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RG_Sneaker

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About RG_Sneaker

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  1. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    What has happened to the development on your GitHub? I hope it isn't some disaster, but only a temporary setback.
  2. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Is it possible to implement the tripod for the LMG M/62 (in danish: feltaffuttage)? Range using bipod: 600m Range using tripod: 1200m https://da.wikipedia.org/wiki/MG42#/media/Fil:MG42-Display.jpg
  3. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    To me it appears you are playing version 97 Sprint 14, which is not a release. Please remove it and try version 96.6 and check if the error goes away.
  4. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Any experience with Weferlingen summer map (in KP Liberation of course) ? I have tried starting a dedicated server using TADST (I already use TADST for running Altis - it's ok). I can join as commander, I spawn in the 1st camp, Arsenal works fine and there are 3 vehicles I can use and a crate that I haven't seen before that has no other apparent uses than getting loaded on to a truck (haven't tried driving away with it yet). I don't get any "Build" option in the scroll menu close to the original FOB. Is this expected?
  5. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Any player with "Build" permission (given by the Commander in the "mouse wheel options menu' - under 'permissions') has the "BUILD" option in the "mouse wheel options menu' if he/she stands close to a FOB. A successful build requires resources (see 'resources') stored in a storage area built adjacent to that FOB. Resources are moved there either by players in trucks or by logistics (see 'logistic'). The 'BUILD' menu will have the unit unlocked that corresponds with the text from the objective you just captured. Also - have a quick look at the FAQ page (if your desired unit requires other structures - heli's require helipads etc.) The conclusion I am hoping you to get to, by reading this info, is to hurry up and capture 1 or more factories and move some resources to your FOB. Happy hunting and keep your head down.
  6. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Did you see if it got a .txt extension added?
  7. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    kp_liberation_config.sqf /* - Configuration settings for crates transported by vehicles. Format = ["classname", distance behind vehicle to unload crate, attachTo positions for each box], */ box_transport_config = [ ["C_Offroad_01_F", -6.5, [0,-1.7,0.4]], ["I_G_Offroad_01_F", -6.5, [0,-1.7,0.4]], Does this info bring you on a track to a solution?
  8. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    A humble inquiry about Sprint 10 - is the plan still Feb 24?
  9. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Hi, Have you checked free HDD space and if it is not SSD then defrag?
  10. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    I can not tell you exactly what to do, since I am new to editing mission files, but I can share with you that I have success with un-pbo'ing the pbo file and deleting it, then edit the config files and just point to this folder (still un-pbo'ed) when starting the server. That works for me and I see my changes. Edit: I use TADST to launch a dedicated server.
  11. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    Do you point to the folder while the pbo file is still available in the same path? Can it be using the pbo file even though you have unpacked it?
  12. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    As far as I can see: KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. This unit is not in the 'air_vehicles' array in presets/blufor/custom.sqf Is that an omission/error? Wouldn't that prevent us from constructing it and thus increase "the GLOBAL rotary-wing cap"? Edit: my mistake
  13. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    One more: Is there a list of examples of "good deeds" you can perform to please the civilians? We noticed healing wounded civilians is one. [Edit] Already answered on Discord. Thanks Could I suggest a secondary mission? Maybe freeing prisoners or something smart. Towing stuck civilian vehicles will require the towing MOD, so it would not work on vanilla, but maybe it could be coded to only be available if the towing MOD is loaded.
  14. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    @Wyqer another question: What are the criteria for not losing units when the server is turned off? Distance from FOB is 'x' m's ? Units: [captured enemy vehicles, blufor vehicles, blufor arsenal boxes, etc.] Thanks Edit: class CleanupVehicles sets cleanup time - I suppose ALL units get cleaned up ?
  15. RG_Sneaker

    [MP][CTI-COOP] Liberation (continued)

    @Wyqer Hi again and thanks for your help getting KP Lib Altis running in Real Gentlemen clan. I'd like to ask: Is this bug already handled since v0.963a-Hotfix3 stable release "Message when loading resource crates on to vehicle always says ammo crate even while loading fuel or supplies", or does it qualify for me to enter it into your issues list? Thanks RG_ Sneaker
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