cbff33
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Everything posted by cbff33
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Trying to use faction config file in editor mission
cbff33 replied to Spermatogenesis's topic in ARMA 3 - QUESTIONS & ANSWERS
gotta love posts that just end, with no answers. I am having this exact same issue, and cannot figure out anything. The alive forums are a dead end. -
[eods] explosive ordnance disposal suite
cbff33 replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well this sucks. I am disappointed to see this has become abandon ware. I agree with JD, HUGE potential with this. Too bad she had quit modding for Arma 3. Wish this could have been finished, or at least been maintained and kept up to date, since it looks like a lot of the work was done. -
I am getting ready to hit the road, but when I get some downtime here in the next week or two, I will give it another run.
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I will reindex with Ben gives the the word. Glad to see the current index works. I let it run on it's own last night and it worked flawlessly. Keep me posted Ben. It took some work, but that was my first ever map index.
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Keep me posted on updates and I can do a reindex to give to Alive team. It would be great if you could get the taxiways and all that working well. Alive spawns in aircraft nicely. Nothing spawning in on H barriers and exploding and such. The just don't know what to do to taxi from hangars to runways and no landing patterns and such. For human pilots, I think your airports are great. But that's always been an issue with alive, is that map makers never really put a ton of effort into the mechanics of their airports. I looked at DAA, but I don't think that will make Alive AI planes do as told in daa without tons of scripting.
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Made a little larger mission with opfor and blufor and civilians. just for a quick 10 minute test, it appears to be working well. I think the Alive devs are gonna give it a test run hopefully this weekend, and if all goes well, your map will be Alive compatible on the next alive update!
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UPDATE....I have sent a successful alive map index to the ALiVE devs to test. I can tell you from my small index test mission that it was working. I am gonna make a mission to really test drive this map hard now.
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the indexing log shows the same thing. I will post a few of the last lines for you. ["a3\structures_f_argo\military\containerbases\cargo_tower_v3_derelict_f.p3d", ["a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d", ["a3\structures_f_kart\civ\sportsgrounds\plasticbarrier_03_f.p3d", ["a3\structures_f_argo\civilian\house_small02\i_house_small_02_b_brown_f.p3d", ["a3\structures_f\mil\cargo\cargo_tower_v1_no7_f.p3d", ["a3\structures_f_argo\commercial\billboards\billboard_02_chernarus_f.p3d", ["a3\structures_f_argo\industrial\agriculture\barn_01_brown_f.p3d", ["a3\structures_f_argo\industrial\agriculture\shed_08_grey_f.p3d", ["a3\structures_f\bridges\bridge_asphalt_f.p3d", ["a3\structures_f_argo\industrial\agriculture\barn_01_grey_f.p3d", ["a3\structures_f_argo\industrial\agriculture\shed_08_grey_ruins_f.p3d", ["a3\structures_f_argo\civilian\stone_shed_01\i_stone_shed_01_b_raw_f.p3d", ["a3\structures_f\households\house_small03\i_house_small_03_v1_dam_f.p3d", ["a3\structures_f\households\house_shop01\u_shop_01_v1_dam_f.p3d", ["a3\structures_f\households\house_big02\i_house_big_02_v1_dam_f.p3d", ["a3\structures_f_argo\commercial\billboards\billboard_03_pills_f.p3d", ["a3\structures_f\households\house_shop01\i_shop_01_v1_dam_f.p3d", ["a3\structures_f_heli\civ\market\pallettrolley_01_khaki_f.p3d", ["a3\structures_f\households\house_small01\i_house_small_01_v3_dam_f.p3d", ["a3\structures_f\ind\wavepowerplant\wavepowerplant_f.p3d", ["a3\structures_f\ind\reservoirtank\reservoirtank_airport_f.p3d", ["a3\structures_f_argo\commercial\billboards\billboard_03_bluking_f.p3d", ["a3\structures_f_argo\commercial\billboards\billboard_03_maskrtnik_f.p3d", ["a3\structures_f\ind\fuelstation\fuelstat As you can see, the last line is not complete in naming the structure.
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I have had a couple of the Alive devs helping me learn the process. I've got the procedure figured out now pretty much. They had me do stratis, and I was able to do that one successfully. So once I did stratis a couple times with success, I went back to tembelan and the process hangs at the same spot every time while it is accessing pbo to get all the objects and their locations within the map. I would be more than happy to send the sqf to you so you can see it in it's entirety
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The map is amazing. Just a quick fly around of the map in Eden, made me drool for some good ALiVE action! Great detail, and could easily become my new favorite map!
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Ben, Trying to index this for ALiVE. DeWrp keeps hanging and freezing at the same file every single time I try to run it. The objects.tembelan.sqf file that DeWrp is trying to create gets up to about 9978KB in size, and it freezes there, and the file ends in this fashion...["a3\signs_f\signt\signt_warningrocks.p3d", [ [61860,[5157,7678]], [60266,[5324,7898]] ] ], ["a3\signs_f\signt\signt_dangerbendsr.p3d", [ [73843,[5690,7524]], [73788,[5741,7579]], [84060,[6615,7155]], [83961,[6582,7257]] ] ], ["a3\structures_f\ind\fuelstation\fuelstat DeWrp reads from the Tembelan.pbo file, and I am assuming that there may be an issue within your pbo in regards to the fuel station. If you could look into it, that would be great. This map is perfect for Alive missions. I would love to be able to get this indexed, but am getting hung up as you can see above. If you can look into the pbo, and any issues with the fuelstation, I could have this indexed and off to the Alive team in no time.
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I've tried indexing it and it isn't working
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Firewill Standalone Series Release Thread
cbff33 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just checked it all again, it is all there, the file as well as commandline reference. I will try some more trouble shooting. -
Firewill Standalone Series Release Thread
cbff33 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is installed and in the command line also. I have about 4 or 5 of Firewill's aircraft installed but only getting the error for that one. I will double check everything again to include the proper spelling in command line. -
Firewill Standalone Series Release Thread
cbff33 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I just rented a server and I am trying to use some of your aircraft and the weapons systems. I am getting an error that is preventing the server from showing up on the arma launcher server page. This is the warning I am getting: 12:14:56 Warning Message: Addon 'FIR_A10A_F' requires addon 'FIR_AirWeaponSystem_US' Does anyone know what this is? New to this whole server thing so I appreciate the patience! -
Articulate: Squad Voice Command Utility for Arma 3
cbff33 replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
installer says I need net framework 4.5. research shows that windows 10 comes with 4.6, and that it recognizes all NF from 4.0 thru 4.6. Since this is a near dead development, gonna to with DWVAC. I also flight sim, so that may be my better route. -
I am getting the same CTD as reported above. I am guessing this has become abandonware?