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2LTMerc

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About 2LTMerc

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    bobbymercR/

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  1. We are looking for members to fill our squads and begin filling leadership positions once our first two squads are filled.
  2. We now run our own, modified versions of KP Liberation, and Patrol Operations. When we do official events such as trainings or operations we pull the patrol ops server and change it to the custom base templates we created for official events. If you would like to come talk about the unit, please feel free to join our TeamSpeak: 327thir.enjinvoice.com PW: 327IR
  3. The 327th IR Realism Unit was founded in early 2018 by former members of the 506th IR Realism Unit. Many of our members are veterans and active duty military from around the world. The primary focus of the unit is light infantry combat in ArmA 3 utilizing real to life tactics, techniques, protocol, and communication. The core of the unit is based around task forces which are, in turn, based around light infantry platoons with a small amount of supporting assets. At its core, a realism unit is essentially a role-playing unit. We strive to promote an immersive and professional environment for members to role-play in by providing a unique and structured military experience. When in-game, members are expected to act as if they are on a foreign battlefield or in a domestic training environment. For these reasons, the minimum age to join the 327th IR Realism Unit is 17 years old. With that said, the goal of the unit is to always balance the realism with fun. If members are not enjoying the experience, then there is no point in the unit existing. When there comes a point at which a decision between the two has to be made, we always have to remember that this is a game and we are here for entertainment, and we may from time to time err on the side of fun. Recruiting Site
  4. Squad name: 327th IR Realism Unit Timezone/location : EST (+5:00) Gamemode preference (eg coop or pvp): Full-scale Military Operations Website address: https://327thir.enjin.com/ Short description: Army Structure. Formed by military vets. Arma 3 unit using real-to-life tactics with an emphasis on infantry and airborne operations. Age 18+ Language: English
  5. Description.ext class CfgRespawnInventory { class WEST1 { displayName = "Squad Lead"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name role = "Rifleman"; // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "CUP_arifle_m4a1_BUIS_GL", "rhsusf_weap_m9", "Binocular" }; magazines[] = { "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Red", "rhsusf_mag_15Rnd_9x19_FMJ", "rhsusf_mag_15Rnd_9x19_FMJ", "rhs_ammo_m67", "rhs_ammo_m67", "rhs_ammo_m67" }; items[] = { "ACE_fieldDressingItem", "ACE_fieldDressingItem", "ACE_fieldDressingItem", "ACE_fieldDressingItem", "ACE_fieldDressingItem", "ACE_fieldDressingItem", "ACE_Item_SpraypaintGreen", "ACE_Item_SpraypaintGreen", "ACE_Item_SpraypaintGreen", "ACE_morphineItem", "ACE_morphineItem", "ACE_morphineItem", "ACE_tourniquetItem", "ACE_tourniquetItem" }; linkedItems[] = { "rhsusf_iotv_ocp_Squadleader", "rhsusf_ach_helmet_ocp_norotos", "CUP_optic_compm2_black", "rhsusf_acc_anpeq15side_bk", "CUP_muzzle_snds_m16", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; uniformClass = "rhs_uniform_cu_ocp"; backpack = "rhsusf_assault_eagleaiii_ocp"; }; }; Init.sqf myRespawnInventory = [missionNamespace,"WEST1"] call BIS_fnc_addRespawnInventory; This is what I have so far, but it will not load. Can someone re-write it to work and explain to me how you got it to work? Please and thank you!
  6. If I post what I currently have for my description.ext and init.sqf, can someone rewrite them to actually work? I can't get the loadouts to show up when I go to spawn in on my mission. I am losing my mind trying to figure this out.
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