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Everything posted by Stephen Allen
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Literally i have my lod's set up and i can stand on top and on the floor etc..... but i cant stop the walls being able to walk through can someone please help :)
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Literally what the topic says it just keeps appearing on the floor and i dont know why can someone help ? I have resized the vest so its smaller but its still not appearing on the chest like it should and i dont understand why?
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Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Not entirly sure what you mean the class bit ? -
Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
So i copied that Model.cfg and put it as my model.cfg and when i go into arma its still the same i dont know why it keeps doing it tbh -
Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Config.cpp: class CfgPatches { class REFLECTIVE_VESTS { version="0.1"; units[]={}; weapons[]={}; requiredVersion="1.0"; requiredAddons[]= { "A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Gamma", "A3_Characters_F_EPA", "A3_Characters_F_EPB" }; }; }; class cfgWeapons { class HeadgearItem; class NVGoggles; class ItemCore; class H_HelmetB: ItemCore { armor="0"; passThrough=0; }; class Vest_Camo_Base: ItemCore { }; class InventoryItem_Base_F; class VestItem: InventoryItem_Base_F { }; class Reflective_Vests: Vest_Camo_Base { author="Spodini"; scope=2; displayName="Spodini Worker Vest"; picture="Testaddon\UI\Delta.paa"; model="Testaddon\object\WorkerVest.p3d"; descriptionShort="Armor Level I"; class ItemInfo: VestItem { uniformModel="Testaddon\object\WorkerVest.p3d"; containerClass="Supply110"; mass=50; armor=30; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=10; PassThrough=0.1; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=20; PassThrough=0.1; }; class Abdomen { hitpointName="HitAbdomen"; armor=15; passThrough=0.1; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; }; }; }; Model.cfg: class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "Pelvis","", ,"Pelvis","Spine1", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", }; }; }; im not that clued up on model cfg only starting to learn it and that -
Theres only 2 other reasons what could be causing it then , either its that some servers are corrupted files on them or the mods you use have some stuff missing from them
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vest Need Help with vest clipping through character/uniform
Stephen Allen replied to npmproductions13's topic in ARMA 3 - MODELLING - (O2)
Hi, Have you still got this issue or have you fixed it as im at this stage and i have no idea how to fix it -
Windows are Black? [Need Help]
Stephen Allen replied to Flintbeker's topic in ARMA 3 - MODELLING - (O2)
The way i fixed that when i had that issue is id load my RVMAT up and the glass.paa file i would make it white with 40% transparancy -
Have you not UV Maped any of it ?
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Have you tried verifying your game , as arma can be weird when it comes to PBO's because it can corrupt easily , does it say there is any files missing when you verify your game cache and if its not the verifying cache bit it could be something to do with yout HDD/SSD because i had the same issue with 1 of my SSD's and it was damaged some how and i could'nt play my games i had installed on to there.
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Being able to walk through walls
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Thank you :) use are legends :) -
Literally i have my lod's set up and i can stand on top and on the floor etc..... but i cant stop the walls being able to walk through can someone please help :)
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Hi , Posting for a friend, but when you make a object for example a house , when and you've got everything wrote out like the coding and that , how exactly do you stop the object being able to walk straight through it like making it a solid object ?
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Hi , Posting for a friend, but when you make a object for example a house , when and you've got everything wrote out like the coding and that , how exactly do you stop the object being able to walk straight through it like making it a solid object ?
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Solid Objects
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you :) -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Im starting to get to grips with the weighing thing , not really sure how its ment to go sometimes but i genarlly just need some help doing it lol -
Hi , i haven't posted on here before so Hi :) but im experiencing a few issues with my mod that i am creating , i cant get it to do what i want , it literally start up arma with my mod and load into the game and the vest spawns massively between the characters legs i literally have no idea how to fix this can someone p
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Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Iv been watching a few youtube videos about weights and that and think i may have found out how i would do that , this video literally explains how to do the weight transfer thing :) https://www.youtube.com/watch?v=d2_9uicFJXw&t=204s -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So how would i get my mesh/vest thingy to look like the vest bit inside of a arma rig thing because i have this : But i have literally no idea how to get it to this : -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How exactly do i weigh my vest thing because i have no idea how to do it and there is no video on youtube i can find on how to do it -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah what pissing about with it last night to see if i could get it working and got it working but i think i still have to weigh the object though im not to sure tbh -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I got it to make the arma option bit show up , i just added a modifier and then removed that modifier and it came up and now its loading into object builder perfectly :) -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
and i think il try make it through blender and make it a arma file that way :) -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Whats the Toolbox thread ?? iv never heard of it ? -
Vest Mod Gone Wrong
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
downloaded it , extracted the rar file inside the rar file and then went into blender and went to preferences addons and installed it that way