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"Cannot Load Texture" - Config Error

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Hey, im trying to make some medic uniform for my danish RP community.

But then i load the uniform in the editor it says "Cannot load texture"..

 

My PBO

Config:

//////////////////////////////////
//LÆGE SKINS TIL OFFENSIVEGAMING//
//////////////////////////////////
#define _ARMA_
enum {
	OrdinalEnum = 2,
	destructengine = 2,
	destructdefault = 6,
	destructwreck = 7,
	destructtree = 3,
	destructtent = 4,
	stabilizedinaxisx = 1,
	stabilizedinaxesxyz = 4,
	stabilizedinaxisy = 2,
	stabilizedinaxesboth = 3,
	destructno = 0,
	stabilizedinaxesnone = 0,
	destructman = 5,
	destructbuilding = 1
};
class CfgPatches
{
	class OG_EMS
	{
		units[] = {"B_Competitor_F"};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F"};
	};
};
class CfgVehicles
{
	class B_Competitor_F;

	
	class OG_EMS1: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni1";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\1.paa"};
		displayName = " Akut";
	};


	class OG_EMS2: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni2";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\2.paa"};
		displayName = " Abulanceredder";
	};

	class OG_EMS3: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni3";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\3.paa"};
		displayName = " Elev";
	};

	class OG_EMS4: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni4";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\4.paa"};
		displayName = " Læge";
	};

	class OG_EMS5: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni5";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\5.paa"};
		displayName = " Paramediciner";
	};

	class OG_EMS6: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni6";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\6.paa"};
		displayName = " Regionchef";
	};

	class OG_EMS7: B_Competitor_F
	{
		_generalMacro = "B_Competitor_F";
		scope = 2;
		nakedUniform = "U_BasicBody";
		uniformClass = "ems_uni7";
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\OG_EMS\Data\7.paa"};
		displayName = " Stationsleder";
	};
};

class cfgWeapons
{
	class ItemCore;	
	class Uniform_Base;
	class UniformItem;
	class ItemInfo;
	
	class ems_uni1: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Akut";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS1";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;
		};
	};

	class ems_uni2: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Ambulanceredder";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS2";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;
		};
	};

	class ems_uni3: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Elev";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS3";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;			
		};
	};

	class ems_uni4: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Læge";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS4";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;			
		};
	};

	class ems_uni5: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Paramediciner";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS5";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;			
		};
	};

	class ems_uni6: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Regionchef";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS6";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;			
		};
	};

	class ems_uni7: Uniform_Base
	{
		scope = 2;
		displayName = " OG EMS Stationsleder";
		picture = "\OG_EMS\Data\ui\logo.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "OG_EMS7";
			containerClass = "Supply100";
			mass = 0;
			armor = 40;			
		};
	};
};

 

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