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Lexer0

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  1. I've found an alternative that is a little less convoluted: 1. Same as above to create trigger 2. Create scripted mine dispensers (APERSMineDispenser_Ammo_Scripted) via a script. For example: Create a game logic where you want to mine with init code: dispenser1 = "APERSMineDispenser_Ammo_Scripted" createVehicle (position this) 3. Activation code of trigger: dispenser1 setDamage 1 Hope this helps!
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