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Posts posted by DEH4NK
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In my config I have (i don't want to have range, speed and altitude check😞
Use_MissionClaimDistanceCheck = false;
MissionClaimDistanceCheck = 2000;Use_MissionCLaimAlt_SpeedCheck = false;
MissionCLaimAlt_Limit = 500;
MissionCLaimSpeed_Limit = 200;Every time one of the players takes the mission, I get an error in the rpt. :
3964. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Alt: 500ft<size='.8' shado...
3966. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Dist: 2km<size='.8' shadow...
3968. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Spd: 200mph<size='.8' shad... -
On 4/17/2023 at 8:30 AM, ElShotte said:Just installed this script. Having a bit of a problem. The jets get X distance away from the players, and they just freeze. Kind of defeats the point of having them patrol. Any idea what might cause this?
Try setting DMS_ai_freeze_Only_DMS_AI = true; DMS_ai_allowFreezing = true; in DMS config
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Why don't you use the DMS - Mission System for that, like everyone else does.
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2 hours ago, BSBS Vladick said:Спасибо за ответ. Я поискал github и получил следующее: мы не смогли найти ни одного репозитория, соответствующего 'Exile-Bas e-light-overhaul'
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On 05.03.2021 at 21:13, BSBS Vladick said:Не работает загрузка Github, 404.
Search on github Exile-Base-light-overhaul, you can find it from other users.
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32 minutes ago, Yarpii said:😅 i kinda like this more then the default i have now
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Have you changed anything in the RscDefines.hpp of your mission?
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I went back to installing traders on the server side and am still trying to do it, I installed a new clean server, but the problem is the same as it was. Here's what I also noticed,
I have ten standard traders, all have the same animation, I don’t give them any clothes or equipment
[["", "", "", "", [], [], ""] , [], [], ["", []], ["", []], [], "", "", [], ["", "", "", "", "" , ""]] but some traders still load it, it is not clear from where
(I deleted all traders in initPlayerLocal.sqf, there are also no traders in mission.sqm). -
13 hours ago, Crito said:as for the code you are asking about @DEH4NK are you wanting the player to remain as a bambi?
No, that he would not be a bambi when he appears, I think it will be right. After killing a bambi, 5% of respect is removed from you, he is no longer harmless with a weapon in his hands and can harm you.
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Since we give a weapon when a player appears, he ceases to be considered a Bambi. Will it work: _bambiPlayer setVariable ["ExileIsBambi", false]; ?
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Are you a simple player ???
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Your code shown above is not a static mission. This is a dynamic mission (bandit).
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On my server, this is not configurable. Increasing sleep time to 0.55, some traders begin to work, but others cease to work. Also, their work changes if I mix them in the order of the list in the TRADERS.sqf file.
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Whatever clothes and weapons I give equipment, armory and spec ops to traders, their clothing texture does not look right and the weapon is not what I give them. The rest of the traders are fine.
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Perhaps somewhere there was a syntax error when copying from here from the site and pasting into my exile.i ni I did the same thing all over again and it all started, thanks.
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In my exile.ini I changed [addAbandonedSafes] and [DeleteBaseFlagStolen] but it did not have [DeleteUnpaidTerritories_construction] and [DeleteUnpaidTerritories_container] and I added them https://pastebin.com/Kitdfb2a In extDB3 logs,
extDB3 error: SQL_CUSTOM: Error No Custom Call Not Found: Input String deleteUnpaidTerritories_construction: 7
extDB3: SQL_CUSTOM: Error No Custom Call Not Found: Callname deleteUnpaidTerritories_construction -
I have an error and the server does not start
Error in expression <llExtension _query);
Error position: <select 0
Error Generic error in expression
File Exile_Server_Overrides\ExileServer_system_database_query_insertSingle.sqf..., line 17 -
46 minutes ago, OdinCZ said:Hi, changes in the config base attack group and which is used for base attack. By default, I think the Gendarmarie is set. Or delete weapon main config this ai weapon group gendarmerie
unitClass = "B_G_Soldier_AR_F";
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Yes, it could be nice. I have the same errors with the zeus module in the editor.
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Add this to your mission
1.
_veh1 =
[
[
[(_pos select 0) -75,(_pos select 1)+75,0]
],
_group,
"assault",
_difficulty,
_side
] call DMS_fnc_SpawnAIVehicle;2.
private ["_veh", "_veh1",.....];
3.
_missionObjs =
[
_staticGuns+_baseObjs+[_veh]+[_veh1],
[_vehicle],
[[_crate1,_crate_loot_values1]]
];- 1
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Compare any mission file with each other, I think it will become clear.
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25.01.2020 в 22:57 nagyszebi07 сказал:Почему не сработали настройки Мины?
DMS_SpawnMinefieldForEveryMission = true; // Нужно создать минное поле для каждой динамической миссии.
DMS_SpawnMinesAroundMissions = true; // Стоит ли создавать мины вокруг миссий?Не породил
What missions do you use for this? Use these https://github.com/redned70/DMSBanditMissions/tree/master/missions/bandit
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As I said earlier, the file fn_SpawnNonPersistentVehicle.sqf, _vehObj setDir (random 360); replace (random 360) with the angle you need. These changes will be applied to all missions.
Teleport Script
in General Discussion
Posted
https://github.com/Kellojo/ETG-Fast-Travel-System