Jump to content

Firewall-BR

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Firewall-BR

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Firewall-BR

    [BR] Server WOD

    Founded in 2011, a Brazilian Clan that has a Server to promote friendship over Arma 3! :)
  2. Firewall-BR

    Fix Lagswitching

    Hi, Grumpy, have you tested the Server.cfg configuration? And worked for you!? I my test, it didn't kick me after 10 secs and putting the cable on, I got back to the game! :(
  3. Hey, works fine!! In fact, I was already calling a func with createVehicleCrew, but your tip pointed me to the way I was creating the UAV, and that was the issue. Thanks, Follows a piece of my code: _createUAVVehicle = { private ["_type", "_position", "_direction", "_vehicle", "_vehArray"]; _type = _this select 0; _position = _this select 1; _direction = _this select 2; _vehArray = [_missionPos, 0, _type, CIVILIAN] call BIS_fnc_spawnVehicle; _vehicle = (_vehArray select 0); createVehicleCrew _vehicle; _vehicle setVariable ["R3F_LOG_disabled", true, true]; [_vehicle] call vehicleSetup; _vehicle setDir _direction; _vehicle setPos _position; _vehicle }; _vehicles = [ [_veh1, _calcMarkers select 0, 0] call _createVehicle, [_veh2, _calcMarkers select 1, 0] call _createVehicle, [_veh3, _calcMarkers select 2, 0] call _createVehicle, [_veh4, _calcMarkers select 3, 0] call _createVehicle, [_veh5, _calcMarkers select 4, 0] call _createVehicle, [_veh6, _calcMarkers select 5, 0] call _createVehicle, [_veh7, [(getpos _pier select 0), (getpos _pier select 1) + 6, (getpos _pier select 2) + 1], 270] call _createUAVVehicle, // uav [_veh8, [(getpos _pier select 0), (getpos _pier select 1) - 6, (getpos _pier select 2) + 1], 90] call _createUAVVehicle // uav ];
  4. Hi. I'm working in a script mission to a event for our Wasteland server. Not big deal: a naval base with a couple of vehicles, divers and, in a pier, I put some autonomous Centurion, Spartan and Pretorian. Everything works fine, except by these 3 guys. I was able to add them to the group, so, they show as part of the vehicles mission (with a red line), but don't move, don't attack! I have used them before in same server, placing it in a USS carrier thru the Editor (so, saved in mission.sqm). The only trick was force them to be CIVILIAN, so, they attacked everyone else (Bluefor, Upfor and Ind). But now, I'm struggling to have the same in a SCRIPT.sqf that will run with some other missions. Please help! :) Thanks in advance,
×