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Sloppy on pc

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About Sloppy on pc

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  1. Sloppy on pc

    detect if player speed not walking

    how would one set a condition to tell a player in a vehicle to speed up or slow down? i want to put this into an air rearm script so that jets can rearm in the air in my mission
  2. Sloppy on pc

    help with hyper link in a gui!

    legend mate thank you!
  3. Sloppy on pc

    help with hyper link in a gui!

    howToPlay = parseText " <t align='center'>How To Play!</t> <br /> <br /> <t size= '0.8'> <t align='center'>Server rules:</t> <br /> <br /> 1: Respect everyone on the server. <br /> 2: Bullying and or abusing other players will get you banned, if you have a problem with someone sort it out in the air, NOT IN CHAT! <br /> 3: Spawn camping will not be tolerated. Anyone found to be camping bases will be hit with a 24hr ban. <br /> 4: Cheating or hacking will not be tolerated. <br /> 5: No racial-slurs or extremely vulgar words used in a derogatory manner over global or side chat. <br /> 6: Admins have last say. <br /> <br /> Ban Policy: We have a strict 4 strike policy, on you fourth strike you WILL be perma banned. <br /> 1ST Offence: 24hr Ban. <br /> 2ND Offence: 72hr Ban. <br /> 3RD Offence: 7 day Ban. <br /> 4TH Offence: Perma Ban. <br /> <br /> Bans have 6 month clean slate period where each players bans will be wiped clean when 6 months has passed since the last ban. <br /> <br /> Please note: you may appeal any of the above bans, but you must provide video evidence to prove that you did not break any of the above rules. Said video MUST be atleast 3 minutes long and contain ingame and voice audio. You may also be required to produce a longer video if an admin deems it necessary. <br /> <a href="http://discord.me/ausairsupremacy">Join our Discord</a> "; createDialog "howTo"; _ctrl = (findDisplay 15000) displayCtrl 1100; _ctrl ctrlSetStructuredText howToPlay;
  4. hi guys, i'm trying to add a hyper link into my gui so players can join my discord just by clicking a link on the gui only problem is that when ever i go to test it, i get an error saying that i'm missing a ; on the line that my hyper link is on, has anyone else came across this problem before? this is a copy of the end part of my script: <br /> <br /> Please note: you may appeal any of the above bans, but you must provide video evidence to prove that you did not break any of the above rules. Said video MUST be atleast 3 minutes long and contain ingame and voice audio. You may also be required to produce a longer video if an admin deems it necessary. <br /> <a href="http://discord.me/ausairsupremacy">Join our Discord</a> ";
  5. Sloppy on pc

    Arma 3 scripting questions.

    addMissionEventHandler ["Draw3D", { _this call { {drawIcon3D ["", [0,0.839,0.012,1], [visiblePosition _x select 0 , visiblePosition _x select 1, (ASLToAGL(visiblePositionASL _x) select 2 )+ 2.5],0,0,0,name _x,1, 0.03,"EtelkaMonospacePro"]} forEach (allUnits select {side _x == playerSide})- [player]}}];
  6. i did that earlier by putting it into the init field in the vehicle respawn module but it still didn't work.
  7. so i'm trying to make a caesar that i've modded up with a wipeout cannon, 35mm aa tank cannon and just about every other conceivable vehicle weapon in the game respawn, only problem is that every time it respawns, it does so with out any of the fun stuff. could someone please help with my problem? this is some of the script that i put into the init field : removeAllWeapons this; [this,"Gatling_30mm_Plane_CAS_01_F",2] call BIS_fnc_addWeapon; this addEventHandler ["Respawn",{removeAllWeapons this; [this,"Gatling_30mm_Plane_CAS_01_F",2] call BIS_fnc_addWeapon;}];
  8. that worked!! thank you for your help with this, i really appreciate it. :)
  9. no all i want it to do is resupply the main cannon with 450 rnds + 1 magazine and 2 short range aa missiles.
  10. if (_checkClassName == "I_Plane_Fighter") then { _wep = (getArray (configfile >> "CfgVehicles" >> _vehClassName >> "weapons")) select 0; _jet removeWeapon _wep; _jet removeWeapon "weapon_AMRAAMLauncher"; _jet removeWeapon "weapon_AGM_65Launcher"; _jet removeWeapon "Laserdesignator_pilotCamera"; _jet removeWeapon "weapon_GBU12Launcher"; [_jet,"weapon_Fighter_Gun20mm_AA",1] call BIS_fnc_addWeapon; };
  11. veh = vehicle player; _spd = speed veh; engOn = false; veh engineOn false; waitUntil {!isEngineOn veh}; _i = 20; while {_i > 0} do { _i = _i -1; sleep (1); if (engOn) exitWith {}; hintSilent format [ "%1 Seconds Left" , _i ]; }; hint "GO GO GO!!"; veh setFuel 1; veh setDamage 0; veh setVehicleAmmo 1;
  12. hi guys, i'm in the middle of creating an mp mission. It's my first project and i'm excited to see how far it's come, but i have hit a snag. I've customized the new jets main cannons (i.e added more ammo to the gryphons cannon and so on). but unfortunately every time i pull into the rearm bay to refuel and rearm it changes the main cannon back to what it was originally. is anyone able to help me with this problem?
  13. Sloppy on pc

    Arma 3 scripting questions.

    awesome thanks for that mate!
  14. Sloppy on pc

    Arma 3 scripting questions.

    so with this script is there a way to remove the name tag from your own player, i'm pretty new to the scripting game and was just wondering.
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