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JapE1337

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About JapE1337

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  1. JapE1337

    Missing texture

    Thanks! it worked to invert them
  2. JapE1337

    Missing texture

    Hey, im a noobie trying to learn some basic modelling. Im trying to make a text sign, like the hollywood sign. I made a simple 3d text model in blender and exported it as an .obj and imported it into object builder and assigned the textures. But then i load it ingame i get this kinda "missing" texture: Thanks in advance
  3. Hey, im trying to make some medic uniform for my danish RP community. But then i load the uniform in the editor it says "Cannot load texture".. My PBO Config: ////////////////////////////////// //LÆGE SKINS TIL OFFENSIVEGAMING// ////////////////////////////////// #define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class OG_EMS { units[] = {"B_Competitor_F"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class B_Competitor_F; class OG_EMS1: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\1.paa"}; displayName = " Akut"; }; class OG_EMS2: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\2.paa"}; displayName = " Abulanceredder"; }; class OG_EMS3: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni3"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\3.paa"}; displayName = " Elev"; }; class OG_EMS4: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni4"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\4.paa"}; displayName = " Læge"; }; class OG_EMS5: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni5"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\5.paa"}; displayName = " Paramediciner"; }; class OG_EMS6: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni6"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\6.paa"}; displayName = " Regionchef"; }; class OG_EMS7: B_Competitor_F { _generalMacro = "B_Competitor_F"; scope = 2; nakedUniform = "U_BasicBody"; uniformClass = "ems_uni7"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\OG_EMS\Data\7.paa"}; displayName = " Stationsleder"; }; }; class cfgWeapons { class ItemCore; class Uniform_Base; class UniformItem; class ItemInfo; class ems_uni1: Uniform_Base { scope = 2; displayName = " OG EMS Akut"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS1"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni2: Uniform_Base { scope = 2; displayName = " OG EMS Ambulanceredder"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS2"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni3: Uniform_Base { scope = 2; displayName = " OG EMS Elev"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS3"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni4: Uniform_Base { scope = 2; displayName = " OG EMS Læge"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS4"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni5: Uniform_Base { scope = 2; displayName = " OG EMS Paramediciner"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS5"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni6: Uniform_Base { scope = 2; displayName = " OG EMS Regionchef"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS6"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; class ems_uni7: Uniform_Base { scope = 2; displayName = " OG EMS Stationsleder"; picture = "\OG_EMS\Data\ui\logo.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "OG_EMS7"; containerClass = "Supply100"; mass = 0; armor = 40; }; }; };
  4. Hey, could somebody try and point out my error with this config? Ive tried to skin some new medic uniform. But i get this error when i try to launch the mod. Error Here's my config: #include "BIS_AddonInfo.hpp" class defaultUserActions; class DefaultEventhandlers; class CfgPatches { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F", "A3_Characters_F_BLUFOR", "A3_Characters_F_beta", "A3_Characters_F_gamma" }; }; class CfgVehicles { class B_RangeMaster_F; class OG_Akutlæge: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Akutlæge"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Akutlæge.paa" }; }; class OG_Ambulanceredder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Ambulanceredder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Ambulanceredder.paa" }; }; class OG_Elev: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Elev"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Elev.paa" }; }; class OG_Læge: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Læge"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Læge.paa" }; }; class OG_Paramediciner: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Paramediciner"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Paramediciner.paa" }; }; class OG_Regionchef: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Regioncehf"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Regioncehf.paa" }; }; class OG_Stationsleder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Stationsleder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Stationsleder.paa" }; }; };
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