EBEALIEN THY
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EBEALIEN THY started following BadHabitz
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Double billboard with image created
EBEALIEN THY replied to EBEALIEN THY's topic in ARMA 3 - QUESTIONS & ANSWERS
Great, great, spectacular! You are a great one, with two rows, you've solved me a problem! All talk and write and speak, but you have made the facts! It works: //Elektrozavdsk Trader// _pos = [10045.109,1786.062,0.02]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 179.804; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\ELEKTRO\TraderCity_ELEKTRO_SIN.jpg"]; // strada ELETTRO VS VICINO TRADER _object allowDamage false; _pos = [10258.672,2126.965,0]; _object = createVehicle ["Land_Billboard_04_blank_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 266.697; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\ELEKTRO\TraderCity_ELEKTRO_UP.jpg"]; // strada ELETTRO DOPPIO ALTO TRADER _object setObjectTextureGlobal [1, "textures\texcart_pubbli.jpg"]; _object allowDamage false; -
Double billboard with image created
EBEALIEN THY replied to EBEALIEN THY's topic in ARMA 3 - QUESTIONS & ANSWERS
Ok then, do you intend to insert it so ???? _pos = [11999.81,12669.938,0]; _object = createVehicle ["Land_Billboard_04_blank_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 52.993; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\newtonio.jpg"]; _object setObjectTextureGlobal [1, "textures\2newtonio.jpg"]; _object allowDamage false; Thanks a lot, tonight I try to use it, and then I immediately share it with everyone. GRAZIE -
EBEALIEN THY started following Double billboard with image created
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Hi everyone, good morning. I have a question about billboards with modified textures. I usually insert my image into the standard billboard, with the sqf file in mp example, example: /* File: billboards.sqf Author: Trill Contact: Description: Custom Buildings */ diag_log format['Custom %1 - Starting billboards.sqf',time]; //Krasnostav Aircraft Trader// _pos = [11999.81,12669.938,0]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 52.993; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\newtonio.jpg"]; _object allowDamage false; and it works perfectly well, and I put them in dozens with "Land_Billboard_F" but, if I wanted to put two pictures on this billboard, always using the billboard.sqf file, how can i put it in two, considering that the billboard coordinates are unique? the billboard is: "Land_Billboard_04_blank_F" to consider that I obviously use them on my server. I thank all those who are interested in my problem, and I apologize for mistaken posting in a section that does not agree. Thank you Antonio
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Free vehicles based addon - for retexture
EBEALIEN THY replied to EBEALIEN THY's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, you are very kind, I proceed one get one then I would make my addon maybe just suv, with my logo and have it shoot only mp mission on my server. Thank you very much Antonio -
Free vehicles based addon - for retexture
EBEALIEN THY posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello everyone, I introduce myself, Antonio - Italy. I have a question to ask if possible. In the workshop there are different vehicles, repainted by users, but with Bhoemia models (SUV Pik-up etc. etc.). Now, if I wanted to create my own vehicle, only with my skin and my logo, to be posted later in the workshop, for its subscription to use on my server, where I find the basis for work ?? In practice, a virgin vehicle from retexture? Thanks to those who would like to help or address me on the appropriate topic. Antonio