reddford
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Hello guys, so i've found this script (its working perfectly), but now i want to make it with planes, the question is in the section "HeliDown" / "HeliWheelsBrake", what command can i use to make this script working with planes (for example nose up and nose down) Note: for IsKindOf "helicopter" -> plane ? Thx team :)) if (isDedicated) exitWith {}; ["HelicopterTaxing", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; ["HelicopterTaxing", "onEachFrame", { params ["_Object"]; if ( (vehicle player != player) and (vehicle player isKindOf "helicopter") and { (isTouchingGround (vehicle player)) and isEngineOn (vehicle player) and (driver (vehicle player) == player) and (isLightOn (vehicle player)) } ) then { private _vehicle = vehicle player; private _speed = 0; if (cameraOn == _vehicle and cameraView == "INTERNAL") then { _text = format ["<t size='1.5' color='#E3FF00'>Taxiing is </t><t size='1.5' color='#00B011'>ENABLED</t> <br/><t size='1.5' color='#E3FF00'> <t size='1.5' color='#E3FF00'>Press </t></t><t size='1.5' color='#007CE9'>%1<t size='1.5' color='#E3FF00'><t size='1.5' color='#E3FF00'> to go forward</t><br/> <t size='1.5' color='#E3FF00'>Press </t><t size='1.5' color='#007CE9'>%2<t size='1.5' color='#E3FF00'><t size='1.5' color='#E3FF00'> to reverse</t><br/> </t> ", (actionKeysImages ["HeliDown",10]), (actionKeysImages ["HeliWheelsBrake",10])]; titleText [_text, "PLAIN DOWN", 0.05, true, true]; }; if ((abs(speed (vehicle player)) < +10) and (1 in [(inputAction "HeliDown"),(inputAction "HeliWheelsBrake")])) then { _input = "None"; if ((inputAction "HeliDown") > 0.5) then {_input = "Forward"}; if ((inputAction "HeliWheelsBrake") > 0.5) then {_input = "Backward"}; switch (_input) do { case "Forward": {_speed = +1.5; if (speed _vehicle < 1) then {_vehicle setVelocityModelSpace [0, 1, 0]}}; case "Backward": {_speed = -1; if (speed _vehicle > -1) then {_vehicle setVelocityModelSpace [0, -1, 0]}}; default {_speed = 0}; }; _speed = ((getmass _vehicle)* _speed / ((abs speed _vehicle) + 1) ); _vehicle addForce [(_vehicle) vectorModelToWorld [0,_speed,-100],[0,-2,-1]]; }; }; }] call BIS_fnc_addStackedEventHandler; player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; if (_vehicle isKindOf "helicopter" and driver _vehicle == player) then { systemChat "Turn on your lights to enable taxiing"; }; }];
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Help with respawn asset script - INIT
reddford replied to reddford's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx you saved the day ❤️- 7 replies
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Help with respawn asset script - INIT
reddford posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, this is my issue. Im trying to force the game to display a specific asset on respawn . This is the export code from the virtual garage : _veh = createVehicle ["amf_pvp_01_mag_DA_f",position player,[],0,"NONE"]; [ _veh, ["DA",1], ["showeod",1,"turretshieldhide",1,"showCamonetHull",1] ] call BIS_fnc_initVehicle; So basically, i call my vehicle p1 and write this on the init of the vanilla respawn module : this setVehicleVarName "p1"; [p1,["showeod",1,"turretshieldhide",1,"showCamonetHull",1]]call BIS_fnc_initVehicle; BUT ... did nothing, the vehicle respawn with basic camo texture, no error message on preview during the script exec. BTW there is a mod than a user sent me but it dont work. If you saw an error on my script pls explain to me because i dont understand ..- 7 replies
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SCRIPT - Hold vehicule appearance during respawn
reddford replied to reddford's topic in ARMA 3 - MISSION EDITING & SCRIPTING
PierreMGI, you saved the day mate, awesome job :))) -
SCRIPT - Hold vehicule appearance during respawn
reddford posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everybody, this is my question and i can't find any good answer on topics.. I've a PVP (french MRAP), using the virtual garage i choose camo skin and guillie net. BUT when it get destroyed it respawn with basic skin (not the choosen one). On the configuration, values are "camo1", "camo2" etc and "camonet". How can i tell the init of RespawnVehicule to understand that this vehicule has to be on "camo2" and "camonet" values on ? ... Thx :)) -
Script for spawn accessories.
reddford replied to reddford's topic in ARMA 3 - MISSION EDITING & SCRIPTING
np i found the anwser, thx for help btw 🙂 it works perfectly -
Script for spawn accessories.
reddford replied to reddford's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ho yeah indeed, thx An other question, the marker is a marker (like icon) or a trigger (first time trying this script method) -
Hi guys, im trying to make a spawner for accessories (in this case its ACE_Wheel) with an action. So i made this : this addAction ["Take A Wheel",{"ACE_Wheel" createVehicule getMarkerPos "Marker10"}]; This dont work because it needs ";" and it give me headhache .... Can someone have a solution ? And the way "HideObjectGlobal" isnt a solution for me because i would like to made a spawner for wheels and tank tracks for players on my MP mission (ACE MOD) If possible even to put the object on my hand directly 🙂
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Thx for the answers, and about the ATacs/ multicam ?. camo ? -> and this digital forest camo ? -> c:
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Hello guys i've a good question, since the new update gears are changed, now Flames have black / Tan gears and Coulds more Green gears SOOOO ... Now we can't use same gears for the 2 camps ... NICE NOW CLOUDS DON'T HAVE PLATE CARRIER CUZ U DON'T SAID HOW TO CHANGE THE FACTION IN DA EQUIPMENT MENU ... ^^''' srly i've tried all my keybords with no succed, there is a magic trick for change faction and have Clouds ? And i've seen in youtube's videos some ATacs camo, did u turn it off ? thx for answers <3 with love (PS : why when i shot someone he don't die and if he shot me 2 bullets i'm dead ? ôo even in da head -_- very very unfunny , i've 23 ms 60 fps all time, and they don't have any medium / advanced armor ... don't tell me that i don't know how to shot correctly ,well love u <3 )