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Everything posted by Gill93
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So I think I found a simple way to do this you will want to place a civilian Unit then paste this code into the units Init Field. (this addRating -10000;) I tested it a bit and it seems to work if you have any issues or need more help just ask o9r visit this page as it may help you more then I can. https://community.bistudio.com/wiki/Side_relations
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I will mess around a bit and see what happens should be possible
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Sounds good. (:
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Hey guys I just finished up this scenario today hope you enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1353398025
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Awesome man
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I had the same issue occur a few updates back on a tanoa mission not only were the zombies not detecting but the looting system would fail aswell the longer you played the worse it got I ended up scrapping the mission and started fresh haven't seen the problem since
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they seem to be working for me on Chernarus not sure but could it be the map
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Probably not what your looking for but good Mod for evading them buggers is Enhanced Movement created by badbenson. http://steamcommunity.com/sharedfiles/filedetails/?id=333310405
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Awesome Great script btw (:
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Hey i added that zombies loot script to the ravage wikia if that's cool with you I made sure to credit you aswell
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If you select Both types instead of just runners or walkers then set the bolter percentage to like 5% or more you will have mostly walkers with a decent amount of runners if its to many or to less just adjust the bolter percentage also make sure to adjust the overall amount of zeds to spawn unless the default 50 is ideal for what your doing
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No problem glad to help (:
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If your playing as blufor and want both opfor and independent to attack you will need to go into the attribute/General section of the editor and make sure independent hostility is turned on if you have not done so.
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I have a copy of a Temperature Script that Cosmic and badbenson sent me it works but needs to be fixed as player cannot take damage unless temp is below the default level 37%c. if anyone is interested in checking it out and mabey fixing it if possible just let me know and i post a link to the files.
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Did you make sure that hostility is turned on for Independent Faction in the attribute/General section of the editor
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Awesome Man
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I have been wondering that myself and I bet it can be done will have to experiment some more and talk to others on the thread if i find anything that works i will post it.
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Hey guys if you have issues finding a proper amount of banknotes from looting you can Paste this simple code into the Killed Event Handler of the Ambient Zombie module (player addItemToUniform "rvg_money";) doing this will add one banknote to the player for each zombie that is killed unfortunately it adds a banknote no matter who kills the zombie mabey someone else could add to this to make it work just for the player.
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This is the version of ace that i use for ravage missions. http://steamcommunity.com/sharedfiles/filedetails/?id=1220544202
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Bullet-Wind Interaction System
Gill93 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey cool script man was wondering where i should place the code/script for checking wind direction -
You should be able to use the Empty Marker so they don't show on the map but player can still spawn at the locations. Also you probably already know this but by right clicking the marker you can choose random start position and sync it to whatever you want
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Hey guys if you would like to join the Ravage Squad on Steam here is the link. http://steamcommunity.com/groups/Ravage-Squad Feel free to add your scenarios, Mods and or scripts to the page.
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Have you tried experimenting with the !alive command in the condition and activation and or deactivation field
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Awesome
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Awesome