Jump to content

mighty_aln

Member
  • Content Count

    28
  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

About mighty_aln

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. mighty_aln

    Ask us anything!

    This is still a big one coming out of the community, we need a easier way to change between set ups in link I'm main LMG but the big drama is when we transfer to a clash scrim I run the DMR as it is a slower paced game mode with great sight lines. Lots of people are running in to this and having to do a complete load out change and re spec is getting frustrating we are happy to pay the credits but needs to be faster, can we see a fix anytime soon?
  2. mighty_aln

    Argo Videos

    Because at lvl 25 the game play is completely different you need the higher damage weapons to deal with vests and other people running 1 hit kill builds. killing me in 3 hits opposed to 1 means i will with the gun fight more than 90% of the time.
  3. mighty_aln

    Feedback Thread

    Some positive feed back just a shout out to the devs and mods trolling around the forums its great to get feed back on our post and keep up to date with a ever progressing game.
  4. mighty_aln

    Argo Videos

    They have already stated that they are going to look in to the issues raised also a lot of the bugs stated have been fixed and are rarely encounters unlike the Project version/beta where lots occurred the are also looking into the input lag problem.
  5. mighty_aln

    Argo Videos

    I disagree the AK12 doesn't have reliable damage anymore you can hit someone upper chest without getting a 1 hit kill. you are better off with that spar17 or the 7.62 LMG way better guns imo and don't ude the revolver it dose the same damage as the other 45. Also just tapping fire will get you killed by better players you can control recoil in this game quite bell but if you struggle burst fire is better, the input lag is the main problem here In a game mode like linked kills also don't matter that much the objectives will earn you more points a new play should be sitting on main objective or taking enemy 2 node they will maximise there score per minute and get fast levels if you do just want to top frag you just control there spawn exits. and you should be playing what ever side needs players don't just stack one because you don't like it in competitive play you will swap sides.
  6. mighty_aln

    Feedback Thread

    Myself and others in the community I have spoken to where also about a engine swap at some point in time
  7. mighty_aln

    Argo Videos

    haha that was actually good well done =)
  8. mighty_aln

    Feedback Thread

    The weapon sway after full sprint would also be very punishing to newer players from other FPS games. Argo is a HC shooter but isn't a Full realism game that's why the damage number and the puller pen has all been altered. This type of play will be left to the Arma franchise
  9. mighty_aln

    Feedback Thread

    I agree there dose need to be some kind of balance they also need to input a way to have multiple class set ups I run a 7.62 LMG and amour in link but I use a 8x and DMR in clash its a pain swapping. the body armour dose make a difference at higher levels also
  10. mighty_aln

    Feedback Thread

    the problem wit alternate weather is not only do you have to re do the maps to support the new weather it also make balance harder night is the easiest one to input but sadly they are leaving tht type of gameplay to arma3
  11. haha I know what they are but I think it need to be increased a little imo ;)
  12. mighty_aln

    Feedback Thread

    in a game like Argo there is no need for a inventory the modes. On vaulting, there isn't need to to vault on any of the maps you can run over most the smallish walls and the big ones have gaps in the maps like this are designed to funnel the players into combat zones so the gameplay doesn't get too slow or boring. Regards to medical I feel it is to rewarding on player mistakes if you mess up or are tagged magically fixing it is un faire, If meds where in I generally wouldn't get any deaths in a game I rarely get over 7 deaths if I had meds it would be allot lower. Consider this im running a 7.62 LMG plus body armour my kill time is 1-2 rounds with 150 round of link plus it now take the say extra 2-3 rounds to kill me and that's with a good weapon because of body armour. if you add meds I can now have a high kill rate whilst negating damage and heal back any damage from the fight I just had it would be too broken This is just my opinion from playing beta an almost 80 hours of full gameplay across all modes
  13. mighty_aln

    Feedback Thread

    Its sad to see that so many people aren't willing to see this game for what it actually is. Its a free 5v5 hardcore shooter yeas it has some problems but the devs are looking into them and fixing them. The are always replying to forums witch is amazing this game has opened the arma stile of games to people who would never touch them I have met so many people playing who have never touched a arma game and its great. there are so many mods and updates to play on Arma3 severs that this is a friendly doorway into the game. and being a different game to Arma 3 they can look into the problems they need to. as updates can keep being sent out wake up to yourselves stop being ungrateful.
  14. mighty_aln

    Feedback Thread

    Amen Brother!!
  15. mighty_aln

    Feedback Thread

    it is a great idea and there is a restriction needed I think that this is the best thing for large population areas but sadly in OCE the low levels won't find a game to play as there isn't enough people we have about 4 severs that are always full and the rest are people trying to find a game and get a sever going
×