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HabitableMango2

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About HabitableMango2

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  1. HabitableMango2

    Ravage

    Thanks for your answers Haleks. With question 4, I was actually referring to the player's spawning system. Sorry for not specifying but I look forward to dissecting the mission once you release it ;)
  2. HabitableMango2

    Ravage

    I was playing this last night on ChernarusRedux and a storm came ingame. It was insanely atmospheric looting a abandoned highway full of wrecked cars and a barren town with a few dead wandering around... Whilst playing I thought of a few new questions: 1. How does sneaking around zombies work? To me it seems it is just a proximity alert even if I'm laying completely still. 2. Are you planning on adding some sort of basic base building as in placing cargo crates down and possibly placing basic objects that could allow for boarding up a house 3. Could you add the zombie hoard spawner as a module usable in Zeus? 4. How have you set up the spawn system in the default mission that comes with the mod?
  3. HabitableMango2

    Ravage

    Ok, I'll try it out. I'm still just playing around with the modules :)
  4. HabitableMango2

    Ravage

    First of all, love the mod. I have a couple of questions; 1. Are you planning on adding support for DS Houses buildings 2. Are you planning on uploading the mod to the Steam Workshop?
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