:
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That's Arma for ya XD
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I freaking knew it XD
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Ok i'm also using a combination CUP, Vanilla and Ace plus the Ravage stuff with Cup Content set to yes and everything else turned off besides my preset (Tanoa)
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yeah this is truly weird I don't understand how its working for some and not for others hopefully it gets sorted soon.
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What do your Gearpool settings look like aswell?
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Are you adding Weapons with attachments to the Array or just the base weapons?
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been playing my mission for the past few days and everything is working correctly I can't be the only one who has it working atm XD