rsa_travis
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Everything posted by rsa_travis
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Hello, I do not have ARMA 3 - I use VBS3 with Dev Tools which comes with O2 for setting up models and I believe it's the same process used to create ARMA 3 content. I have been using O2 for a few years now but this is the first time I have had to do anything which requires the setup of an Underground LOD. I am setting up a building with a basement and as per the documentation I have setup the Underground LOD and I can successfully travel down to the basement without the Terrain interferring, however the objects which I have placed in the basement via proxies are all clipped i.e. can only see the top-half of the model. The model used in the Underground LOD is basically a massive box which exceeds the building dimensions so I do not believe this is causing the clipping. Any advice would be greatly appreciated. Screenshot from VBS showing the bottom of proxies are masked/clipped from view Underground LOD showing that proxies have clearance.
- 8 replies
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- oxygen
- underground
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O2 - Underground LOD Proxy Clipping
rsa_travis replied to rsa_travis's topic in ARMA 3 - MODELLING - (O2)
Just FYI... I found the solution! The scene I was testing it in had water underneath and the clipping was caused by the water - I tested it in another scene without water and it's fine!- 8 replies
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- oxygen
- underground
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O2 - Underground LOD Proxy Clipping
rsa_travis replied to rsa_travis's topic in ARMA 3 - MODELLING - (O2)
I believe the VBS3 forums are dead - I thought Arma III was built on VBS3 which is why the tools were the same. Ah wells, thanks anyways.- 8 replies
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- oxygen
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O2 - Underground LOD Proxy Clipping
rsa_travis replied to rsa_travis's topic in ARMA 3 - MODELLING - (O2)
This is VBS3. If I place the object in the basement instead of using proxies it works fine and is a work-around. Also I found that if I continue to walk my character into one of these objects it will start flickering, revealing the missing bottom section - almost like it's z-fighting?- 8 replies
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- oxygen
- underground
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O2 - Underground LOD Proxy Clipping
rsa_travis replied to rsa_travis's topic in ARMA 3 - MODELLING - (O2)
I forgot to mention that these same assets are also instanced above the terrain and are correct - it's only the instances which are underground are clipping. Also the only objects which are clipping are those with an Alpha channel, other models which I have placed in the same location without an Alpha channel are fine.- 8 replies
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- oxygen
- underground
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